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opengl32.go
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opengl32.go
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// This file was automatically generated by https://github.com/kbinani/win/blob/generator/internal/cmd/gen/gen.go
// go run internal/cmd/gen/gen.go
// +build windows
package win
import (
"unsafe"
)
var (
// Library
libopengl32 uintptr
// Functions
glAccum uintptr
glAlphaFunc uintptr
glAreTexturesResident uintptr
glArrayElement uintptr
glBegin uintptr
glBindTexture uintptr
glBitmap uintptr
glBlendFunc uintptr
glCallList uintptr
glCallLists uintptr
glClear uintptr
glClearAccum uintptr
glClearColor uintptr
glClearDepth uintptr
glClearIndex uintptr
glClearStencil uintptr
glClipPlane uintptr
glColor3b uintptr
glColor3bv uintptr
glColor3d uintptr
glColor3dv uintptr
glColor3f uintptr
glColor3fv uintptr
glColor3i uintptr
glColor3iv uintptr
glColor3s uintptr
glColor3sv uintptr
glColor3ub uintptr
glColor3ubv uintptr
glColor3ui uintptr
glColor3uiv uintptr
glColor3us uintptr
glColor3usv uintptr
glColor4b uintptr
glColor4bv uintptr
glColor4d uintptr
glColor4dv uintptr
glColor4f uintptr
glColor4fv uintptr
glColor4i uintptr
glColor4iv uintptr
glColor4s uintptr
glColor4sv uintptr
glColor4ub uintptr
glColor4ubv uintptr
glColor4ui uintptr
glColor4uiv uintptr
glColor4us uintptr
glColor4usv uintptr
glColorMask uintptr
glColorMaterial uintptr
glColorPointer uintptr
glCopyPixels uintptr
glCopyTexImage1D uintptr
glCopyTexImage2D uintptr
glCopyTexSubImage1D uintptr
glCopyTexSubImage2D uintptr
glCullFace uintptr
glDeleteLists uintptr
glDeleteTextures uintptr
glDepthFunc uintptr
glDepthMask uintptr
glDepthRange uintptr
glDisable uintptr
glDisableClientState uintptr
glDrawArrays uintptr
glDrawBuffer uintptr
glDrawElements uintptr
glDrawPixels uintptr
glEdgeFlag uintptr
glEdgeFlagPointer uintptr
glEdgeFlagv uintptr
glEnable uintptr
glEnableClientState uintptr
glEnd uintptr
glEndList uintptr
glEvalCoord1d uintptr
glEvalCoord1dv uintptr
glEvalCoord1f uintptr
glEvalCoord1fv uintptr
glEvalCoord2d uintptr
glEvalCoord2dv uintptr
glEvalCoord2f uintptr
glEvalCoord2fv uintptr
glEvalMesh1 uintptr
glEvalMesh2 uintptr
glEvalPoint1 uintptr
glEvalPoint2 uintptr
glFeedbackBuffer uintptr
glFinish uintptr
glFlush uintptr
glFogf uintptr
glFogfv uintptr
glFogi uintptr
glFogiv uintptr
glFrontFace uintptr
glFrustum uintptr
glGenLists uintptr
glGenTextures uintptr
glGetBooleanv uintptr
glGetClipPlane uintptr
glGetDoublev uintptr
glGetError uintptr
glGetFloatv uintptr
glGetIntegerv uintptr
glGetLightfv uintptr
glGetLightiv uintptr
glGetMapdv uintptr
glGetMapfv uintptr
glGetMapiv uintptr
glGetMaterialfv uintptr
glGetMaterialiv uintptr
glGetPixelMapfv uintptr
glGetPixelMapuiv uintptr
glGetPixelMapusv uintptr
glGetPointerv uintptr
glGetPolygonStipple uintptr
glGetTexEnvfv uintptr
glGetTexEnviv uintptr
glGetTexGendv uintptr
glGetTexGenfv uintptr
glGetTexGeniv uintptr
glGetTexImage uintptr
glGetTexLevelParameterfv uintptr
glGetTexLevelParameteriv uintptr
glGetTexParameterfv uintptr
glGetTexParameteriv uintptr
glHint uintptr
glIndexMask uintptr
glIndexPointer uintptr
glIndexd uintptr
glIndexdv uintptr
glIndexf uintptr
glIndexfv uintptr
glIndexi uintptr
glIndexiv uintptr
glIndexs uintptr
glIndexsv uintptr
glIndexub uintptr
glIndexubv uintptr
glInitNames uintptr
glInterleavedArrays uintptr
glIsEnabled uintptr
glIsList uintptr
glIsTexture uintptr
glLightModelf uintptr
glLightModelfv uintptr
glLightModeli uintptr
glLightModeliv uintptr
glLightf uintptr
glLightfv uintptr
glLighti uintptr
glLightiv uintptr
glLineStipple uintptr
glLineWidth uintptr
glListBase uintptr
glLoadIdentity uintptr
glLoadMatrixd uintptr
glLoadMatrixf uintptr
glLoadName uintptr
glLogicOp uintptr
glMap1d uintptr
glMap1f uintptr
glMap2d uintptr
glMap2f uintptr
glMapGrid1d uintptr
glMapGrid1f uintptr
glMapGrid2d uintptr
glMapGrid2f uintptr
glMaterialf uintptr
glMaterialfv uintptr
glMateriali uintptr
glMaterialiv uintptr
glMatrixMode uintptr
glMultMatrixd uintptr
glMultMatrixf uintptr
glNewList uintptr
glNormal3b uintptr
glNormal3bv uintptr
glNormal3d uintptr
glNormal3dv uintptr
glNormal3f uintptr
glNormal3fv uintptr
glNormal3i uintptr
glNormal3iv uintptr
glNormal3s uintptr
glNormal3sv uintptr
