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view_ft.c
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view_ft.c
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/*
* This file is part of the OpenKinect Project. http://www.openkinect.org
*
* Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file
* for details.
*
* This code is licensed to you under the terms of the Apache License, version
* 2.0, or, at your option, the terms of the GNU General Public License,
* version 2.0. See the APACHE20 and GPL2 files for the text of the licenses,
* or the following URLs:
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.gnu.org/licenses/gpl-2.0.txt
*
* If you redistribute this file in source form, modified or unmodified, you
* may:
* 1) Leave this header intact and distribute it under the same terms,
* accompanying it with the APACHE20 and GPL20 files, or
* 2) Delete the Apache 2.0 clause and accompany it with the GPL2 file, or
* 3) Delete the GPL v2 clause and accompany it with the APACHE20 file
* In all cases you must keep the copyright notice intact and include a copy
* of the CONTRIB file.
*
* Binary distributions must follow the binary distribution requirements of
* either License.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "libfreenect.h"
#include <pthread.h>
#if defined(__APPLE__)
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <math.h>
#include "fftw3.h"
pthread_t freenect_thread;
volatile int die = 0;
int g_argc;
char **g_argv;
int window;
pthread_mutex_t gl_backbuf_mutex = PTHREAD_MUTEX_INITIALIZER;
// back: owned by libfreenect (implicit for depth)
// mid: owned by callbacks, "latest frame ready"
// front: owned by GL, "currently being drawn"
uint8_t *depth_mid, *depth_front;
uint8_t *rgb_back, *rgb_mid, *rgb_front;
GLuint gl_depth_tex;
GLuint gl_rgb_tex;
freenect_context *f_ctx;
freenect_device *f_dev;
int freenect_angle = 0;
int freenect_led;
freenect_video_format requested_format = FREENECT_VIDEO_RGB;
freenect_video_format current_format = FREENECT_VIDEO_RGB;
pthread_cond_t gl_frame_cond = PTHREAD_COND_INITIALIZER;
int got_rgb = 0;
int got_depth = 0;
void DrawGLScene()
{
pthread_mutex_lock(&gl_backbuf_mutex);
// When using YUV_RGB mode, RGB frames only arrive at 15Hz, so we shouldn't force them to draw in lock-step.
// However, this is CPU/GPU intensive when we are receiving frames in lockstep.
if (current_format == FREENECT_VIDEO_YUV_RGB) {
while (!got_depth && !got_rgb) {
pthread_cond_wait(&gl_frame_cond, &gl_backbuf_mutex);
}
} else {
while ((!got_depth || !got_rgb) && requested_format != current_format) {
pthread_cond_wait(&gl_frame_cond, &gl_backbuf_mutex);
}
}
if (requested_format != current_format) {
pthread_mutex_unlock(&gl_backbuf_mutex);
return;
}
uint8_t *tmp;
if (got_depth) {
tmp = depth_front;
depth_front = depth_mid;
depth_mid = tmp;
got_depth = 0;
}
if (got_rgb) {
tmp = rgb_front;
rgb_front = rgb_mid;
rgb_mid = tmp;
got_rgb = 0;
}
pthread_mutex_unlock(&gl_backbuf_mutex);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gl_depth_tex);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 640, 480, 0, GL_RGB, GL_UNSIGNED_BYTE, depth_front);
glBegin(GL_TRIANGLE_FAN);
glColor4f(255.0f, 255.0f, 255.0f, 255.0f);
glTexCoord2f(0, 0); glVertex3f(0,0,0);
glTexCoord2f(1, 0); glVertex3f(640,0,0);
glTexCoord2f(1, 1); glVertex3f(640,480,0);
glTexCoord2f(0, 1); glVertex3f(0,480,0);
glEnd();
glBindTexture(GL_TEXTURE_2D, gl_rgb_tex);
if (current_format == FREENECT_VIDEO_RGB || current_format == FREENECT_VIDEO_YUV_RGB)
glTexImage2D(GL_TEXTURE_2D, 0, 3, 640, 480, 0, GL_RGB, GL_UNSIGNED_BYTE, rgb_front);
else
glTexImage2D(GL_TEXTURE_2D, 0, 1, 640, 480, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, rgb_front+640*4);
glBegin(GL_TRIANGLE_FAN);
glColor4f(255.0f, 255.0f, 255.0f, 255.0f);
glTexCoord2f(0, 0); glVertex3f(640,0,0);
glTexCoord2f(1, 0); glVertex3f(1280,0,0);
glTexCoord2f(1, 1); glVertex3f(1280,480,0);
glTexCoord2f(0, 1); glVertex3f(640,480,0);
glEnd();
glutSwapBuffers();
}
