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stack_array.c
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/*
* %CopyrightBegin%
*
* Copyright Ericsson AB and Kjell Winblad 2019. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* %CopyrightEnd%
*/
/*
* Description:
*
* Author: Kjell Winblad
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define YCF_YIELD()
void fun(int x3content[]){
int x1[2];
int x2[2][2];
int *x3[2];
int z = 42;
(void)z;
x1[0] = 1;
x1[1] = 2;
x2[0][0] = 3;
x2[0][1] = 4;
x2[1][0] = 5;
x2[1][1] = 6;
x3[0] = x3content;
x3[1] = x3content;
x3[0][0] = 7;
x3[0][1] = 8;
x3[1][0] = 9;
x3[1][1] = 10;
printf("%d %d %d %d %d %d %d %d %d %d\n",
x1[0],
x1[1],
x2[0][0],
x2[0][1],
x2[1][0],
x2[1][1],
x3[0][0],
x3[0][1],
x3[1][0],
x3[1][1]);
YCF_YIELD();
printf("%d %d %d %d %d %d %d %d %d %d\n",
x1[0],
x1[1],
x2[0][0],
x2[0][1],
x2[1][0],
x2[1][1],
x3[0][0],
x3[0][1],
x3[1][0],
x3[1][1]);
return;
}
void fun_reset(int x3content[]){
int x1[2];
int x2[2][2];
int *x3[2];
(void)x2;
(void)x1;
x1[0] = 42;
x1[1] = 42;
x2[0][0] = 42;
x2[0][1] = 42;
x2[1][0] = 42;
x2[1][1] = 42;
x3[0] = x3content;
x3[1] = x3content;
x3[0][0] = 42;
x3[0][1] = 42;
x3[1][0] = 42;
x3[1][1] = 42;
return;
}
void* allocator(size_t size, void* context){
(void)context;
return malloc(size);
}
void freer(void* data, void* context){
(void)context;
free(data);
}
int main( int argc, const char* argv[] )
{
#ifdef YCF_YIELD_CODE_GENERATED
void* wb = NULL;
#endif
int x3content[2];
long nr_of_reductions = 1;
#ifdef YCF_YIELD_CODE_GENERATED
do{
fun_ycf_gen_yielding(&nr_of_reductions,&wb,NULL,allocator,freer,NULL,0,NULL, x3content);
fun_reset(x3content);
if(wb != NULL){
printf("TRAPPED\n");
}
}while(wb != NULL);
if(wb != NULL){
free(wb);
}
#else
fun(x3content);
#endif
printf("RETURNED\n");
return 0;
}