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FrankaDeformable.yaml
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FrankaDeformable.yaml
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# used to create the object
name: FrankaDeformable
physics_engine: ${..physics_engine}
# if given, will override the device setting in gym.
env:
numEnvs: ${resolve_default:256,${...num_envs}} # 2048#4096
envSpacing: 3.0
episodeLength: 100 # 150 #350 #500
enableDebugVis: False
clipObservations: 5.0
clipActions: 1.0
controlFrequencyInv: 1 # 60 Hz
startPositionNoise: 0.0
startRotationNoise: 0.0
numProps: 4
aggregateMode: 3
actionScale: 7.5
dofVelocityScale: 0.1
distRewardScale: 2.0
rotRewardScale: 0.5
aroundHandleRewardScale: 10.0
openRewardScale: 7.5
fingerDistRewardScale: 100.0
actionPenaltyScale: 0.01
fingerCloseRewardScale: 10.0
sim:
dt: 0.016 # 1/60s
use_gpu_pipeline: ${eq:${...pipeline},"gpu"}
gravity: [0.0, 0.0, -9.81]
add_ground_plane: True
use_fabric: True
enable_scene_query_support: False
disable_contact_processing: False
# set to True if you use camera sensors in the environment
enable_cameras: False
default_physics_material:
static_friction: 1.0
dynamic_friction: 1.0
restitution: 0.0
physx:
worker_thread_count: ${....num_threads}
solver_type: ${....solver_type}
use_gpu: ${eq:${....sim_device},"gpu"} # set to False to run on CPU
solver_position_iteration_count: 8 # 12
solver_velocity_iteration_count: 0 # 1
contact_offset: 0.02 #0.005
rest_offset: 0.001
bounce_threshold_velocity: 0.2
friction_offset_threshold: 0.04
friction_correlation_distance: 0.025
enable_sleeping: True
enable_stabilization: True
max_depenetration_velocity: 1000.0
# GPU buffers
gpu_max_rigid_contact_count: 524288
gpu_max_rigid_patch_count: 33554432
gpu_found_lost_pairs_capacity: 1048576 #20965884
gpu_found_lost_aggregate_pairs_capacity: 262144
gpu_total_aggregate_pairs_capacity: 1048576
gpu_max_soft_body_contacts: 4194304 #2097152 #16777216 #8388608 #2097152 #1048576
gpu_max_particle_contacts: 1048576 #2097152 #1048576
gpu_heap_capacity: 33554432
gpu_temp_buffer_capacity: 16777216
gpu_max_num_partitions: 8
franka:
# -1 to use default values
override_usd_defaults: False
enable_self_collisions: True
enable_gyroscopic_forces: True
# also in stage params
# per-actor
solver_position_iteration_count: 12
solver_velocity_iteration_count: 1
sleep_threshold: 0.005
stabilization_threshold: 0.001
# per-body
density: -1
max_depenetration_velocity: 1000.0
beaker:
# -1 to use default values
override_usd_defaults: False
make_kinematic: True
enable_self_collisions: False
enable_gyroscopic_forces: True
# also in stage params
# per-actor
solver_position_iteration_count: 12
solver_velocity_iteration_count: 1
sleep_threshold: 0.005
stabilization_threshold: 0.001
# per-body
density: -1
max_depenetration_velocity: 1000.0
cube:
# -1 to use default values
override_usd_defaults: False
make_kinematic: False
enable_self_collisions: False
enable_gyroscopic_forces: True
# also in stage params
# per-actor
solver_position_iteration_count: 12
solver_velocity_iteration_count: 1
sleep_threshold: 0.005
stabilization_threshold: 0.001
# per-body
density: -1
max_depenetration_velocity: 1000.0
# # per-shape
# contact_offset: 0.02
# rest_offset: 0.001