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I have built JFSW on Linux (Mint Tricia) and put the SWCR sw.grp, sw-redux.def (renamed sw.def and with all but the weapon sprite code excised) files and "tiles" directory (from ~/GOG Games/Shadow Warrior Classic Redux) in ~/.config/jfsw. The log file confirms that the .def file was read.
Expected result: I can see the widescreen sword in 1920x1080 resolution.
Actual result: I can only see the classic sword.
I also replaced the sword graphics in the directory with something else just to confirm that JFSW simply isn't picking them up. I've attached the def and log files as TXT because GitHub won't accept them otherwise.
On Wed, 29 Apr 2020 at 11:05, Jonathon Fowler ***@***.***> wrote:
JFBuild doesn't implement the 'tilefromtexture' keyword, but it does
recognise and skip over it. It's an EDuke32 feature that hasn't been
backported.
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I have built JFSW on Linux (Mint Tricia) and put the SWCR sw.grp, sw-redux.def (renamed sw.def and with all but the weapon sprite code excised) files and "tiles" directory (from ~/GOG Games/Shadow Warrior Classic Redux) in ~/.config/jfsw. The log file confirms that the .def file was read.
Expected result: I can see the widescreen sword in 1920x1080 resolution.
Actual result: I can only see the classic sword.
I also replaced the sword graphics in the directory with something else just to confirm that JFSW simply isn't picking them up. I've attached the def and log files as TXT because GitHub won't accept them otherwise.
jfsw.log.txt
sw.def.txt
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