glNormalPointer uintptr
glOrtho uintptr
glPassThrough uintptr
glPixelMapfv uintptr
glPixelMapuiv uintptr
glPixelMapusv uintptr
glPixelStoref uintptr
glPixelStorei uintptr
glPixelTransferf uintptr
glPixelTransferi uintptr
glPixelZoom uintptr
glPointSize uintptr
glPolygonMode uintptr
glPolygonOffset uintptr
glPolygonStipple uintptr
glPopAttrib uintptr
glPopClientAttrib uintptr
glPopMatrix uintptr
glPopName uintptr
glPrioritizeTextures uintptr
glPushAttrib uintptr
glPushClientAttrib uintptr
glPushMatrix uintptr
glPushName uintptr
glRasterPos2d uintptr
glRasterPos2dv uintptr
glRasterPos2f uintptr
glRasterPos2fv uintptr
glRasterPos2i uintptr
glRasterPos2iv uintptr
glRasterPos2s uintptr
glRasterPos2sv uintptr
glRasterPos3d uintptr
glRasterPos3dv uintptr
glRasterPos3f uintptr
glRasterPos3fv uintptr
glRasterPos3i uintptr
glRasterPos3iv uintptr
glRasterPos3s uintptr
glRasterPos3sv uintptr
glRasterPos4d uintptr
glRasterPos4dv uintptr
glRasterPos4f uintptr
glRasterPos4fv uintptr
glRasterPos4i uintptr
glRasterPos4iv uintptr
glRasterPos4s uintptr
glRasterPos4sv uintptr
glReadBuffer uintptr
glReadPixels uintptr
glRectd uintptr
glRectdv uintptr
glRectf uintptr
glRectfv uintptr
glRecti uintptr
glRectiv uintptr
glRects uintptr
glRectsv uintptr
glRenderMode uintptr
glRotated uintptr
glRotatef uintptr
glScaled uintptr
glScalef uintptr
glScissor uintptr
glSelectBuffer uintptr
glShadeModel uintptr
glStencilFunc uintptr
glStencilMask uintptr
glStencilOp uintptr
glTexCoord1d uintptr
glTexCoord1dv uintptr
glTexCoord1f uintptr
glTexCoord1fv uintptr
glTexCoord1i uintptr
glTexCoord1iv uintptr
glTexCoord1s uintptr
glTexCoord1sv uintptr
glTexCoord2d uintptr
glTexCoord2dv uintptr
glTexCoord2f uintptr
glTexCoord2fv uintptr
glTexCoord2i uintptr
glTexCoord2iv uintptr
glTexCoord2s uintptr
glTexCoord2sv uintptr
glTexCoord3d uintptr
glTexCoord3dv uintptr
glTexCoord3f uintptr
glTexCoord3fv uintptr
glTexCoord3i uintptr
glTexCoord3iv uintptr
glTexCoord3s uintptr
glTexCoord3sv uintptr
glTexCoord4d uintptr
glTexCoord4dv uintptr
glTexCoord4f uintptr
glTexCoord4fv uintptr
glTexCoord4i uintptr
glTexCoord4iv uintptr
glTexCoord4s uintptr
glTexCoord4sv uintptr
glTexCoordPointer uintptr
glTexEnvf uintptr
glTexEnvfv uintptr
glTexEnvi uintptr
glTexEnviv uintptr
glTexGend uintptr
glTexGendv uintptr
glTexGenf uintptr
glTexGenfv uintptr
glTexGeni uintptr
glTexGeniv uintptr
glTexImage1D uintptr
glTexImage2D uintptr
glTexParameterf uintptr
glTexParameterfv uintptr
glTexParameteri uintptr
glTexParameteriv uintptr
glTexSubImage1D uintptr
glTexSubImage2D uintptr
glTranslated uintptr
glTranslatef uintptr
glVertex2d uintptr
glVertex2dv uintptr
glVertex2f uintptr
glVertex2fv uintptr
glVertex2i uintptr
glVertex2iv uintptr
glVertex2s uintptr
glVertex2sv uintptr
glVertex3d uintptr
glVertex3dv uintptr
glVertex3f uintptr
glVertex3fv uintptr
glVertex3i uintptr
glVertex3iv uintptr
glVertex3s uintptr
glVertex3sv uintptr
glVertex4d uintptr
glVertex4dv uintptr
glVertex4f uintptr
glVertex4fv uintptr
glVertex4i uintptr
glVertex4iv uintptr
glVertex4s uintptr
glVertex4sv uintptr
glVertexPointer uintptr
glViewport uintptr
wglCopyContext uintptr
wglCreateContext uintptr
wglCreateLayerContext uintptr
wglDeleteContext uintptr
wglDescribeLayerPlane uintptr
wglGetCurrentContext uintptr
wglGetCurrentDC uintptr
wglGetLayerPaletteEntries uintptr
wglGetProcAddress uintptr
wglMakeCurrent uintptr
wglRealizeLayerPalette uintptr
wglSetLayerPaletteEntries uintptr
wglShareLists uintptr
wglSwapLayerBuffers uintptr
wglSwapMultipleBuffers uintptr
wglUseFontBitmaps uintptr
wglUseFontOutlines uintptr
glDebugEntry uintptr
wglChoosePixelFormat uintptr
wglDescribePixelFormat uintptr
wglGetPixelFormat uintptr
wglSetPixelFormat uintptr
)
func init() {
// Library
libopengl32 = doLoadLibrary("opengl32.dll")
// Functions
glAccum = doGetProcAddress(libopengl32, "glAccum")
glAlphaFunc = doGetProcAddress(libopengl32, "glAlphaFunc")
glAreTexturesResident = doGetProcAddress(libopengl32, "glAreTexturesResident")
glArrayElement = doGetProcAddress(libopengl32, "glArrayElement")
glBegin = doGetProcAddress(libopengl32, "glBegin")
glBindTexture = doGetProcAddress(libopengl32, "glBindTexture")
glBitmap = doGetProcAddress(libopengl32, "glBitmap")
glBlendFunc = doGetProcAddress(libopengl32, "glBlendFunc")
