Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

JFSW on Linux doesn't display SWCR widescreen assets #21

Open
MartinHowe426 opened this issue Mar 18, 2020 · 2 comments
Open

JFSW on Linux doesn't display SWCR widescreen assets #21

MartinHowe426 opened this issue Mar 18, 2020 · 2 comments

Comments

@MartinHowe426
Copy link

I have built JFSW on Linux (Mint Tricia) and put the SWCR sw.grp, sw-redux.def (renamed sw.def and with all but the weapon sprite code excised) files and "tiles" directory (from ~/GOG Games/Shadow Warrior Classic Redux) in ~/.config/jfsw. The log file confirms that the .def file was read.

Expected result: I can see the widescreen sword in 1920x1080 resolution.
Actual result: I can only see the classic sword.

I also replaced the sword graphics in the directory with something else just to confirm that JFSW simply isn't picking them up. I've attached the def and log files as TXT because GitHub won't accept them otherwise.

jfsw.log.txt
sw.def.txt

@jonof
Copy link
Owner

jonof commented Apr 29, 2020

JFBuild doesn't implement the 'tilefromtexture' keyword, but it does recognise and skip over it. It's an EDuke32 feature that hasn't been backported.

@MartinHowe426
Copy link
Author

MartinHowe426 commented Apr 29, 2020 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants