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index.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Babylon.js sample code</title>
<!-- Babylon.js s-->
<script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
<script src="https://preview.babylonjs.com/ammo.js"></script>
<script src="https://preview.babylonjs.com/cannon.js"></script>
<script src="https://preview.babylonjs.com/Oimo.js"></script>
<script src="https://preview.babylonjs.com/libktx.js"></script>
<script src="https://preview.babylonjs.com/earcut.min.js"></script>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
<script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
<script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
<script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
<script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script>
var canvas = document.getElementById("renderCanvas");
var engine = null;
var scene = null;
var createDefaultEngine = function() { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true }); };
function attachHtml(id , W, H ,L , T ,p ,ts,content){
var deg = 180./Math.PI;
var el = document.createElement('div');
var exist = false;
if(document.getElementById('spDiv'+id))
{
exist = true;
el = document.getElementById('spDiv'+id);
}
zone = document.getElementById('canvasZone');
var w = zone.offsetWidth.valueOf()*1.;
var h = zone.offsetHeight.valueOf()*1.;
el.setAttribute('style', '\
transform: scale(1.0) scaleZ(1.0) rotateX('+ts.rx+'deg) rotateY('+ts.ry+'deg) rotateZ('+ts.rz+'deg);\
transform-origin: 50% 50%;\
perspective: '+p+';-webkit-transform: scale(1.0) scaleZ(1.0) rotateX('+ts.rx+'deg) rotateY('+ts.ry+'deg) rotateZ('+ts.rz+'deg);\
-webkit-transform-origin: 50% 50%;\
-moz-transform: scale(1.0) scaleZ(1.0) rotateX('+ts.rx+'deg) rotateY('+ts.ry+'deg) rotateZ('+ts.rz+'deg);\
-moz-transform-origin: 50% 50%;\
-o-transform: scale(1.0) scaleZ(1.0) rotateX('+ts.rx+'deg) rotateY('+ts.ry+'deg) rotateZ('+ts.rz+'deg);\
-o-transform-origin: 50% 50%;\
-ms-transform: scale(1.0) scaleZ(1.0) rotateX('+ts.rx+'deg) rotateY('+ts.ry+'deg) rotateZ('+ts.rz+'deg);\
-ms-transform-origin:50% 50%;\
transform: scale(1.0) scaleZ(1.0) rotateX('+ts.rx+'deg) rotateY('+ts.ry+'deg) rotateZ('+ts.rz+'deg);\
transform-origin: 50% 50%;\
position:absolute;top:'+(h/2.-H/2.+T)+'px;left:'+(w/2.-W/2.+L)+'px;z-index:100;background-color:#ffffff;width:'+W+'px;height:'+H+'px;opacity:1.;');
el.id = "spDiv"+id;
zone.setAttribute('style','-o-perspective: '+p+';\
-o-perspective-origin: 50% 50%;\
-webkit-perspective: '+p+';\
-webkit-perspective-origin: 50% 50%;\
-moz-perspective: '+p+';\
-moz-perspective-origin: 50% 50%;\
-ms-perspective: '+p+';\
-ms-perspective-origin: 50% 50%;\
perspective: '+p+';\
perspective-origin: 50% 50%;\
position:relative');
if(!exist){
el.innerHTML = content;
zone.appendChild(el);
}
}
var createScene = function () {
// This creates a basic Babylon Scene object (non-mesh)
var scene = new BABYLON.Scene(engine);
// This creates and positions a free camera (non-mesh)
var camera = new BABYLON.ArcRotateCamera("camera1",0,0,1, new BABYLON.Vector3(0, 50, 0.), scene);
// This targets the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, true);
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
//================VR SETUP=============
var vrHelper = scene.createDefaultVRExperience();
vrHelper.enableInteractions();
vrHelper.enableTeleportation({floorMeshName: "ground"});
vrHelper.onAfterEnteringVRObservable.add(()=>{
if(scene.activeCamera === vrHelper.vrDeviceOrientationCamera){
BABYLON.FreeCameraDeviceOrientationInput.WaitForOrientationChangeAsync(1000).then(()=>{
// Successfully received sensor input
}).catch(()=>{
alert("Device orientation camera is being used but no sensor is found, prompt user to enable in safari settings");
})
}
})
// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene);
ground.material = new BABYLON.StandardMaterial("scene",scene);
ground.material.wireframe = true;
var time = 0;
attachHtml( 'item1',baseSize*size,baseSize*size,0.,0.,'800px',{rx:dx,ry:dy,rz:dz } , '<iframe src="https://www.bing.com"></iframe>' );
return scene;
};
engine = createDefaultEngine();
if (!engine) throw 'engine should not be null.';
scene = createScene();
engine.runRenderLoop(function () {
if (scene) {
scene.render();
}
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>