glCallList = doGetProcAddress(libopengl32, "glCallList")
glCallLists = doGetProcAddress(libopengl32, "glCallLists")
glClear = doGetProcAddress(libopengl32, "glClear")
glClearAccum = doGetProcAddress(libopengl32, "glClearAccum")
glClearColor = doGetProcAddress(libopengl32, "glClearColor")
glClearDepth = doGetProcAddress(libopengl32, "glClearDepth")
glClearIndex = doGetProcAddress(libopengl32, "glClearIndex")
glClearStencil = doGetProcAddress(libopengl32, "glClearStencil")
glClipPlane = doGetProcAddress(libopengl32, "glClipPlane")
glColor3b = doGetProcAddress(libopengl32, "glColor3b")
glColor3bv = doGetProcAddress(libopengl32, "glColor3bv")
glColor3d = doGetProcAddress(libopengl32, "glColor3d")
glColor3dv = doGetProcAddress(libopengl32, "glColor3dv")
glColor3f = doGetProcAddress(libopengl32, "glColor3f")
glColor3fv = doGetProcAddress(libopengl32, "glColor3fv")
glColor3i = doGetProcAddress(libopengl32, "glColor3i")
glColor3iv = doGetProcAddress(libopengl32, "glColor3iv")
glColor3s = doGetProcAddress(libopengl32, "glColor3s")
glColor3sv = doGetProcAddress(libopengl32, "glColor3sv")
glColor3ub = doGetProcAddress(libopengl32, "glColor3ub")
glColor3ubv = doGetProcAddress(libopengl32, "glColor3ubv")
glColor3ui = doGetProcAddress(libopengl32, "glColor3ui")
glColor3uiv = doGetProcAddress(libopengl32, "glColor3uiv")
glColor3us = doGetProcAddress(libopengl32, "glColor3us")
glColor3usv = doGetProcAddress(libopengl32, "glColor3usv")
glColor4b = doGetProcAddress(libopengl32, "glColor4b")
glColor4bv = doGetProcAddress(libopengl32, "glColor4bv")
glColor4d = doGetProcAddress(libopengl32, "glColor4d")
glColor4dv = doGetProcAddress(libopengl32, "glColor4dv")
glColor4f = doGetProcAddress(libopengl32, "glColor4f")
glColor4fv = doGetProcAddress(libopengl32, "glColor4fv")
glColor4i = doGetProcAddress(libopengl32, "glColor4i")
glColor4iv = doGetProcAddress(libopengl32, "glColor4iv")
glColor4s = doGetProcAddress(libopengl32, "glColor4s")
glColor4sv = doGetProcAddress(libopengl32, "glColor4sv")
glColor4ub = doGetProcAddress(libopengl32, "glColor4ub")
glColor4ubv = doGetProcAddress(libopengl32, "glColor4ubv")
glColor4ui = doGetProcAddress(libopengl32, "glColor4ui")
glColor4uiv = doGetProcAddress(libopengl32, "glColor4uiv")
glColor4us = doGetProcAddress(libopengl32, "glColor4us")
glColor4usv = doGetProcAddress(libopengl32, "glColor4usv")
glColorMask = doGetProcAddress(libopengl32, "glColorMask")
glColorMaterial = doGetProcAddress(libopengl32, "glColorMaterial")
glColorPointer = doGetProcAddress(libopengl32, "glColorPointer")
glCopyPixels = doGetProcAddress(libopengl32, "glCopyPixels")
glCopyTexImage1D = doGetProcAddress(libopengl32, "glCopyTexImage1D")
glCopyTexImage2D = doGetProcAddress(libopengl32, "glCopyTexImage2D")
glCopyTexSubImage1D = doGetProcAddress(libopengl32, "glCopyTexSubImage1D")
glCopyTexSubImage2D = doGetProcAddress(libopengl32, "glCopyTexSubImage2D")
glCullFace = doGetProcAddress(libopengl32, "glCullFace")
glDeleteLists = doGetProcAddress(libopengl32, "glDeleteLists")
glDeleteTextures = doGetProcAddress(libopengl32, "glDeleteTextures")
glDepthFunc = doGetProcAddress(libopengl32, "glDepthFunc")
glDepthMask = doGetProcAddress(libopengl32, "glDepthMask")
glDepthRange = doGetProcAddress(libopengl32, "glDepthRange")
glDisable = doGetProcAddress(libopengl32, "glDisable")
glDisableClientState = doGetProcAddress(libopengl32, "glDisableClientState")
glDrawArrays = doGetProcAddress(libopengl32, "glDrawArrays")
glDrawBuffer = doGetProcAddress(libopengl32, "glDrawBuffer")
glDrawElements = doGetProcAddress(libopengl32, "glDrawElements")
glDrawPixels = doGetProcAddress(libopengl32, "glDrawPixels")
glEdgeFlag = doGetProcAddress(libopengl32, "glEdgeFlag")
glEdgeFlagPointer = doGetProcAddress(libopengl32, "glEdgeFlagPointer")
glEdgeFlagv = doGetProcAddress(libopengl32, "glEdgeFlagv")
glEnable = doGetProcAddress(libopengl32, "glEnable")
glEnableClientState = doGetProcAddress(libopengl32, "glEnableClientState")
glEnd = doGetProcAddress(libopengl32, "glEnd")
glEndList = doGetProcAddress(libopengl32, "glEndList")
glEvalCoord1d = doGetProcAddress(libopengl32, "glEvalCoord1d")
glEvalCoord1dv = doGetProcAddress(libopengl32, "glEvalCoord1dv")
glEvalCoord1f = doGetProcAddress(libopengl32, "glEvalCoord1f")