void keyPressed(unsigned char key, int x, int y)
{
if (key == 27) {
die = 1;
pthread_join(freenect_thread, NULL);
glutDestroyWindow(window);
free(depth_mid);
free(depth_front);
free(rgb_back);
free(rgb_mid);
free(rgb_front);
pthread_exit(NULL);
}
if (key == 'w') {
freenect_angle++;
if (freenect_angle > 30) {
freenect_angle = 30;
}
}
if (key == 's') {
freenect_angle = 0;
}
if (key == 'f') {
if (requested_format == FREENECT_VIDEO_IR_8BIT)
requested_format = FREENECT_VIDEO_RGB;
else if (requested_format == FREENECT_VIDEO_RGB)
requested_format = FREENECT_VIDEO_YUV_RGB;
else
requested_format = FREENECT_VIDEO_IR_8BIT;
}
if (key == 'x') {
freenect_angle--;
if (freenect_angle < -30) {
freenect_angle = -30;
}
}
if (key == '1') {
freenect_set_led(f_dev,LED_GREEN);
}
if (key == '2') {
freenect_set_led(f_dev,LED_RED);
}
if (key == '3') {
freenect_set_led(f_dev,LED_YELLOW);
}
if (key == '4') {
freenect_set_led(f_dev,LED_BLINK_GREEN);
}
if (key == '5') {
// 5 is the same as 4
freenect_set_led(f_dev,LED_BLINK_GREEN);
}
if (key == '6') {
freenect_set_led(f_dev,LED_BLINK_RED_YELLOW);
}
if (key == '0') {
freenect_set_led(f_dev,LED_OFF);
}
freenect_set_tilt_degs(f_dev,freenect_angle);
}
void ReSizeGLScene(int Width, int Height)
{
glViewport(0,0,Width,Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho (0, 1280, 480, 0, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
}
void InitGL(int Width, int Height)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0);
glDepthFunc(GL_LESS);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH);
glGenTextures(1, &gl_depth_tex);
glBindTexture(GL_TEXTURE_2D, gl_depth_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glGenTextures(1, &gl_rgb_tex);
glBindTexture(GL_TEXTURE_2D, gl_rgb_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ReSizeGLScene(Width, Height);
}
void *gl_threadfunc(void *arg)
{
printf("GL thread\n");
glutInit(&g_argc, g_argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
glutInitWindowSize(1280, 480);
glutInitWindowPosition(0, 0);
window = glutCreateWindow("LibFreenect");
glutDisplayFunc(&DrawGLScene);
glutIdleFunc(&DrawGLScene);
glutReshapeFunc(&ReSizeGLScene);
glutKeyboardFunc(&keyPressed);
InitGL(1280, 480);
glutMainLoop();
return NULL;
}
uint16_t t_gamma[2048];
fftw_complex real_space_map[FREENECT_FRAME_PIX];
fftw_complex fourier_space_map[FREENECT_FRAME_PIX];
double abs_map[FREENECT_FRAME_PIX];
uint16_t depth[FREENECT_FRAME_PIX];
const int FRAME_COUNT = 10;
uint16_t depth_buffer[10][FREENECT_FRAME_PIX];
int frame_counter = 0;
fftw_plan plan;
int planned = 0;
void depth_cb(freenect_device *dev, void *v_depth, uint32_t timestamp)
{
int i;
uint16_t *depth_original = (uint16_t*)v_depth;
if (!planned){
plan = fftw_plan_dft_2d(FREENECT_FRAME_H, FREENECT_FRAME_W, real_space_map, fourier_space_map, FFTW_FORWARD, FFTW_MEASURE);
fftw_print_plan(plan);
planned=1;
printf("Made plan for size (%d x %d)\n",FREENECT_FRAME_W,FREENECT_FRAME_H);
for (i=0; i<FREENECT_FRAME_PIX; i++)
{
depth[i] = 0;
}
}
for (i=0; i<FREENECT_FRAME_PIX; i++) {
real_space_map[i][0] = (float) depth_original[i];
real_space_map[i][1] = 0.0;
}
fftw_execute(plan);
for (i=0; i<FREENECT_FRAME_PIX; i++) {
abs_map[i] = log((fourier_space_map[i][0] * fourier_space_map[i][0] + fourier_space_map[i][1] * fourier_space_map[i][1]));
}
double max_value = -1.0e30;
double min_value = 1.0e30;
for (i=0; i<FREENECT_FRAME_PIX; i++) {
if (abs_map[i]>max_value) max_value = abs_map[i];
if (abs_map[i]<min_value) min_value = abs_map[i];
}
double range_value = (1) / (max_value-min_value);
int j;
for (j=0; j<FREENECT_FRAME_PIX; j++) {
int x = j % FREENECT_FRAME_W;
int y = j / FREENECT_FRAME_W;
x = (x+FREENECT_FRAME_W/2)%FREENECT_FRAME_W;
y = (y+FREENECT_FRAME_H/2)%FREENECT_FRAME_H;
int i = y*FREENECT_FRAME_W+x;
double value = ((abs_map[j]-min_value) * range_value);
double value_scaled = 1 - cos(value * M_PI);
depth_buffer[frame_counter][i] = value_scaled * 65535;
}
int good_frame_count;
int k;
// Copy the summary of the frames into the frame buffer
if (frame_counter == FRAME_COUNT - 1) {
