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Formulas.md

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Indexing is 0-based Hex number is the enemy entry number in each section->difficulty table

Forest

Hildebear

Jump

0.2 x 0x4a attack0

Foie

unknown

Dragon

Fire Breath

0.2 x 0x11 movement0

Multishot

0.2 x 0x11 movement1

Tunnel

0.2 x 0x11 movement2

Caves

Poison lily

Megid level

0x4 movement6

Nar lily

Megid level

0x5 movement6

Nano dragon

2 Bullets

0.2 x 0x1a movement7

Single

0.2 x 0x1a movement6

Pofuilly Slime

Tentacle

0.2 x ATP

Spit

0.2 x idle movement speed (x30)

Pan Arms

red beam

0.2 x 0x31 movement2

Blue beam

0.2 x idle_animation_speed (49 0x31)

DE ROL LE

Orb wave

'idle_animation_speed'@0xf * .2 + 1

Beam

'idle_move_speed'@0xf + 1

mines

0xf movement2 + 1

Mines

Gillchic

Laser

0.2 x movement[9]

Dubchic

Laser

0.2 x movement[9]

Canadine

Zonde

0.2 x 0x07 movement1

Canane

Zonde

0.2 x 0x09 movement1

GARANZ

Missiles

0.2 x 0x1d movement8

Ruins

Chaos Bringer

Charge

0xd movement8 x 0.2

Cannon

min: 0.2 x 0xd movement9 max: double

Chaos Sorcerer

Rafoie

Tech level = 0xA one of movement6,7,8. (Values are same N-VH) Damage = (Tech power + 0.5 * 0xA MST)/5

Gibarta

Tech level = 0xA one of movement6,7,8. (Values are same N-VH) Damage = (Tech power + 0.5 * 0xA MST)/5

Grants

Tech level = 0xA one of movement6,7. (Values are same) Damage = (Tech power + 0.5 * 0xA MST)/5

Megid

Level comes from either 0xA movement6 or 0xA movement7

Dark Gunner

Shot

0.2 x 0x1e movement9

Dark Falz 1

Divine punishment

0x36 mov[8]/5+mst/10

Rafoie

Level comes from 0x36 movement6 Damage = (Tech power + 0.5 0x36 MST)/5

Rabarta

Level comes from 0x36 movement7 Damage = (Tech power + 0.5 0x36 MST)/5

Dark Falz 2

Divine punishment =

0x36 mov[8]/5+mst/10 USES DARK FALZ 1 ROW PARAMETER BUT ITS OWN MST

Life drain

50 + 0.2 0x37mst + 0x37 movement7

Rafoie

Level comes from 0x36 movement6 Damage = (Tech power + 0.5 0x37 MST)/5

Rabarta

Level comes from 0x36 movement7 Damage = (Tech power + 0.5 0x37 MST)/5

Dark Falz 3

Orb

.1 x 0x38 mst + .2 x 0x38movement10

swipe

0.2 0x38 atp + 0.1 0x38 mst

Megid level

movement 0x38,unknown_a4 (0-based)

Grants

Tech level from 0x38 movement6 Damage = (Tech power + 0.5 0x38 MST)/5