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Color.go
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Color.go
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package imgui
// #include "wrapper/Color.h"
import "C"
// ColorEditFlags for ColorEdit3V(), etc.
type ColorEditFlags int
const (
// ColorEditFlagsNone default = 0.
ColorEditFlagsNone ColorEditFlags = 0
// ColorEditFlagsNoAlpha ignores Alpha component (read 3 components from the input pointer).
ColorEditFlagsNoAlpha ColorEditFlags = 1 << 1
// ColorEditFlagsNoPicker disables picker when clicking on colored square.
ColorEditFlagsNoPicker ColorEditFlags = 1 << 2
// ColorEditFlagsNoOptions disables toggling options menu when right-clicking on inputs/small preview.
ColorEditFlagsNoOptions ColorEditFlags = 1 << 3
// ColorEditFlagsNoSmallPreview disables colored square preview next to the inputs. (e.g. to show only the inputs).
ColorEditFlagsNoSmallPreview ColorEditFlags = 1 << 4
// ColorEditFlagsNoInputs disables inputs sliders/text widgets (e.g. to show only the small preview colored square).
ColorEditFlagsNoInputs ColorEditFlags = 1 << 5
// ColorEditFlagsNoTooltip disables tooltip when hovering the preview.
ColorEditFlagsNoTooltip ColorEditFlags = 1 << 6
// ColorEditFlagsNoLabel disables display of inline text label (the label is still forwarded to the tooltip and picker).
ColorEditFlagsNoLabel ColorEditFlags = 1 << 7
// ColorEditFlagsNoSidePreview disables bigger color preview on right side of the picker, use small colored square preview instead.
ColorEditFlagsNoSidePreview ColorEditFlags = 1 << 8
// ColorEditFlagsNoDragDrop disables drag and drop target. ColorButton: disable drag and drop source.
ColorEditFlagsNoDragDrop ColorEditFlags = 1 << 9
// ColorEditFlagsNoBorder disables border (which is enforced by default).
ColorEditFlagsNoBorder ColorEditFlags = 1 << 10
// User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions().
// The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call
// SetColorEditOptions() during startup.
// ColorEditFlagsAlphaBar shows vertical alpha bar/gradient in picker.
ColorEditFlagsAlphaBar ColorEditFlags = 1 << 16
// ColorEditFlagsAlphaPreview displays preview as a transparent color over a checkerboard, instead of opaque.
ColorEditFlagsAlphaPreview ColorEditFlags = 1 << 17
// ColorEditFlagsAlphaPreviewHalf displays half opaque / half checkerboard, instead of opaque.
ColorEditFlagsAlphaPreviewHalf ColorEditFlags = 1 << 18
// ColorEditFlagsHDR = (WIP) surrently only disable 0.0f..1.0f limits in RGBA edition.
// Note: you probably want to use ImGuiColorEditFlags_Float flag as well.
ColorEditFlagsHDR ColorEditFlags = 1 << 19
// ColorEditFlagsRGB sets the format as RGB.
ColorEditFlagsRGB ColorEditFlags = 1 << 20
// ColorEditFlagsHSV sets the format as HSV.
ColorEditFlagsHSV ColorEditFlags = 1 << 21
// ColorEditFlagsHEX sets the format as HEX.
ColorEditFlagsHEX ColorEditFlags = 1 << 22
// ColorEditFlagsUint8 _display_ values formatted as 0..255.
ColorEditFlagsUint8 ColorEditFlags = 1 << 23
// ColorEditFlagsFloat _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
ColorEditFlagsFloat ColorEditFlags = 1 << 24
// ColorEditFlagsPickerHueBar shows bar for Hue, rectangle for Sat/Value.
ColorEditFlagsPickerHueBar ColorEditFlags = 1 << 25
// ColorEditFlagsPickerHueWheel shows wheel for Hue, triangle for Sat/Value.
ColorEditFlagsPickerHueWheel ColorEditFlags = 1 << 26
// ColorEditFlagsInputRGB enables input and output data in RGB format.
ColorEditFlagsInputRGB ColorEditFlags = 1 << 27
// ColorEditFlagsInputHSV enables input and output data in HSV format.
ColorEditFlagsInputHSV ColorEditFlags = 1 << 28
)
// ColorEdit3 calls ColorEdit3V(label, col, 0).
func ColorEdit3(label string, col *[3]float32) bool {
return ColorEdit3V(label, col, 0)
}
// ColorEdit3V will show a clickable little square which will open a color picker window for 3D vector (rgb format).
func ColorEdit3V(label string, col *[3]float32, flags ColorEditFlags) bool {
labelArg, labelFin := wrapString(label)
defer labelFin()
ccol := (*C.float)(&col[0])
return C.iggColorEdit3(labelArg, ccol, C.int(flags)) != 0
}
// ColorEdit4 calls ColorEdit4V(label, col, 0).
func ColorEdit4(label string, col *[4]float32) bool {
return ColorEdit4V(label, col, 0)
}
// ColorEdit4V will show a clickable little square which will open a color picker window for 4D vector (rgba format).
func ColorEdit4V(label string, col *[4]float32, flags ColorEditFlags) bool {
labelArg, labelFin := wrapString(label)
defer labelFin()
ccol := (*C.float)(&col[0])
return C.iggColorEdit4(labelArg, ccol, C.int(flags)) != 0
}
// ColorButton displays a color square/button, hover for details, returns true when pressed.
func ColorButton(id string, col Vec4, flags ColorEditFlags, size Vec2) bool {
idArg, idFin := wrapString(id)
defer idFin()
sizeArg, _ := size.wrapped()
colArg, _ := col.wrapped()
return C.iggColorButton(idArg, colArg, C.int(flags), sizeArg) != 0
}
// ColorPickerFlags for ColorPicker3V(), etc.
type ColorPickerFlags int
const (
// ColorPickerFlagsNone default = 0.
