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meetup-2019-11

Hamburg November 2019

"Wake Up Your Game with Great Sound" by Ben Gallagher (Double Shot Audio)

Preparing sound for your game is like preparing a cup of coffee. You need quality materials (SFX), the proper equipment for processing (game engine/middleware), and a well-tuned brewing technique to extract the best product (audio system/implementation). This caffeine-fueled talk will leave you with the tools necessary to brew a bottomless cup of auditory goodness that your players will love.

"Creating a variety of icons by smart generation" by Andreas Hackel (InnoGames)

Do you need a lot of icons in your Unity project? Technical artists Andreas Hackel shows how we create many appealing icon variations from a few textures by using a custom tool and some shader tricks.

"Bring Large Scale Traffic Simulation to Mobile with DOTS" by Hai Nam Pham (InnoGames)

DOTS brings high performance and is the core of many new Unity upcoming features. Mastering DOTS is crucial, especially for large scale simulation. However, it also poses a steep learning curve for OOP programmers. In this talk, through the experience of developing a large-scale Traffic Simulation for mobile, I will share the lessons learned, the techniques and the pitfalls to avoid when using DOTS.