Debug command for overriding VGA display start address #4715
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Hi all, I'm looking for a way to display a different section of memory as pixel data (a game's back buffer), similar to request #1318. The Example debug session:
I dug a bit into how this might work but didn't get very far unfortunately 😅 Can the command be used for this purpose at all? What type of address (eg. virtual, physical, real-mode segment) does it expect? |
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The command affects the display start address (within video memory) in the CRTC registers, not the memory address that VGA memory is mapped as seen by the CPU. |
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The command affects the display start address (within video memory) in the CRTC registers, not the memory address that VGA memory is mapped as seen by the CPU.
It can be used for example to peer at off-screen portions of video memory for debugging purposes.