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application.js
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application.js
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System.register([], function (_export, _context) {
"use strict";
var cc, Application;
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
return {
setters: [],
execute: function () {
_export("Application", Application = /*#__PURE__*/function () {
function Application() {
_classCallCheck(this, Application);
this.settingsPath = 'src/settings.json';
this.showFPS = false;
}
_createClass(Application, [{
key: "init",
value: function init(engine) {
cc = engine;
cc.game.onPostBaseInitDelegate.add(this.onPostInitBase.bind(this));
cc.game.onPostSubsystemInitDelegate.add(this.onPostSystemInit.bind(this));
}
}, {
key: "onPostInitBase",
value: function onPostInitBase() {// cc.settings.overrideSettings('assets', 'server', '');
// do custom logic
}
}, {
key: "onPostSystemInit",
value: function onPostSystemInit() {// do custom logic
}
}, {
key: "start",
value: function start() {
return cc.game.init({
debugMode: false ? cc.DebugMode.INFO : cc.DebugMode.ERROR,
settingsPath: this.settingsPath,
overrideSettings: {
// assets: {
// preloadBundles: [{ bundle: 'main', version: 'xxx' }],
// }
profiling: {
showFPS: this.showFPS
}
}
}).then(function () {
return cc.game.run();
});
}
}]);
return Application;
}());
}
};
});