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Video capturing on Mac devices #45
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Thanks for trying FlashCap! I'm not making progress with FlashCap right now due to the following issues with Mac support:.
Therefore, if a port to Mac is realized, I would welcome it, but I hope it will follow this policy as much as possible. I myself have not set any specific project progress in FlashCap, so feel free to do so at any time! |
I see your point, and it is close to what we have too. Originally we used OpenCV which works on any platform, but that was a very heavy dependency, so we switched to our own bindings. Since Xamarin is open source bindings can be copy pasted, surely only required. Okay, then I will try to implement it and contribute to the project (: |
First of all I would like to thank you for the library. It's really great and has very clean API (: I had an almost complete implementation for capturing V4L2 video, but when I found FlashCap, without any doubt removed the results of several days of my work.
There's only thing missed in my opinion which can be supported too - video capturing on Mac devices. There are examples in the official Apple documentation, but using Objective-C, and bindings can be taken from Xamarin (located in Xamarin.Mac).
If there's nothing other urgent in the project I'm working on, I can contribute it in foreseeable future.
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