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Immediately, this spawns two necessities: save data cache and things to unlock; in a nutshell, a progression system
What would players want to unlock?
Hypothetical avenue for saving data could be a QR code sparse enough that it can be captured by a cell phone (portable saves!), and it should also be saved locally so that a user can choose a save file. The saves should be mapped out as a tree... this is getting complicated quickly
Usernames, if pulled from English dictionary words, could be dereferenced basically as pointers by finding the index of the English word in an included dictionary. If the username "BurgerTreeFrog" is chosen, find the indices associated with the keywords and store the indices as binary in QR code.
The version of the save file should be held in the save itself so that all saves are forward compatible.
The text was updated successfully, but these errors were encountered:
Players should be able to unlock... things!
Immediately, this spawns two necessities: save data cache and things to unlock; in a nutshell, a progression system
What would players want to unlock?
Hypothetical avenue for saving data could be a QR code sparse enough that it can be captured by a cell phone (portable saves!), and it should also be saved locally so that a user can choose a save file. The saves should be mapped out as a tree... this is getting complicated quickly
Usernames, if pulled from English dictionary words, could be dereferenced basically as pointers by finding the index of the English word in an included dictionary. If the username "BurgerTreeFrog" is chosen, find the indices associated with the keywords and store the indices as binary in QR code.
The version of the save file should be held in the save itself so that all saves are forward compatible.
The text was updated successfully, but these errors were encountered: