You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
UI is similar to session brush, utilizing InvMenu double chest
Display block is most common block (except air), enchanted, MWE2 nbt tag, lore contains string representation of blocks This is planned for palette instead. Using scaffolding instead.
Upon creation/load, open UI which allows changing the asset name (optional: and block filter / override blocks toggle?) and shows size, origin (file format)
Abort placement by switching to another item
Enable export to clipboard, structure block and schematic
Replace clipboard brush with asset brush
Global assets & private assets
The text was updated successfully, but these errors were encountered:
- Bumped version to 10.1.4, see #221
- plugin_data/structures & plugin_data/schematics folders got merged into plugin_data/assets
- Added AssetCommand for handling assets. Still under TODO
- Added AssetCollection to cache assets
- For now, just dump Asset items to console
- vecToString and boolToString moved to API
- Added TAG_MAGIC_WE_ASSET to API
- UserSession brushes are now saved in a Map
- Load schematics and mcstructure in one code block
- Code reformat on whole project
Description:
See this video. Clipboard brush matches it best. Will hold structures, schematics and exported clipboards
This needs to be finished before #217 can be added, thus milestone is 10.1.4
TODO list:
Display block is most common block (except air), enchanted, MWE2 nbt tag, lore contains string representation of blocksThis is planned for palette instead. Using scaffolding instead.The text was updated successfully, but these errors were encountered: