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Various custom inspectors are broken, as shown in the attached screenshots.
Unity Version:
Unity 2023.1.5f1
To Reproduce Steps to reproduce the behavior:
Open any scene in which entities and systems are used
Select their associated objects in the hierarchy
Look at the inspector
Expected behavior
The custom inspectors should render without issues.
Screenshots
Additional context
Here are some relevant exceptions:
[Exception] NullReferenceException: Object reference not set to an instance of an object
GUILayoutUtility.DoGetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayoutUtility.GetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.DoTextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.TextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
EditorGUILayoutTools.SearchTextField() at ./Library/PackageCache/[email protected]/Scripts/Editor/Tools/EditorGUILayoutTools.cs:148
EntityDrawer.DrawComponents() at ./Library/PackageCache/[email protected]/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:340
EntityDrawer.DrawEntity() at ./Library/PackageCache/[email protected]/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:216
EntityLinkInspector.OnInspectorGUI() at ./Library/PackageCache/[email protected]/Scripts/VisualDebugging/Editor/EntityLinkInspector.cs:63
InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0() at <8bcfff76472c48f096bf077900dc8a3a>:0
GUIUtility.ProcessEvent()
[Exception] ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint
Aborting
GUILayoutGroup.GetNext() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayoutUtility.DoGetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayoutUtility.GetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.DoTextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.TextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
EditorGUILayoutTools.SearchTextField() at ./Library/PackageCache/[email protected]/Scripts/Editor/Tools/EditorGUILayoutTools.cs:148
EntityDrawer.DrawComponents() at ./Library/PackageCache/[email protected]/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:340
EntityDrawer.DrawEntity() at ./Library/PackageCache/[email protected]/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:216
EntityLinkInspector.OnInspectorGUI() at ./Library/PackageCache/[email protected]/Scripts/VisualDebugging/Editor/EntityLinkInspector.cs:63
InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0() at <8bcfff76472c48f096bf077900dc8a3a>:0
GUIUtility.ProcessEvent()
The text was updated successfully, but these errors were encountered:
Describe the bug
Various custom inspectors are broken, as shown in the attached screenshots.
Unity Version:
Unity 2023.1.5f1
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The custom inspectors should render without issues.
Screenshots
Additional context
Here are some relevant exceptions:
The text was updated successfully, but these errors were encountered: