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untitled.js
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untitled.js
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var memASM = new Uint8Array(2048);
var regsASM = new Int32Array(16);
function assemble(instr)
{
var code = instr.substr(0, 3);
code = code.toUpperCase();
console.log('assmeble ' + code);
switch (code) {
case 'ADC':
asmADC(instr);
//add with carry
break;
case 'ADD':
asmADD(instr);
//add variants
break;
case 'AND':
asmAND(instr);
// AND
break;
case 'ASR':
asmASR(instr);
//arithm shift right
break;
case 'CMN':
asmCMN(instr);
//compare negative
break;
case 'CMP':
asmCMP(instr);
//compare
break;
case 'EOR':
asmEOR(instr);
//EOR
break;
case 'LDM':
asmLDMIA(instr);
//loadmultiple
break;
case 'LDR':
asmLDRBnH(instr);
//load byte and load halfword
break;
case 'LSL':
asmLSL(instr);
//logical shift left
break;
case 'LDS':
asmLDSBnH(instr);
//load sign ext. byte and halfword
break;
case 'LSR':
asmLSR(instr);
//logical shift right
break;
case 'MOV':
asmMOV(instr);
//move register
break;
case 'MUL':
asmMUL(instr);
//multiply
break;
case 'MVN':
asmMVN(instr);
//move negative register
break;
case 'NEG':
asmNEG(instr);
//negate
break;
case 'ORR':
asmORR(instr);
//OR
break;
case 'POP':
asmPOP(instr);
//pop registers
break;
case 'PUS':
asmPUSH(instr);
//push registers
break;
case 'ROR':
asmROR(instr);
//rotate right
break;
case 'SBC':
asmSBC(instr);
//subtract with carry
break;
case 'STM':
asmSTMIA(instr);
//stire multiple
break;
case 'STR':
asmSTRWnBnH(instr);
//store word or half or byte
break;
case 'SWI':
asmSWI(instr);
//software interrupt
break;
case 'SUB':
asmSUB(instr);
//subtract
break;
case 'TST':
asmTST(instr);
//test bits
break;
default:
handleB(instr);
//handle instructions starting with B
break;
}
}
function handleB(instr)
{
var code = substr(0, 2);
code = code.toUpperCase();
switch (code) {
case 'BI':
asmBIC(instr);
//bit clear
break;
case 'BL':
asmBL(instr);
//branch and link
break;
case 'BX':
asmBX(instr);
//branch and exchange
break;
case 'B ':
asmuncB(instr);
//unconditional branch
break;
default:
asmcnB(instr);
//conditional branch
break;
}
}
function asmADC(instr)
{
var out = '010000101';
//var res = str.match(/ain/g);
var val = instr.match(/[0-9]+/g);
var rd = Number(val[0]).ToString(2);
var rm = Number(val[1]).ToString(2);
}
function foo(sign, len, str)
{
var res = '';
if (sign) {
res = str;
for(var i = 0; i < len - str.length - 1; i++)
res.push('0');
}
else {
res = str.substring(str.length - len, str.length);
}
return res;
}
function asmAND(instr)
{
var code = new Int32Array(1);
code[0] = (code | 0x1ff) << 6;
var val = instr.match(/[0-9]+/g);
var rd = Number(val[0]);
var rm = Number(val[1]);
code[0] |= rd;
code[0] = code[0] | (rm << 3);
//pass code[0] here
}
function asmASR(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
if (val.length == 3) {
//ASR(1)
code[0] = (code | 0x2) << 11;
var rd = val[0];
var rm = val[1];
var imm = val[2];
code[0] = code[0] | (rd >>> 0);
code[0] = code[0] | (rm << 3);
code[0] = code[0] | (imm << 6);
}
else {
//ASR(2)
code[0] = (code | 0x104) << 6;
var rd = val[0];
var rs = val[1];
code[0] = code[0] | rd;
code[0] = code[0] | (rs << 3);
}
}
function asmCMN(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
code[0] = (code | 0x10b) << 6;
var rn = val[0];
var rm = val[1];
code[0] = code | (rn >>> 0);
code[0] = code | (rm << 3);
}
function asmEOR(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rm = val[1];
code[0] = (code | 0x101) << 6;
code[0] = code | rm << 3;
code[0] = code | rd >>> 0;
}
function asmMUL(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rm = val[1];
code[0] = (code | 0x10d) << 6;
code[0] = code | rm << 3;
code[0] = code | rd >>> 0;
}
function asmMVN(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rm = val[1];
code[0] = (code | 0x10e) << 6;
code[0] = code | (rm << 3);
code[0] = code | (rd >>> 0);
}
function asmNEG(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rm = val[1];
code[0] = (code | 0x109) << 6;
code[0] = code | (rm << 3);
code[0] = code | (rd >>> 0);
}
function asmORR(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rm = val[1];
code[0] = (code | 0x10c) << 6;
code[0] = code | (rm << 3);
