All notable changes to this project are documented below.
The format is based on keep a changelog and this project uses semantic versioning.
- Satori: Adds the Satori Godot SDK for Godot 4. Satori is our liveops server for game studios. Read more about it in the documentation.
- Nakama: Fixed code which causes Godot 3 to report memory leaks.
- Nakama: Fixed links to Nakama server documentation.
- Nakama: Fixed naming of
HttpRequest
to match Godot's new naming. - Nakama: Fixed number of arguments passed to
HttpRequest.Request
. - Nakama: Fixed JSON
json_error
typo inNakamaHTTPAdapter
. - Nakama: Removed some leftover Godot 3 code from master.
- Nakama: Godot 4 support is now on master. Godot 3 support can now be found on the
godot-3
branch. - Nakama: Changed return type from
int
toTransferMode
in_get_packet_mode
of theNakamaMultiplayerPeer
.
- Fix arguments for HTTPRequest.request() for beta17
- Fix typehints for enums in Godot 4.0-rc1
- Fix type check and typehint for Godot 4.0-rc3
- Fix null byte array error in GodotHttpAdapter for C#
- Add support for subscription validation APIs that were added in Nakama v3.13.0
- Add support for sending events
- Allow disabling threads for making HTTP requests
- Add support for delete_account_sync() and other API changes that were added in Nakama v3.15.0
- Fix NakamaSocket.add_matchmaker_party_async() and the tests for it
- Fix MatchData.op_code type in schema to TYPE_INT
- Fix circular reference in Nakama singleton to itself
- Add support for receiving binary data in "NakamaRTAPI.MatchState"
- Add support for sending and receiving binary data in "NakamaRTAPI.PartyData"
- Add NakamaMultiplayerBridge to integrate with Godot's High-Level Multiplayer API
- Expose the "seen_before" property on "NakamaAPI.ApiValidatedPurchase"
- Add support for creating match by name
- Add support for "count_multple" on "NakamaSocket.add_matchmaker_async()" and "NakamaSocket.add_matchmaker_party_async()"
- Add C# support classes to better integrate the .NET client with the Mono version of Godot, allowing HTML5 exports to work
- Fix receiving "NakamaRTAPI.PartyClose" message
- Fix sending and receiving of PartyData
- Add realtime party support.
- Add purchase validation functions.
- Add Apple authentication functions.
- Add "demote_group_users_async" function.
- A session can be refreshed on demand with "session_refresh_async" method.
- Session and/or refresh tokens can now be invalidated with a client logout.
- The client now supports session auto-refresh using refresh tokens. This is enabled by default.
- The client now supports auto-retrying failed request due to network error. This is enabled by defulut.
- The client now support cancelling requests in-flight via "client.cancel_request".
- Fix Dictionary serialization (e.g. "NakamaSocket.add_matchmaker_async" "p_string_props" and "p_numeric_props").
- Pass join metadata onwards into match join message.
- Don't stop processing messages when the game is paused.
- Fix "rpc_async", "rpc_async_with_key". Now uses GET request only if no payload is passed.
- Fix client errors parsing in Nakama 3.x
- Make it possible to omit the label and query on NakamaClient.list_matches_async().
- The "received_error" signal on "NakamaSocket" is now emited with an "NakamaRTAPI.Error" object received from the server. Previously, it was emitted with an integer error code when the socket failed to connect. If you have old code using the "received_error" signal, you can switch to the new "connection_error" signal, which was added to replace it.
- Add an optional log level parameter to "Nakama.create_client".
- Update variable definitions to new gdscript variable controls.
- Fix "add_friends_async" should have its "id" field input as optional.
- Fix "add_matchmaker_async" and "MatchmakerAdd" parameter assignment.
- Fix missing "presence" property in NakamaRTAPI.MatchData.
- Fix NakamaSocket not emitting "received_error" correctly.
- Fix "DEFAULT_LOG_LEVEL" in Nakama.gd not doing anything.
- Decode base64 data in "MatchData". (breaks compat)
- Add "FacebookInstantGame" endpoints (link/unlink/authenticate).
- GDScript-style comments (removing all XML tags).
- Add "list_storage_objects_async" "p_user_id" parameter to allow listing user(s) objects.
- Fix encoding of "op_code" in "MatchDataSend" and marshalling of "NakamaSocket.send_match_state_[raw_]async".
- Fix parsing of "MatchmakerMatched" messages when no token is specified.
- Disable "HTTPRequest.use_threads" in HTML5 exports.
- "NakamaSession.is_expired" returned reversed result.
- Fix "NakamaClient.update_account_async" to allow updating account without username change.
- Fix "NakamaClient.update_group_async" to allow updating group without name change.
- Fix "HTTPAdapter._send_async" error catching for some edge cases.
- Fix "NakamaClient.send_rpc_async" with empty payload (will send empty string now).
- Fix "NakamaRTAPI.Status" parsing.
- Fix "NakamaClient" "list_leaderboard_records_around_owner_async" and "list_leaderboard_records_async" parameter order. (breaks compat)
- Rename "NakamaClient.JoinTournamentAsync" to "join_tournament_async" for consistent naming.
- Update all "p_limit" parameters default in "NakamaClient" to "10".
- Fix "NakamaRTAPI.Stream" parsing.
- Initial public release.
- Client API implementation.
- Realtime Socket implementation.
- Helper singleton.
- Setup instructions.