glEvalCoord1fv = doGetProcAddress(libopengl32, "glEvalCoord1fv")
glEvalCoord2d = doGetProcAddress(libopengl32, "glEvalCoord2d")
glEvalCoord2dv = doGetProcAddress(libopengl32, "glEvalCoord2dv")
glEvalCoord2f = doGetProcAddress(libopengl32, "glEvalCoord2f")
glEvalCoord2fv = doGetProcAddress(libopengl32, "glEvalCoord2fv")
glEvalMesh1 = doGetProcAddress(libopengl32, "glEvalMesh1")
glEvalMesh2 = doGetProcAddress(libopengl32, "glEvalMesh2")
glEvalPoint1 = doGetProcAddress(libopengl32, "glEvalPoint1")
glEvalPoint2 = doGetProcAddress(libopengl32, "glEvalPoint2")
glFeedbackBuffer = doGetProcAddress(libopengl32, "glFeedbackBuffer")
glFinish = doGetProcAddress(libopengl32, "glFinish")
glFlush = doGetProcAddress(libopengl32, "glFlush")
glFogf = doGetProcAddress(libopengl32, "glFogf")
glFogfv = doGetProcAddress(libopengl32, "glFogfv")
glFogi = doGetProcAddress(libopengl32, "glFogi")
glFogiv = doGetProcAddress(libopengl32, "glFogiv")
glFrontFace = doGetProcAddress(libopengl32, "glFrontFace")
glFrustum = doGetProcAddress(libopengl32, "glFrustum")
glGenLists = doGetProcAddress(libopengl32, "glGenLists")
glGenTextures = doGetProcAddress(libopengl32, "glGenTextures")
glGetBooleanv = doGetProcAddress(libopengl32, "glGetBooleanv")
glGetClipPlane = doGetProcAddress(libopengl32, "glGetClipPlane")
glGetDoublev = doGetProcAddress(libopengl32, "glGetDoublev")
glGetError = doGetProcAddress(libopengl32, "glGetError")
glGetFloatv = doGetProcAddress(libopengl32, "glGetFloatv")
glGetIntegerv = doGetProcAddress(libopengl32, "glGetIntegerv")
glGetLightfv = doGetProcAddress(libopengl32, "glGetLightfv")
glGetLightiv = doGetProcAddress(libopengl32, "glGetLightiv")
glGetMapdv = doGetProcAddress(libopengl32, "glGetMapdv")
glGetMapfv = doGetProcAddress(libopengl32, "glGetMapfv")
glGetMapiv = doGetProcAddress(libopengl32, "glGetMapiv")
glGetMaterialfv = doGetProcAddress(libopengl32, "glGetMaterialfv")
glGetMaterialiv = doGetProcAddress(libopengl32, "glGetMaterialiv")
glGetPixelMapfv = doGetProcAddress(libopengl32, "glGetPixelMapfv")
glGetPixelMapuiv = doGetProcAddress(libopengl32, "glGetPixelMapuiv")
glGetPixelMapusv = doGetProcAddress(libopengl32, "glGetPixelMapusv")
glGetPointerv = doGetProcAddress(libopengl32, "glGetPointerv")
glGetPolygonStipple = doGetProcAddress(libopengl32, "glGetPolygonStipple")
glGetTexEnvfv = doGetProcAddress(libopengl32, "glGetTexEnvfv")
glGetTexEnviv = doGetProcAddress(libopengl32, "glGetTexEnviv")
glGetTexGendv = doGetProcAddress(libopengl32, "glGetTexGendv")
glGetTexGenfv = doGetProcAddress(libopengl32, "glGetTexGenfv")
glGetTexGeniv = doGetProcAddress(libopengl32, "glGetTexGeniv")
glGetTexImage = doGetProcAddress(libopengl32, "glGetTexImage")
glGetTexLevelParameterfv = doGetProcAddress(libopengl32, "glGetTexLevelParameterfv")
glGetTexLevelParameteriv = doGetProcAddress(libopengl32, "glGetTexLevelParameteriv")
glGetTexParameterfv = doGetProcAddress(libopengl32, "glGetTexParameterfv")
glGetTexParameteriv = doGetProcAddress(libopengl32, "glGetTexParameteriv")
glHint = doGetProcAddress(libopengl32, "glHint")
glIndexMask = doGetProcAddress(libopengl32, "glIndexMask")
glIndexPointer = doGetProcAddress(libopengl32, "glIndexPointer")
glIndexd = doGetProcAddress(libopengl32, "glIndexd")
glIndexdv = doGetProcAddress(libopengl32, "glIndexdv")
glIndexf = doGetProcAddress(libopengl32, "glIndexf")
glIndexfv = doGetProcAddress(libopengl32, "glIndexfv")
glIndexi = doGetProcAddress(libopengl32, "glIndexi")
glIndexiv = doGetProcAddress(libopengl32, "glIndexiv")
glIndexs = doGetProcAddress(libopengl32, "glIndexs")
glIndexsv = doGetProcAddress(libopengl32, "glIndexsv")
glIndexub = doGetProcAddress(libopengl32, "glIndexub")
glIndexubv = doGetProcAddress(libopengl32, "glIndexubv")
glInitNames = doGetProcAddress(libopengl32, "glInitNames")
glInterleavedArrays = doGetProcAddress(libopengl32, "glInterleavedArrays")
glIsEnabled = doGetProcAddress(libopengl32, "glIsEnabled")
glIsList = doGetProcAddress(libopengl32, "glIsList")
glIsTexture = doGetProcAddress(libopengl32, "glIsTexture")
glLightModelf = doGetProcAddress(libopengl32, "glLightModelf")
glLightModelfv = doGetProcAddress(libopengl32, "glLightModelfv")
glLightModeli = doGetProcAddress(libopengl32, "glLightModeli")
glLightModeliv = doGetProcAddress(libopengl32, "glLightModeliv")
