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index.js
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var numberOfDrumButtons = document.querySelectorAll(".drum").length;
for (var i = 0; i<numberOfDrumButtons; i++){
document.querySelectorAll(".drum")[i].addEventListener("click", function() {
var buttonElement= this.innerHTML;
makeSound(buttonElement)
buttonAnimation(buttonElement)
})
}
document.addEventListener('keypress' , function(event) {
var key = event.key
makeSound(key);
buttonAnimation(key);
})
function makeSound(key){
switch (key) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3")
tom1.play();
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3")
tom2.play();
break;
case "s" :
var tom3 = new Audio("sounds/tom-3.mp3")
tom3.play();
break;
case "d":
var tom4 = new Audio("sounds/tom-4.mp3")
tom4.play();
break;
case "j":
var snare = new Audio("sounds/snare.mp3")
snare.play();
break;
case "k" :
var crash = new Audio("sounds/crash.mp3")
crash.play();
break;
case "L":
var kick = new Audio("sounds/kick-bass.mp3")
kick.play();
break;
default: console.log("just press only the above keys")
}
}
function buttonAnimation(currentKey) {
var activeButton = document.querySelector(`.drum.${currentKey.toLowerCase()}`) ;
if(activeButton){
activeButton.classList.add("pressed");
setTimeout(() => {
activeButton.classList.remove("pressed");
}, 100);
} else {
console.log("the rest keys aren't working")
}
}