code[0] = code | (rd >>> 0);
}
function asmROR(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rs = val[1];
code[0] = (code | 0x107) << 6;
code[0] = code | (rs << 3);
code[0] = code | rd >>> 0;
}
function asmSBC(instr)
{
//need to handle negative
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rm = val[1];
code[0] = (code | 0x105) << 6;
code[0] = code | (rs << 3);
code[0] = code | (rd >>> 0);
}
function asmSWI(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var imm = val[0];
code[0] = (code | 0x6e) << 8;
code[0] = code | (imm >>> 0);
}
function asmTST(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rn = val[0];
var rm = val[1];
code[0] = (code | 0x108) << 6;
code[0] = code | (rm << 3);
code[0] = code | (rn >>> 0);
}
function asmADD(instr)
{
var code = new Int32Array(0);
var val = instr.match(/[0-9]+/g);
var rNo = instr.match(/R/g);
switch (rNo.length) {
case 0:
//add7
code[0] = (code[0] | 0x160) << 7;
var imm = val[0];
code[0] = code[0] | (imm >>> 0);
break
case 1:
var pc = instr.match)(/PC/g);
var sp = instr.match)(/SP/g);
if (val[2] < 0) {
//sub here
}
else
{
if (pc.length < 1 && sp.length < 1)
//add2
code[0] = (code[0] | 0x06) << 11;
else {
if (sp < 1)
//add5
code[0] = (code[0] | 0x14) << 11;
else
//add6
code[0] = (code[0] | 0x15) << 11;
}
var rd = val[0];
var imm = val[1];
code[0] = code[0] | (imm >>> 0);
code[0] = code[0] | (rd << 8);
}
break;
case 2:
if (val.length < 3) {
//add4
//need revision
var rd = val[0];
var rm = val[1];
code[0] = (code[0] | 0x084) << 8;
code[0] = code[0] | ((rd >>> 0) & 0x7);
code[0] = code[0] | (rn << 3) ;
code[0] = code[0] | (((rd >>> 0) & 0x8) << 7);
}
else {
//add1
var rd = val[0];
var rn = val[1];
var imm = val[2];
code[0] = (code[0] | 0x0d) << 9;
code[0] = code[0] | (rd >>> 0);
code[0] = code[0] | (rn << 3);
code[0] = code[0] | (imm << 6);
}
break;
case 3:
//add3
code[0] = (code[0] | 0x0c) << 9;
var rd = val[0];
var rn = val[1];
var rm = val[2];
code[0] = code[0] | (rd >>> 0);
code[0] = code[0] | (rn << 3);
code[0] = code[0] | (rn << 6);
break;
}
//pass code[0] here
}
function asmcnB(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var simm = val[0];
var cond;
//substring cond here
switch (cond) {
//encode conditions here
}
code[0] = (code[0] | 0x0d) << 12;
code[0] = code[0] | ((simm >>> 0) & 0xff);
code[0] = code[0] | (cond << 8);
//pass code[0] here
}
function asmuncB(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var simm = val[0];
code[0] = (code[0] | 0x1c) << 12;
code[0] = code[0] | ((simm >>> 0) & 0x7ff);
//pass code[0] here
}
function asmBIC(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rd = val[0];
var rm = val[1];
code[0] = (code[0] | 0x10d) << 6;
code[0] = code[0] | (rd >>> 0);
code[0] = code[0] | (rm << 3);
//pass code[0] here
}
function asmCMP(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
val rNo = instr.match(/R/g);
if (rNo == 1) {
//cmp1
var rn = val[0];
var imm = val[1];
code[0] = (code[0] | 0x05) << 11;
code[0] = code[0] | (imm >>> 0);
code[0] = code[0] | (rn << 8);
}
else {
var rn = val[0];
var rm = val[1];
if ((rn < 8) && (rm < 8)) {
//cmp2
code[0] = (code[0] | 0x10a) << 6;
code[0] = code[0] | (rn >>> 0);
code[0] = code[0] | (rm << 3);
}
else {
//cmp3
code[0] = (code[0] | 0x45) << 8;
code[0] = code[0] | ((rn >>> 0) & 0x7);
code[0] = code[0] | (rm << 3);
code[0] = code[0] | (((rn >>> 0) & 0x8) << 7);
}
}
//pass code[0] here
}
function asmLDR(instr)
{
var code = new Int32Array(1);
var val = instr.match(/[0-9]+/g);
var rNo = instr.match(/R/g);
switch (rNo) {
case 1:
var rd = val[0];
var imm = val[1];
var pc = instr.match(/PC/g);
if (pc.length == 1) {
//ldr3
code[0] = (code[0] | 0x09) << 11;
}
else {
//ldr4
code[0] = (code[0] | 0x13) << 11;
}
code[0] = code[0] | (imm >>> 0);
code[0] = code[0] | (rd << 8);
break;
case 2:
//ldr1
var rd = val[0];
var rn = val[1];
var imm = val[2];
code[0] = (code[0] | 0x0d) << 11;
code[0] = code[0] | (rd >>> 0);
code[0] = code[0] | (rn << 3);
code[0] = code[0] | (imm << 6);
break;
case 3:
//ldr2
var rd = val[0];
var rn = val[1];
var rm = val[2];
code[0] = (code[0] | 0x2c) << 9;
code[0] = code[0] | (rd >>> 0);
code[0] = code[0] | (rn << 3);
code[0] = code[0] | (rm << 6);
break;
}
//pass code[0] here
}