ColorPickerFlagsNone ColorPickerFlags = 0
// ColorPickerFlagsNoPicker disables picker when clicking on colored square.
ColorPickerFlagsNoPicker ColorPickerFlags = 1 << 2
// ColorPickerFlagsNoOptions disables toggling options menu when right-clicking on inputs/small preview.
ColorPickerFlagsNoOptions ColorPickerFlags = 1 << 3
// ColorPickerFlagsNoAlpha ignoreс Alpha component (read 3 components from the input pointer).
ColorPickerFlagsNoAlpha ColorPickerFlags = 1 << 1
// ColorPickerFlagsNoSmallPreview disables colored square preview next to the inputs. (e.g. to show only the inputs).
ColorPickerFlagsNoSmallPreview ColorPickerFlags = 1 << 4
// ColorPickerFlagsNoInputs disables inputs sliders/text widgets (e.g. to show only the small preview colored square).
ColorPickerFlagsNoInputs ColorPickerFlags = 1 << 5
// ColorPickerFlagsNoTooltip disables tooltip when hovering the preview.
ColorPickerFlagsNoTooltip ColorPickerFlags = 1 << 6
// ColorPickerFlagsNoLabel disables display of inline text label (the label is still forwarded to the tooltip and picker).
ColorPickerFlagsNoLabel ColorPickerFlags = 1 << 7
// ColorPickerFlagsNoSidePreview disables bigger color preview on right side of the picker, use small colored square preview instead.
ColorPickerFlagsNoSidePreview ColorPickerFlags = 1 << 8
// User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions().
// The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call
// SetColorPickerOptions() during startup.
// ColorPickerFlagsAlphaBar shows vertical alpha bar/gradient in picker.
ColorPickerFlagsAlphaBar ColorPickerFlags = 1 << 16
// ColorPickerFlagsAlphaPreview displays preview as a transparent color over a checkerboard, instead of opaque.
ColorPickerFlagsAlphaPreview ColorPickerFlags = 1 << 17
// ColorPickerFlagsAlphaPreviewHalf displays half opaque / half checkerboard, instead of opaque.
ColorPickerFlagsAlphaPreviewHalf ColorPickerFlags = 1 << 18
// ColorPickerFlagsRGB sets the format as RGB.
ColorPickerFlagsRGB ColorPickerFlags = 1 << 20
// ColorPickerFlagsHSV sets the format as HSV.
ColorPickerFlagsHSV ColorPickerFlags = 1 << 21
// ColorPickerFlagsHEX sets the format as HEX.
ColorPickerFlagsHEX ColorPickerFlags = 1 << 22
// ColorPickerFlagsUint8 _display_ values formatted as 0..255.
ColorPickerFlagsUint8 ColorPickerFlags = 1 << 23
// ColorPickerFlagsFloat _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
ColorPickerFlagsFloat ColorPickerFlags = 1 << 24
// ColorPickerFlagsPickerHueBar bar for Hue, rectangle for Sat/Value.
ColorPickerFlagsPickerHueBar ColorPickerFlags = 1 << 25
// ColorPickerFlagsPickerHueWheel wheel for Hue, triangle for Sat/Value.
ColorPickerFlagsPickerHueWheel ColorPickerFlags = 1 << 26
// ColorPickerFlagsInputRGB enables input and output data in RGB format.
ColorPickerFlagsInputRGB ColorPickerFlags = 1 << 27
// ColorPickerFlagsInputHSV enables input and output data in HSV format.
ColorPickerFlagsInputHSV ColorPickerFlags = 1 << 28
)
// ColorPicker3 calls ColorPicker3V(label, col, 0).
func ColorPicker3(label string, col *[3]float32) bool {
return ColorPicker3V(label, col, 0)
}
// ColorPicker3V will show directly a color picker control for editing a color in 3D vector (rgb format).
func ColorPicker3V(label string, col *[3]float32, flags ColorPickerFlags) bool {
labelArg, labelFin := wrapString(label)
defer labelFin()
ccol := (*C.float)(&col[0])
return C.iggColorPicker3(labelArg, ccol, C.int(flags)) != 0
}
// ColorPicker4 calls ColorPicker4V(label, col, 0).
func ColorPicker4(label string, col *[4]float32) bool {
return ColorPicker4V(label, col, 0)
}
// ColorPicker4V will show directly a color picker control for editing a color in 4D vector (rgba format).
func ColorPicker4V(label string, col *[4]float32, flags ColorPickerFlags) bool {
labelArg, labelFin := wrapString(label)
defer labelFin()
ccol := (*C.float)(&col[0])
return C.iggColorPicker4(labelArg, ccol, C.int(flags)) != 0
}