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Copy pathFortniteEmoteWheel.sln
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FortniteEmoteWheel.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35312.102
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FortniteEmoteWheel", "FortniteEmoteWheel.csproj", "{16B318C2-30E3-4EC0-9DA5-5F4D877BA37C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{16B318C2-30E3-4EC0-9DA5-5F4D877BA37C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{16B318C2-30E3-4EC0-9DA5-5F4D877BA37C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{16B318C2-30E3-4EC0-9DA5-5F4D877BA37C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{16B318C2-30E3-4EC0-9DA5-5F4D877BA37C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1CBF3FD6-9FA6-4379-9F3E-BF5E515CD671}
EndGlobalSection
EndGlobal