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Crashing during game #285
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CSGO closes automatically at times |
Same here... What I have especially noticed is when I get into warmup, and get my first kill, then it automatically quits, then quits in-between a few times after... |
"crashes 'a lot'" A lot, randomly, or almost every time it's run? Have you added the compiled executable you're running via Also… potential duplicate of #252, #254, and #257 if this is the symptom. There's the potential other issue that yes, even when operating "perfectly" it can seemingly randomly crash. This is usually a problem amplified by injection into the CS:GO process too early, e.g. before the memory location of the data the hack is looking for have been "fixed in place". These days I tend to inject within a playback session, avoiding sessions which feature player suicide, as that can also trigger a crash. This works ~80% of the time, the remaining time it'll crash once after only a few moments, I'll re-launch, get back to the point of injection, and it'll be fine that time. One thing that doesn't work 90% of the time: injection outside of an active game match. Don't jump the gun. It crashed, in my last example case, because the memory area for the model list was moved after the hack had thought it had worked it out, and that memory was then reallocated to something else. Apparently, something more critical or sensitive to manipulation. |
In some diagnostics ("printf school of debugging") it seems the status code associated with the memory write option is never validated or utilized. Outside of a match gives one error, between matches gives another write error, quitting CS:GO doesn't actually quit the hack, which begins getting a third type of error when attempting those writes. Interesting; error handling can definitely be improved. Or included at all. |
I got it to work, but it crashes a lot. Is there a known fix for this or not yet?
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