glLightf = doGetProcAddress(libopengl32, "glLightf")
glLightfv = doGetProcAddress(libopengl32, "glLightfv")
glLighti = doGetProcAddress(libopengl32, "glLighti")
glLightiv = doGetProcAddress(libopengl32, "glLightiv")
glLineStipple = doGetProcAddress(libopengl32, "glLineStipple")
glLineWidth = doGetProcAddress(libopengl32, "glLineWidth")
glListBase = doGetProcAddress(libopengl32, "glListBase")
glLoadIdentity = doGetProcAddress(libopengl32, "glLoadIdentity")
glLoadMatrixd = doGetProcAddress(libopengl32, "glLoadMatrixd")
glLoadMatrixf = doGetProcAddress(libopengl32, "glLoadMatrixf")
glLoadName = doGetProcAddress(libopengl32, "glLoadName")
glLogicOp = doGetProcAddress(libopengl32, "glLogicOp")
glMap1d = doGetProcAddress(libopengl32, "glMap1d")
glMap1f = doGetProcAddress(libopengl32, "glMap1f")
glMap2d = doGetProcAddress(libopengl32, "glMap2d")
glMap2f = doGetProcAddress(libopengl32, "glMap2f")
glMapGrid1d = doGetProcAddress(libopengl32, "glMapGrid1d")
glMapGrid1f = doGetProcAddress(libopengl32, "glMapGrid1f")
glMapGrid2d = doGetProcAddress(libopengl32, "glMapGrid2d")
glMapGrid2f = doGetProcAddress(libopengl32, "glMapGrid2f")
glMaterialf = doGetProcAddress(libopengl32, "glMaterialf")
glMaterialfv = doGetProcAddress(libopengl32, "glMaterialfv")
glMateriali = doGetProcAddress(libopengl32, "glMateriali")
glMaterialiv = doGetProcAddress(libopengl32, "glMaterialiv")
glMatrixMode = doGetProcAddress(libopengl32, "glMatrixMode")
glMultMatrixd = doGetProcAddress(libopengl32, "glMultMatrixd")
glMultMatrixf = doGetProcAddress(libopengl32, "glMultMatrixf")
glNewList = doGetProcAddress(libopengl32, "glNewList")
glNormal3b = doGetProcAddress(libopengl32, "glNormal3b")
glNormal3bv = doGetProcAddress(libopengl32, "glNormal3bv")
glNormal3d = doGetProcAddress(libopengl32, "glNormal3d")
glNormal3dv = doGetProcAddress(libopengl32, "glNormal3dv")
glNormal3f = doGetProcAddress(libopengl32, "glNormal3f")
glNormal3fv = doGetProcAddress(libopengl32, "glNormal3fv")
glNormal3i = doGetProcAddress(libopengl32, "glNormal3i")
glNormal3iv = doGetProcAddress(libopengl32, "glNormal3iv")
glNormal3s = doGetProcAddress(libopengl32, "glNormal3s")
glNormal3sv = doGetProcAddress(libopengl32, "glNormal3sv")
glNormalPointer = doGetProcAddress(libopengl32, "glNormalPointer")
glOrtho = doGetProcAddress(libopengl32, "glOrtho")
glPassThrough = doGetProcAddress(libopengl32, "glPassThrough")
glPixelMapfv = doGetProcAddress(libopengl32, "glPixelMapfv")
glPixelMapuiv = doGetProcAddress(libopengl32, "glPixelMapuiv")
glPixelMapusv = doGetProcAddress(libopengl32, "glPixelMapusv")
glPixelStoref = doGetProcAddress(libopengl32, "glPixelStoref")
glPixelStorei = doGetProcAddress(libopengl32, "glPixelStorei")
glPixelTransferf = doGetProcAddress(libopengl32, "glPixelTransferf")
glPixelTransferi = doGetProcAddress(libopengl32, "glPixelTransferi")
glPixelZoom = doGetProcAddress(libopengl32, "glPixelZoom")
glPointSize = doGetProcAddress(libopengl32, "glPointSize")
glPolygonMode = doGetProcAddress(libopengl32, "glPolygonMode")
glPolygonOffset = doGetProcAddress(libopengl32, "glPolygonOffset")
glPolygonStipple = doGetProcAddress(libopengl32, "glPolygonStipple")
glPopAttrib = doGetProcAddress(libopengl32, "glPopAttrib")
glPopClientAttrib = doGetProcAddress(libopengl32, "glPopClientAttrib")
glPopMatrix = doGetProcAddress(libopengl32, "glPopMatrix")
glPopName = doGetProcAddress(libopengl32, "glPopName")
glPrioritizeTextures = doGetProcAddress(libopengl32, "glPrioritizeTextures")
glPushAttrib = doGetProcAddress(libopengl32, "glPushAttrib")
glPushClientAttrib = doGetProcAddress(libopengl32, "glPushClientAttrib")
glPushMatrix = doGetProcAddress(libopengl32, "glPushMatrix")
glPushName = doGetProcAddress(libopengl32, "glPushName")
glRasterPos2d = doGetProcAddress(libopengl32, "glRasterPos2d")
glRasterPos2dv = doGetProcAddress(libopengl32, "glRasterPos2dv")
glRasterPos2f = doGetProcAddress(libopengl32, "glRasterPos2f")
glRasterPos2fv = doGetProcAddress(libopengl32, "glRasterPos2fv")
glRasterPos2i = doGetProcAddress(libopengl32, "glRasterPos2i")
glRasterPos2iv = doGetProcAddress(libopengl32, "glRasterPos2iv")
glRasterPos2s = doGetProcAddress(libopengl32, "glRasterPos2s")
glRasterPos2sv = doGetProcAddress(libopengl32, "glRasterPos2sv")
