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materialProps.c
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/*
* materialProps.c
* MATERIALPROPS implementation file - contains the code to paint Legos
* using plastic colors
*
* References : http://devernay.free.fr/cours/opengl/materials.html
*
* badpointer - Nov/2011
*/
/* "Imports" */
/* ------------------------------------------------------------------ */
#include <stdlib.h>
#include "globals.h"
#include "materialProps.h"
/* ------------------------------------------------------------------ */
/* public methods */
/* ------------------------------------------------------------------ */
void paintPlasticRed( modelPointer mod )
{
mod->coefReflAmbiente[0] = 0.0;
mod->coefReflAmbiente[1] = 0.0;
mod->coefReflAmbiente[2] = 0.0;
mod->coefReflAmbiente[3] = 1.0;
mod->coefReflDifusa[0] = 0.5;
mod->coefReflDifusa[1] = 0.0;
mod->coefReflDifusa[2] = 0.0;
mod->coefReflDifusa[3] = 1.0;
mod->coefReflEspecular[0] = 0.7;
mod->coefReflEspecular[1] = 0.6;
mod->coefReflEspecular[2] = 0.6;
mod->coefReflEspecular[3] = 1.0;
mod->coefDePhong[0] = 32.0;
}
void paintPlasticYellow( modelPointer mod )
{
mod->coefReflAmbiente[0] = 0.0;
mod->coefReflAmbiente[1] = 0.0;
mod->coefReflAmbiente[2] = 0.0;
mod->coefReflAmbiente[3] = 1.0;
mod->coefReflDifusa[0] = 0.5;
mod->coefReflDifusa[1] = 0.5;
mod->coefReflDifusa[2] = 0.0;
mod->coefReflDifusa[3] = 1.0;
mod->coefReflEspecular[0] = 0.6;
mod->coefReflEspecular[1] = 0.6;
mod->coefReflEspecular[2] = 0.5;
mod->coefReflEspecular[3] = 1.0;
mod->coefDePhong[0] = 32.0;
}
void paintPlasticWhite( modelPointer mod )
{
mod->coefReflAmbiente[0] = 0.0;
mod->coefReflAmbiente[1] = 0.0;
mod->coefReflAmbiente[2] = 0.0;
mod->coefReflAmbiente[3] = 1.0;
mod->coefReflDifusa[0] = 0.55;
mod->coefReflDifusa[1] = 0.55;
mod->coefReflDifusa[2] = 0.55;
mod->coefReflDifusa[3] = 1.0;
mod->coefReflEspecular[0] = 0.7;
mod->coefReflEspecular[1] = 0.7;
mod->coefReflEspecular[2] = 0.7;
mod->coefReflEspecular[3] = 1.0;
mod->coefDePhong[0] = 32.0;
}
void paintPlasticGreen( modelPointer mod )
{
mod->coefReflAmbiente[0] = 0.0;
mod->coefReflAmbiente[1] = 0.0;
mod->coefReflAmbiente[2] = 0.0;
mod->coefReflAmbiente[3] = 1.0;
mod->coefReflDifusa[0] = 0.1;
mod->coefReflDifusa[1] = 0.35;
mod->coefReflDifusa[2] = 0.1;
mod->coefReflDifusa[3] = 1.0;
mod->coefReflEspecular[0] = 0.45;
mod->coefReflEspecular[1] = 0.55;
mod->coefReflEspecular[2] = 0.45;
mod->coefReflEspecular[3] = 1.0;
mod->coefDePhong[0] = 32.0;
}
void paintPlasticCyan( modelPointer mod )
{
mod->coefReflAmbiente[0] = 0.0;
mod->coefReflAmbiente[1] = 0.1;
mod->coefReflAmbiente[2] = 0.06;
mod->coefReflAmbiente[3] = 1.0;
mod->coefReflDifusa[0] = 0.0;
mod->coefReflDifusa[1] = 0.50980392;
mod->coefReflDifusa[2] = 0.50980392;
mod->coefReflDifusa[3] = 1.0;
mod->coefReflEspecular[0] = 0.50196078;
mod->coefReflEspecular[1] = 0.50196078;
mod->coefReflEspecular[2] = 0.50196078;
mod->coefReflEspecular[3] = 1.0;
mod->coefDePhong[0] = 32.0;
}
/* ------------------------------------------------------------------ */