Preparing sound for your game is like preparing a cup of coffee. You need quality materials (SFX), the proper equipment for processing (game engine/middleware), and a well-tuned brewing technique to extract the best product (audio system/implementation). This caffeine-fueled talk will leave you with the tools necessary to brew a bottomless cup of auditory goodness that your players will love.
- Slides: Wake Up Your Game with Great Sound
- Slides PDF: Wake Up Your Game with Great Sound.pdf
Do you need a lot of icons in your Unity project? Technical artists Andreas Hackel shows how we create many appealing icon variations from a few textures by using a custom tool and some shader tricks.
- Slides: Creating a variety of icons by smart generation.pdf
- Source code and examples: https://github.com/innogames/collectionicontool
DOTS brings high performance and is the core of many new Unity upcoming features. Mastering DOTS is crucial, especially for large scale simulation. However, it also poses a steep learning curve for OOP programmers. In this talk, through the experience of developing a large-scale Traffic Simulation for mobile, I will share the lessons learned, the techniques and the pitfalls to avoid when using DOTS.