[Question] Ray tune with rsl_rl #1703
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Hello, Thanks |
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Replies: 6 comments 16 replies
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EDIT: Hi, thanks for bringing this to my attention #1717 should work now for rsl_rl (see the changes I made related to logging). It will hopefully be merged up soon, but for now you should be able to use that fork/branch. You will need to write your own JobCfg, but logging should now work. |
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EDIT: With RSL (and using your branch), the trials end very quickly. Unclear which is the cause of this behavior (with the old version, I was able to run each trial until the end, and after I was getting the error). If I run the "invocation commands" that ray_tune prompt, everything run normally. So there should not be any error in the hydra params I'm using the standard anymal env, these are the files that I use for the tuning. and to run I use the following commands:
I will continue to debug. |
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Hi, do you specify the workflow for the tuner run? Thanks for sharing your config, I'm trying those now |
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Yes, i modified the field "WORKFLOW" variable to rsl. Just to be sure, now I used the same command you posted (with 1 worker), and still I have the same problem. I'm using conda. Has you can see, "relative" that is I suppose the time, for me is seconds, for you minutes (I'm using a laptop GPU, 1 worker only). Usually for performing the full training, I took >30 minutes. Not sure why you have less steps than mine (500 vs 1500) and what they mean. Is it the variable (in my file blind_cfg.py)?: |
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@giulioturrisi can you please give 92bf8e1 a whirl (latest commit on my branch) for your use case in both docker and conda, both with rl games and RSL RL? Will help confirm that everything is now good (or not) |
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Bug fix is now on main if you repull should be good!