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sphere.h
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#ifndef SPHERE_H
#define SPHERE_H
#include "hittable.h"
class sphere : public hittable {
public:
sphere(const point3& center, double radius, shared_ptr<material> mat) : center(center), radius(fmax(0,radius)), mat(mat) {}
bool hit(const ray& r, interval ray_t, hit_record& rec) const override {
vec3 oc = center - r.origin();
auto a = r.direction().length_squared();
auto h = dot(r.direction(), oc);
auto c = oc.length_squared() - radius*radius;
auto discriminant = h*h - a*c;
if (discriminant < 0) {
return false;
}
auto sqrtd = sqrt(discriminant);
auto root = (h - sqrtd) / a;
if (!ray_t.surrounds(root)) {
root = (h + sqrtd) / a;
if (!ray_t.surrounds(root)) {
return false;
}
}
rec.t = root;
rec.p = r.at(rec.t);
vec3 outward_normal = (rec.p - center) / radius;
rec.set_face_normal(r, outward_normal);
rec.mat = mat;
return true;
}
private:
point3 center;
double radius;
shared_ptr<material> mat;
};
#endif