glRasterPos3d = doGetProcAddress(libopengl32, "glRasterPos3d")
glRasterPos3dv = doGetProcAddress(libopengl32, "glRasterPos3dv")
glRasterPos3f = doGetProcAddress(libopengl32, "glRasterPos3f")
glRasterPos3fv = doGetProcAddress(libopengl32, "glRasterPos3fv")
glRasterPos3i = doGetProcAddress(libopengl32, "glRasterPos3i")
glRasterPos3iv = doGetProcAddress(libopengl32, "glRasterPos3iv")
glRasterPos3s = doGetProcAddress(libopengl32, "glRasterPos3s")
glRasterPos3sv = doGetProcAddress(libopengl32, "glRasterPos3sv")
glRasterPos4d = doGetProcAddress(libopengl32, "glRasterPos4d")
glRasterPos4dv = doGetProcAddress(libopengl32, "glRasterPos4dv")
glRasterPos4f = doGetProcAddress(libopengl32, "glRasterPos4f")
glRasterPos4fv = doGetProcAddress(libopengl32, "glRasterPos4fv")
glRasterPos4i = doGetProcAddress(libopengl32, "glRasterPos4i")
glRasterPos4iv = doGetProcAddress(libopengl32, "glRasterPos4iv")
glRasterPos4s = doGetProcAddress(libopengl32, "glRasterPos4s")
glRasterPos4sv = doGetProcAddress(libopengl32, "glRasterPos4sv")
glReadBuffer = doGetProcAddress(libopengl32, "glReadBuffer")
glReadPixels = doGetProcAddress(libopengl32, "glReadPixels")
glRectd = doGetProcAddress(libopengl32, "glRectd")
glRectdv = doGetProcAddress(libopengl32, "glRectdv")
glRectf = doGetProcAddress(libopengl32, "glRectf")
glRectfv = doGetProcAddress(libopengl32, "glRectfv")
glRecti = doGetProcAddress(libopengl32, "glRecti")
glRectiv = doGetProcAddress(libopengl32, "glRectiv")
glRects = doGetProcAddress(libopengl32, "glRects")
glRectsv = doGetProcAddress(libopengl32, "glRectsv")
glRenderMode = doGetProcAddress(libopengl32, "glRenderMode")
glRotated = doGetProcAddress(libopengl32, "glRotated")
glRotatef = doGetProcAddress(libopengl32, "glRotatef")
glScaled = doGetProcAddress(libopengl32, "glScaled")
glScalef = doGetProcAddress(libopengl32, "glScalef")
glScissor = doGetProcAddress(libopengl32, "glScissor")
glSelectBuffer = doGetProcAddress(libopengl32, "glSelectBuffer")
glShadeModel = doGetProcAddress(libopengl32, "glShadeModel")
glStencilFunc = doGetProcAddress(libopengl32, "glStencilFunc")
glStencilMask = doGetProcAddress(libopengl32, "glStencilMask")
glStencilOp = doGetProcAddress(libopengl32, "glStencilOp")
glTexCoord1d = doGetProcAddress(libopengl32, "glTexCoord1d")
glTexCoord1dv = doGetProcAddress(libopengl32, "glTexCoord1dv")
glTexCoord1f = doGetProcAddress(libopengl32, "glTexCoord1f")
glTexCoord1fv = doGetProcAddress(libopengl32, "glTexCoord1fv")
glTexCoord1i = doGetProcAddress(libopengl32, "glTexCoord1i")
glTexCoord1iv = doGetProcAddress(libopengl32, "glTexCoord1iv")
glTexCoord1s = doGetProcAddress(libopengl32, "glTexCoord1s")
glTexCoord1sv = doGetProcAddress(libopengl32, "glTexCoord1sv")
glTexCoord2d = doGetProcAddress(libopengl32, "glTexCoord2d")
glTexCoord2dv = doGetProcAddress(libopengl32, "glTexCoord2dv")
glTexCoord2f = doGetProcAddress(libopengl32, "glTexCoord2f")
glTexCoord2fv = doGetProcAddress(libopengl32, "glTexCoord2fv")
glTexCoord2i = doGetProcAddress(libopengl32, "glTexCoord2i")
glTexCoord2iv = doGetProcAddress(libopengl32, "glTexCoord2iv")
glTexCoord2s = doGetProcAddress(libopengl32, "glTexCoord2s")
glTexCoord2sv = doGetProcAddress(libopengl32, "glTexCoord2sv")
glTexCoord3d = doGetProcAddress(libopengl32, "glTexCoord3d")
glTexCoord3dv = doGetProcAddress(libopengl32, "glTexCoord3dv")
glTexCoord3f = doGetProcAddress(libopengl32, "glTexCoord3f")
glTexCoord3fv = doGetProcAddress(libopengl32, "glTexCoord3fv")
glTexCoord3i = doGetProcAddress(libopengl32, "glTexCoord3i")
glTexCoord3iv = doGetProcAddress(libopengl32, "glTexCoord3iv")
glTexCoord3s = doGetProcAddress(libopengl32, "glTexCoord3s")
glTexCoord3sv = doGetProcAddress(libopengl32, "glTexCoord3sv")
glTexCoord4d = doGetProcAddress(libopengl32, "glTexCoord4d")
glTexCoord4dv = doGetProcAddress(libopengl32, "glTexCoord4dv")
glTexCoord4f = doGetProcAddress(libopengl32, "glTexCoord4f")
glTexCoord4fv = doGetProcAddress(libopengl32, "glTexCoord4fv")
glTexCoord4i = doGetProcAddress(libopengl32, "glTexCoord4i")
glTexCoord4iv = doGetProcAddress(libopengl32, "glTexCoord4iv")
glTexCoord4s = doGetProcAddress(libopengl32, "glTexCoord4s")
glTexCoord4sv = doGetProcAddress(libopengl32, "glTexCoord4sv")
glTexCoordPointer = doGetProcAddress(libopengl32, "glTexCoordPointer")
glTexEnvf = doGetProcAddress(libopengl32, "glTexEnvf")
