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我的Unity版本2017 在导出Xcode项目之后,必须将 Preprocessor.h 文件中
#define UNITY_USES_REMOTE_NOTIFICATIONS 0 更改为 #define UNITY_USES_REMOTE_NOTIFICATIONS 1
#define UNITY_USES_REMOTE_NOTIFICATIONS 0
#define UNITY_USES_REMOTE_NOTIFICATIONS 1
否则
didReceiveRemoteNotification didRegisterForRemoteNotificationsWithDeviceToken didReceiveRemoteNotification
didReceiveRemoteNotification
didRegisterForRemoteNotificationsWithDeviceToken
都将无法使用
请在说明文档中写明这个修改
The text was updated successfully, but these errors were encountered:
好的,谢谢支持。
Sorry, something went wrong.
确实非常重要,查了好久,算是unity的坑。 解决方案:http://forum.unity3d.com/threads/regarding-unity_uses_remote_notifications-and-missing-callbacks-for-push-registration.429536/#post-2785700
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我的Unity版本2017
在导出Xcode项目之后,必须将
Preprocessor.h 文件中
#define UNITY_USES_REMOTE_NOTIFICATIONS 0
更改为
#define UNITY_USES_REMOTE_NOTIFICATIONS 1
否则
didReceiveRemoteNotification
didRegisterForRemoteNotificationsWithDeviceToken
didReceiveRemoteNotification
都将无法使用
请在说明文档中写明这个修改
The text was updated successfully, but these errors were encountered: