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pixelsquare.rs
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pixelsquare.rs
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//! This example draws a small square one pixel at a time in the top left corner of the display
//!
//! You will probably want to use the [`embedded_graphics`](https://crates.io/crates/embedded-graphics) crate to do more complex drawing.
//!
//! This example is for the STM32F103 "Blue Pill" board using a 4 wire interface to the display on
//! SPI1.
//!
//! Wiring connections are as follows
//!
//! ```
//! GND -> GND
//! 3V3 -> VCC
//! PA5 -> SCL
//! PA7 -> SDA
//! PB0 -> RST
//! PB1 -> D/C
//! ```
//!
//! Run on a Blue Pill with `cargo run --example pixelsquare`.
#![no_std]
#![no_main]
use cortex_m_rt::{entry, exception, ExceptionFrame};
use panic_halt as _;
use ssd1306::{prelude::*, Builder};
use stm32f1xx_hal::{
delay::Delay,
prelude::*,
spi::{Mode, Phase, Polarity, Spi},
stm32,
};
#[entry]
fn main() -> ! {
let cp = cortex_m::Peripherals::take().unwrap();
let dp = stm32::Peripherals::take().unwrap();
let mut flash = dp.FLASH.constrain();
let mut rcc = dp.RCC.constrain();
let clocks = rcc.cfgr.freeze(&mut flash.acr);
let mut afio = dp.AFIO.constrain(&mut rcc.apb2);
let mut gpioa = dp.GPIOA.split(&mut rcc.apb2);
let mut gpiob = dp.GPIOB.split(&mut rcc.apb2);
// SPI1
let sck = gpioa.pa5.into_alternate_push_pull(&mut gpioa.crl);
let miso = gpioa.pa6;
let mosi = gpioa.pa7.into_alternate_push_pull(&mut gpioa.crl);
let mut delay = Delay::new(cp.SYST, clocks);
let mut rst = gpiob.pb0.into_push_pull_output(&mut gpiob.crl);
let dc = gpiob.pb1.into_push_pull_output(&mut gpiob.crl);
let spi = Spi::spi1(
dp.SPI1,
(sck, miso, mosi),
&mut afio.mapr,
Mode {
polarity: Polarity::IdleLow,
phase: Phase::CaptureOnFirstTransition,
},
8.mhz(),
clocks,
&mut rcc.apb2,
);
let mut disp: GraphicsMode<_> = Builder::new().connect_spi(spi, dc).into();
disp.reset(&mut rst, &mut delay).unwrap();
disp.init().unwrap();
// Top side
disp.set_pixel(0, 0, 1);
disp.set_pixel(1, 0, 1);
disp.set_pixel(2, 0, 1);
disp.set_pixel(3, 0, 1);
// Right side
disp.set_pixel(3, 0, 1);
disp.set_pixel(3, 1, 1);
disp.set_pixel(3, 2, 1);
disp.set_pixel(3, 3, 1);
// Bottom side
disp.set_pixel(0, 3, 1);
disp.set_pixel(1, 3, 1);
disp.set_pixel(2, 3, 1);
disp.set_pixel(3, 3, 1);
// Left side
disp.set_pixel(0, 0, 1);
disp.set_pixel(0, 1, 1);
disp.set_pixel(0, 2, 1);
disp.set_pixel(0, 3, 1);
disp.flush().unwrap();
loop {}
}
#[exception]
fn HardFault(ef: &ExceptionFrame) -> ! {
panic!("{:#?}", ef);
}