glTexEnvfv = doGetProcAddress(libopengl32, "glTexEnvfv")
glTexEnvi = doGetProcAddress(libopengl32, "glTexEnvi")
glTexEnviv = doGetProcAddress(libopengl32, "glTexEnviv")
glTexGend = doGetProcAddress(libopengl32, "glTexGend")
glTexGendv = doGetProcAddress(libopengl32, "glTexGendv")
glTexGenf = doGetProcAddress(libopengl32, "glTexGenf")
glTexGenfv = doGetProcAddress(libopengl32, "glTexGenfv")
glTexGeni = doGetProcAddress(libopengl32, "glTexGeni")
glTexGeniv = doGetProcAddress(libopengl32, "glTexGeniv")
glTexImage1D = doGetProcAddress(libopengl32, "glTexImage1D")
glTexImage2D = doGetProcAddress(libopengl32, "glTexImage2D")
glTexParameterf = doGetProcAddress(libopengl32, "glTexParameterf")
glTexParameterfv = doGetProcAddress(libopengl32, "glTexParameterfv")
glTexParameteri = doGetProcAddress(libopengl32, "glTexParameteri")
glTexParameteriv = doGetProcAddress(libopengl32, "glTexParameteriv")
glTexSubImage1D = doGetProcAddress(libopengl32, "glTexSubImage1D")
glTexSubImage2D = doGetProcAddress(libopengl32, "glTexSubImage2D")
glTranslated = doGetProcAddress(libopengl32, "glTranslated")
glTranslatef = doGetProcAddress(libopengl32, "glTranslatef")
glVertex2d = doGetProcAddress(libopengl32, "glVertex2d")
glVertex2dv = doGetProcAddress(libopengl32, "glVertex2dv")
glVertex2f = doGetProcAddress(libopengl32, "glVertex2f")
glVertex2fv = doGetProcAddress(libopengl32, "glVertex2fv")
glVertex2i = doGetProcAddress(libopengl32, "glVertex2i")
glVertex2iv = doGetProcAddress(libopengl32, "glVertex2iv")
glVertex2s = doGetProcAddress(libopengl32, "glVertex2s")
glVertex2sv = doGetProcAddress(libopengl32, "glVertex2sv")
glVertex3d = doGetProcAddress(libopengl32, "glVertex3d")
glVertex3dv = doGetProcAddress(libopengl32, "glVertex3dv")
glVertex3f = doGetProcAddress(libopengl32, "glVertex3f")
glVertex3fv = doGetProcAddress(libopengl32, "glVertex3fv")
glVertex3i = doGetProcAddress(libopengl32, "glVertex3i")
glVertex3iv = doGetProcAddress(libopengl32, "glVertex3iv")
glVertex3s = doGetProcAddress(libopengl32, "glVertex3s")
glVertex3sv = doGetProcAddress(libopengl32, "glVertex3sv")
glVertex4d = doGetProcAddress(libopengl32, "glVertex4d")
glVertex4dv = doGetProcAddress(libopengl32, "glVertex4dv")
glVertex4f = doGetProcAddress(libopengl32, "glVertex4f")
glVertex4fv = doGetProcAddress(libopengl32, "glVertex4fv")
glVertex4i = doGetProcAddress(libopengl32, "glVertex4i")
glVertex4iv = doGetProcAddress(libopengl32, "glVertex4iv")
glVertex4s = doGetProcAddress(libopengl32, "glVertex4s")
glVertex4sv = doGetProcAddress(libopengl32, "glVertex4sv")
glVertexPointer = doGetProcAddress(libopengl32, "glVertexPointer")
glViewport = doGetProcAddress(libopengl32, "glViewport")
wglCopyContext = doGetProcAddress(libopengl32, "wglCopyContext")
wglCreateContext = doGetProcAddress(libopengl32, "wglCreateContext")
wglCreateLayerContext = doGetProcAddress(libopengl32, "wglCreateLayerContext")
wglDeleteContext = doGetProcAddress(libopengl32, "wglDeleteContext")
wglDescribeLayerPlane = doGetProcAddress(libopengl32, "wglDescribeLayerPlane")
wglGetCurrentContext = doGetProcAddress(libopengl32, "wglGetCurrentContext")
wglGetCurrentDC = doGetProcAddress(libopengl32, "wglGetCurrentDC")
wglGetLayerPaletteEntries = doGetProcAddress(libopengl32, "wglGetLayerPaletteEntries")
wglGetProcAddress = doGetProcAddress(libopengl32, "wglGetProcAddress")
wglMakeCurrent = doGetProcAddress(libopengl32, "wglMakeCurrent")
wglRealizeLayerPalette = doGetProcAddress(libopengl32, "wglRealizeLayerPalette")
wglSetLayerPaletteEntries = doGetProcAddress(libopengl32, "wglSetLayerPaletteEntries")
wglShareLists = doGetProcAddress(libopengl32, "wglShareLists")
wglSwapLayerBuffers = doGetProcAddress(libopengl32, "wglSwapLayerBuffers")
wglSwapMultipleBuffers = doGetProcAddress(libopengl32, "wglSwapMultipleBuffers")
wglUseFontBitmaps = doGetProcAddress(libopengl32, "wglUseFontBitmapsW")
wglUseFontOutlines = doGetProcAddress(libopengl32, "wglUseFontOutlinesW")
glDebugEntry = doGetProcAddress(libopengl32, "glDebugEntry")
wglChoosePixelFormat = doGetProcAddress(libopengl32, "wglChoosePixelFormat")
wglDescribePixelFormat = doGetProcAddress(libopengl32, "wglDescribePixelFormat")
wglGetPixelFormat = doGetProcAddress(libopengl32, "wglGetPixelFormat")
