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[Factorio:2.0.28][FMTK:2.0.5] __DebugAdapter.print(LuaEntity) causes console spam #166

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PennyJim opened this issue Jan 3, 2025 · 0 comments

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@PennyJim
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PennyJim commented Jan 3, 2025

LuaEntity seems to be properly displayed in every other situation, but calling the print directly with a LuaEntity seems to cause it to print each and every single value of the object to the console (so a lot of "<C function>")

I particularly did /c __DebugAdapter.print(game.player.selected) only to get everything, but not how I intended.

Trying it with just game.player seemed to work fine, so it seems like it's an issue with specifically LuaEntity.

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