for (i=0; i<FREENECT_FRAME_PIX; i++) {
good_frame_count = 0;
depth[i] = 0;
int total_depth = 0;
for (j=0; j<FRAME_COUNT; j++)
{
total_depth += depth_buffer[j][i];
/*if (depth_buffer[j][i] != 0) {
good_frame_count++;
}*/
}
// Find the standard deviation
double average = (double)total_depth / FRAME_COUNT;
double std_dev = 0;
for (j=0; j<FRAME_COUNT; j++) {
std_dev += (depth_buffer[j][i] - average) * (depth_buffer[j][i] - average);
}
std_dev = sqrt(std_dev / FRAME_COUNT);
double final_total = 0;
good_frame_count = 0;
// Find the average of values within the standard deviation
for (j=0; j<FRAME_COUNT; j++) {
if (abs(average - (double)depth_buffer[j][i]) <= std_dev) {
final_total += depth_buffer[j][i];
good_frame_count++;
}
}
if (final_total == 0) {
final_total = depth_buffer[0][i];
}
if (good_frame_count == 0) { depth[i] = 0; }
else { depth[i] = final_total / good_frame_count; }
}
frame_counter = 0;
} else {
frame_counter++;
}
pthread_mutex_lock(&gl_backbuf_mutex);
for (i=0; i<FREENECT_FRAME_PIX; i++) {
int lb = (depth[i]/65536.0)*255;
depth_mid[3*i+0] = lb;
depth_mid[3*i+1] = 255 - lb;
depth_mid[3*i+2] = 255 - lb;
}
got_depth++;
pthread_cond_signal(&gl_frame_cond);
pthread_mutex_unlock(&gl_backbuf_mutex);
}
void rgb_cb(freenect_device *dev, void *rgb, uint32_t timestamp)
{
pthread_mutex_lock(&gl_backbuf_mutex);
// swap buffers
assert (rgb_back == rgb);
rgb_back = rgb_mid;
freenect_set_video_buffer(dev, rgb_back);
rgb_mid = (uint8_t*)rgb;
got_rgb++;
pthread_cond_signal(&gl_frame_cond);
pthread_mutex_unlock(&gl_backbuf_mutex);
}
void *freenect_threadfunc(void *arg)
{
int accelCount = 0;
freenect_set_tilt_degs(f_dev,freenect_angle);
freenect_set_led(f_dev,LED_RED);
freenect_set_depth_callback(f_dev, depth_cb);
freenect_set_video_callback(f_dev, rgb_cb);
freenect_set_video_format(f_dev, current_format);
freenect_set_depth_format(f_dev, FREENECT_DEPTH_11BIT);
freenect_set_video_buffer(f_dev, rgb_back);
freenect_start_depth(f_dev);
freenect_start_video(f_dev);
printf("'w'-tilt up, 's'-level, 'x'-tilt down, '0'-'6'-select LED mode, 'f'-video format\n");
while (!die && freenect_process_events(f_ctx) >= 0) {
//Throttle the text output
if (accelCount++ >= 2000)
{
accelCount = 0;
freenect_raw_tilt_state* state;
freenect_update_tilt_state(f_dev);
state = freenect_get_tilt_state(f_dev);
double dx,dy,dz;
freenect_get_mks_accel(state, &dx, &dy, &dz);
printf("\r raw acceleration: %4d %4d %4d mks acceleration: %4f %4f %4f", state->accelerometer_x, state->accelerometer_y, state->accelerometer_z, dx, dy, dz);
fflush(stdout);
}
if (requested_format != current_format) {
freenect_stop_video(f_dev);
freenect_set_video_format(f_dev, requested_format);
freenect_start_video(f_dev);
current_format = requested_format;
}
}
printf("\nshutting down streams...\n");
freenect_stop_depth(f_dev);
freenect_stop_video(f_dev);
freenect_close_device(f_dev);
freenect_shutdown(f_ctx);
printf("-- done!\n");
return NULL;
}
int main(int argc, char **argv)
{
int res;
depth_mid = (uint8_t*)malloc(640*480*3);
depth_front = (uint8_t*)malloc(640*480*3);
rgb_back = (uint8_t*)malloc(640*480*3);
rgb_mid = (uint8_t*)malloc(640*480*3);
rgb_front = (uint8_t*)malloc(640*480*3);
printf("Kinect camera test\n");
int i;
for (i=0; i<2048; i++) {
float v = i/2048.0;
v = powf(v, 3)* 6;
t_gamma[i] = v*6*256;
}
g_argc = argc;
g_argv = argv;
if (freenect_init(&f_ctx, NULL) < 0) {
printf("freenect_init() failed\n");
return 1;
}
freenect_set_log_level(f_ctx, FREENECT_LOG_DEBUG);
int nr_devices = freenect_num_devices (f_ctx);
printf ("Number of devices found: %d\n", nr_devices);
int user_device_number = 0;
if (argc > 1)
user_device_number = atoi(argv[1]);
if (nr_devices < 1)
return 1;
if (freenect_open_device(f_ctx, &f_dev, user_device_number) < 0) {
printf("Could not open device\n");
return 1;
}
res = pthread_create(&freenect_thread, NULL, freenect_threadfunc, NULL);
if (res) {
printf("pthread_create failed\n");
return 1;
}
// OS X requires GLUT to run on the main thread
gl_threadfunc(NULL);
return 0;
}