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LuaEntity seems to be properly displayed in every other situation, but calling the print directly with a LuaEntity seems to cause it to print each and every single value of the object to the console (so a lot of "<C function>")
I particularly did /c __DebugAdapter.print(game.player.selected) only to get everything, but not how I intended.
Trying it with just game.player seemed to work fine, so it seems like it's an issue with specifically LuaEntity.
The text was updated successfully, but these errors were encountered:
LuaEntity seems to be properly displayed in every other situation, but calling the print directly with a LuaEntity seems to cause it to print each and every single value of the object to the console (so a lot of "<C function>")
I particularly did
/c __DebugAdapter.print(game.player.selected)
only to get everything, but not how I intended.Trying it with just
game.player
seemed to work fine, so it seems like it's an issue with specifically LuaEntity.The text was updated successfully, but these errors were encountered: