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- Popularity-Aware 360-Degree Video Streaming [Infocom 21]
- Robust 360° Video Streaming via Non-Linear Sampling [Infocom 21]
- AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming [MM 20]
- QuRate: Power-Efficient Mobile Immersive Video Streaming [MMsys 20]
- Deja View: Spatio-Temporal Compute Reuse for Energy-Efficient 360° VR Video Streaming [ISCA 20]
- SR360: Boosting 360-Degree Video Streaming with Super-Resolution [NOSSDAV 20]
- Streaming 360-Degree Videos Using Super-Resolution [Infocom 20]
- Tile Rate Allocation for 360-Degree Tiled Adaptive Video Streaming [MM 20]
- EPASS360: QoE-aware 360-degree Video Streaming over Mobile Devices [TMC 20]
- DRL360: 360-degree Video Streaming with Deep Reinforcement Learning [Infocom 19]
- Pano: Optimizing 360° Video Streaming with a Better Understanding of Quality Perception [Sigcomm 19]
- Proactive Caching for Vehicular Multi-View 3D Video Streaming via Deep Reinforcement Learning [TWC 19]
- CLS: A Cross-user Learning based System for Improving QoE in 360-degree Video Adaptive Streaming [MM18]
- Viewport-Driven Rate-Distortion Optimized 360° Video Streaming [ICC 18]
- 360ProbDASH: Improving QoE of 360 Video Streaming Using Tile-based HTTP Adaptive Streaming [MM 17]
- Adaptive 360-Degree Video Streaming using Scalable Video Coding [MM 17]
- SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication [MM 20]
- An Analysis of Delay in Live 360° Video Streaming Systems [MM 20]
- Low-latency FoV-adaptive Coding and Streaming for Interactive 360° Video Streaming [MM 20]
- Flocking-based Live Streaming of 360-degree Video [MMsys 20]
- Mobile Streaming of Live 360-Degree Videos [TMM 20]
- MA360: MULTI-AGENT DEEP REINFORCEMENT LEARNING BASED LIVE 360-DEGREE VIDEO STREAMING ON EDGE [ICME 20]
- A Measurement Study of YouTube 360° Live Video Streaming [NOSSDAV 19]
- Event-driven Stitching for Tile-based Live 360 Video Streaming [MMsys 19]
- RATS: Adaptive 360-degree Live Streaming [MMsys 19]
- LIME: Understanding Commercial 360° Live Video Streaming Services [MMSys 19]
- How to Evaluate Mobile 360° Video Streaming Systems? [HotMobile 20]
- Freedom: Fast Recovery Enhanced VR Delivery Over Mobile Networks [MobiSys 19]
- Tile-based Caching Optimization for 360° Videos [Mobihoc 19]
- A Two-Tier System for On-Demand Streaming of 360 Degree Video Over Dynamic Networks [TCSVT 19]
- Flare: Practical Viewport-Adaptive 360-Degree Video Streaming for Mobile Devices [Mobicom 18]
- Rubiks: Practical 360-Degree Streaming for Smartphones [MobiSys 18]
- Creating the Perfect Illusion : What will it take to Create Life-Like Virtual Reality Headsets? [HotMobile 18]
- POI360: Panoramic Mobile Video Telephony over LTE Cellular Networks [CoNEXT 17]
- VR is on the Edge: How to Deliver 360° Videos in Mobile Networks [VR/AR Network 17]
- VR/AR Immersive Communication: Caching, Edge Computing, and Transmission Trade-Offs [VR/AR Network 17]
- Graph Learning Based Head Movement Predictionfor Interactive 360 Video Streaming [TIP 21]
- PARIMA: Viewport Adaptive 360-Degree Video Streaming [WWW 21]
- LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep Learning [VR 20]
- Viewport Prediction for 360° Videos: A Clustering Approach [NOSSDAV 20]
- A Spherical Convolution Approach for Learning Long Term Viewport Prediction in 360 Immersive Video [AAAI 20]
- Sparkle: User-Aware Viewport Prediction in 360-degree Video Streaming [TMM 20]
- DGaze: CNN-Based Gaze Prediction in Dynamic Scenes [TVCG 20]
- Very Long Term Field of View Prediction for 360-degree Video Streaming [MIPR 19]
- LADDERNET: KNOWLEDGE TRANSFER BASED VIEWPOINT PREDICTION IN 360° VIDEO [ICASSP 19]
- SPHERICAL CLUSTERING OF USERS NAVIGATING 360! CONTENT [ICASSP 19]
- Viewport Prediction for Live 360-Degree Mobile Video Streaming Using User-Content Hybrid Motion Tracking [IMWUT 19]
- Your Attention is Unique: Detecting 360-Degree Video Saliency in Head-Mounted Display for Head Movement Prediction [MM 18]
- Gaze Prediction in Dynamic 360° Immersive Videos [CVPR 18]
- CUB360: EXPLOITING CROSS-USERS BEHAVIORS FOR VIEWPORT PREDICTION IN 360 VIDEO ADAPTIVE STREAMING [ICME 18]
- Predictive View Generation to Enable Mobile 360-degree and VR Experiences [VR/AR Network 18]
- Fixation Prediction for 360° Video Streaming to Head-Mounted Displays [NOSSDAV 17]
- Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach [TPAMI 15]
- A Taxonomy and Dataset for 360° Videos [MMSys 19]
- 360-degree Video Gaze Behaviour: A Ground-Truth Data Set and a Classification Algorithm for Eye Movements [MM 19]
- Gaze Prediction in Dynamic 360° Immersive Videos [CVPR 18]
- A Dataset of Head and Eye Movements for 360° Videos [MMSys 18]
- 360° Video Viewing Dataset in Head-Mounted Virtual Reality [MMSys 17]
- 360-Degree Video Head Movement Dataset [MMSys 17]
- A Dataset of Head and Eye Movements for 360 Degree Images [MMSys 17]
- A Dataset for Exploring User Behaviors in VR Spherical Video Streaming [MMSys 17]