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Menu.cpp
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#include "Menu.h"
#include<iostream>
Menu::Menu(float width, float height)
{
font.loadFromFile("CENTAUR.ttf");
/*
if (!font.loadFromFile("OLDENGL.ttf"));
{
//handle error
std::cout << "Couldn't load the font, not even close to sorry tho" << std::endl;
}*/
menu[0].setFont(font);
menu[0].setFillColor(sf::Color::Yellow);
menu[0].setScale(1.5,1.5);
menu[0].setString("New Game ");
menu[0].setPosition(sf::Vector2f(width / 20, height / (MAX_NUMBER_OF_ITEMS + 1) * 1.5));
menu[1].setFont(font);
menu[1].setFillColor(sf::Color::White);
menu[1].setScale(1.5,1.5);
menu[1].setString("Load Game ");
menu[1].setPosition(sf::Vector2f(width / 20, height / (MAX_NUMBER_OF_ITEMS + 1) * 2));
menu[2].setFont(font);
menu[2].setFillColor(sf::Color::White);
menu[2].setScale(1.5, 1.5);
menu[2].setString("Options ");
menu[2].setPosition(sf::Vector2f(width / 20, height / (MAX_NUMBER_OF_ITEMS + 1) * 2.5));
menu[3].setFont(font);
menu[3].setFillColor(sf::Color::White);
menu[3].setScale(1.5, 1.5);
menu[3].setString("Exit ");
menu[3].setPosition(sf::Vector2f(width / 20, height / (MAX_NUMBER_OF_ITEMS + 1) * 3));
selectedItemIndex = 0;
}
Menu::~Menu()
{
}
void Menu::draw(sf::RenderWindow &window)
{
for (int i = 0; i < MAX_NUMBER_OF_ITEMS; i++ )
{
window.draw(menu[i]);
}
}
void Menu::MoveUp()
{
if (selectedItemIndex -1 >= 0)
{
menu[selectedItemIndex-1].setFillColor(sf::Color::Yellow);
menu[selectedItemIndex].setFillColor(sf::Color::White);
selectedItemIndex--;
}
}
void Menu::MoveDown()
{
if (selectedItemIndex +1 < MAX_NUMBER_OF_ITEMS)
{
menu[selectedItemIndex+1].setFillColor(sf::Color::Yellow);
menu[selectedItemIndex].setFillColor(sf::Color::White);
selectedItemIndex++;
}
}