title | aliases | tags | created | updated | |
---|---|---|---|---|---|
Combat Modifiers Enhancement |
|
2024-01-04 |
2024-01-04 |
Implementation of enhanced combat mechanics with weapon modifiers to provide more detailed and accurate combat simulation based on Boot Hill v2 rules.
This documentation serves as a technical reference for developers working on combat mechanics, providing insights into the architecture, implementation details, and best practices. It's particularly relevant for:
- Game mechanics developers implementing combat features
- Technical reviewers assessing combat system architecture
- QA engineers testing combat mechanics
- Range-based accuracy modifiers
- Weapon-specific damage calculations
- Ammunition type effects
- Weapon reliability factors
- Cover and concealment effects
- Weather impact on accuracy
- Terrain modifiers
- Lighting conditions
- Injury effects on combat
- Fatigue impact
- Position-based modifiers
- Special ability interactions
- Combat system core
- State management updates
- UI modifications
- State management extensions
- Combat calculator updates
- UI component modifications
- Testing framework updates
- Core modifier system implementation
- UI updates for modifier display
- State management integration
- Testing framework expansion
- Unit tests for modifier calculations
- Integration tests for combat system
- UI component testing
- State management validation
- [[../index|Main Documentation]]
- [[../core-systems/_index|Core Systems Overview]]
- [[../core-systems/combat-system|Combat System Guide]]
- [[../technical-guides/testing|Testing Guide]]
#documentation #core-systems #combat-modifiers
- 2024-01-04: Reformatted to follow documentation template