wglSetPixelFormat = doGetProcAddress(libopengl32, "wglSetPixelFormat")
}
func GlAccum(op GLenum, value GLfloat) {
syscall3(glAccum, 2,
uintptr(op),
uintptr(value),
0)
}
func GlAlphaFunc(aFunc GLenum, ref GLclampf) {
syscall3(glAlphaFunc, 2,
uintptr(aFunc),
uintptr(ref),
0)
}
func GlAreTexturesResident(n GLsizei, textures /*const*/ *GLuint, residences *GLboolean) GLboolean {
ret1 := syscall3(glAreTexturesResident, 3,
uintptr(n),
uintptr(unsafe.Pointer(textures)),
uintptr(unsafe.Pointer(residences)))
return GLboolean(ret1)
}
func GlArrayElement(i GLint) {
syscall3(glArrayElement, 1,
uintptr(i),
0,
0)
}
func GlBegin(mode GLenum) {
syscall3(glBegin, 1,
uintptr(mode),
0,
0)
}
func GlBindTexture(target GLenum, texture GLuint) {
syscall3(glBindTexture, 2,
uintptr(target),
uintptr(texture),
0)
}
func GlBitmap(width GLsizei, height GLsizei, xorig GLfloat, yorig GLfloat, xmove GLfloat, ymove GLfloat, bitmap /*const*/ *GLubyte) {
syscall9(glBitmap, 7,
uintptr(width),
uintptr(height),
uintptr(xorig),
uintptr(yorig),
uintptr(xmove),
uintptr(ymove),
uintptr(unsafe.Pointer(bitmap)),
0,
0)
}
func GlBlendFunc(sfactor GLenum, dfactor GLenum) {
syscall3(glBlendFunc, 2,
uintptr(sfactor),
uintptr(dfactor),
0)
}
func GlCallList(list GLuint) {
syscall3(glCallList, 1,
uintptr(list),
0,
0)
}
func GlCallLists(n GLsizei, aType GLenum, lists /*const*/ uintptr) {
syscall3(glCallLists, 3,
uintptr(n),
uintptr(aType),
lists)
}
func GlClear(mask GLbitfield) {
syscall3(glClear, 1,
uintptr(mask),
0,
0)
}
func GlClearAccum(red GLfloat, green GLfloat, blue GLfloat, alpha GLfloat) {
syscall6(glClearAccum, 4,
uintptr(red),
uintptr(green),
uintptr(blue),
uintptr(alpha),
0,
0)
}
func GlClearColor(red GLclampf, green GLclampf, blue GLclampf, alpha GLclampf) {
syscall6(glClearColor, 4,
uintptr(red),
uintptr(green),
uintptr(blue),
uintptr(alpha),
0,
0)
}
func GlClearDepth(depth GLclampd) {
syscall3(glClearDepth, 1,
uintptr(depth),
0,
0)
}
func GlClearIndex(c GLfloat) {
syscall3(glClearIndex, 1,
uintptr(c),
0,
0)
}
func GlClearStencil(s GLint) {
syscall3(glClearStencil, 1,
uintptr(s),
0,
0)
}
func GlClipPlane(plane GLenum, equation /*const*/ *GLdouble) {
syscall3(glClipPlane, 2,
uintptr(plane),
uintptr(unsafe.Pointer(equation)),
0)
}
func GlColor3b(red GLbyte, green GLbyte, blue GLbyte) {
syscall3(glColor3b, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3bv(v /*const*/ *GLbyte) {
syscall3(glColor3bv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor3d(red GLdouble, green GLdouble, blue GLdouble) {
syscall3(glColor3d, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3dv(v /*const*/ *GLdouble) {
syscall3(glColor3dv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor3f(red GLfloat, green GLfloat, blue GLfloat) {
syscall3(glColor3f, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3fv(v /*const*/ *GLfloat) {
syscall3(glColor3fv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor3i(red GLint, green GLint, blue GLint) {
syscall3(glColor3i, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3iv(v /*const*/ *GLint) {
syscall3(glColor3iv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor3s(red GLshort, green GLshort, blue GLshort) {
syscall3(glColor3s, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3sv(v /*const*/ *GLshort) {
syscall3(glColor3sv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor3ub(red GLubyte, green GLubyte, blue GLubyte) {
syscall3(glColor3ub, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3ubv(v /*const*/ *GLubyte) {
syscall3(glColor3ubv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor3ui(red GLuint, green GLuint, blue GLuint) {
syscall3(glColor3ui, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3uiv(v /*const*/ *GLuint) {
syscall3(glColor3uiv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor3us(red GLushort, green GLushort, blue GLushort) {
syscall3(glColor3us, 3,
uintptr(red),
uintptr(green),
uintptr(blue))
}
func GlColor3usv(v /*const*/ *GLushort) {
syscall3(glColor3usv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}
func GlColor4b(red GLbyte, green GLbyte, blue GLbyte, alpha GLbyte) {
syscall6(glColor4b, 4,
uintptr(red),
uintptr(green),
uintptr(blue),
uintptr(alpha),
0,
0)
}
func GlColor4bv(v /*const*/ *GLbyte) {
syscall3(glColor4bv, 1,
uintptr(unsafe.Pointer(v)),
0,
0)
}