-
Notifications
You must be signed in to change notification settings - Fork 1
/
ModuleEnemies.h
60 lines (48 loc) · 1.11 KB
/
ModuleEnemies.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#ifndef __ModuleEnemies_H__
#define __ModuleEnemies_H__
#include "Module.h"
#include "Enemy_BrownWorm.h"
#include "ModuleTextures.h"
#define MAX_ENEMIES 200
struct Mix_Chunk;
class Enemy;
struct EnemyInfo
{
ENEMY_TYPES type = ENEMY_TYPES::NO_TYPE;
bool move_up;
float flip;
int x, y;
uint PU;
};
class ModuleEnemies : public Module
{
public:
ModuleEnemies();
~ModuleEnemies();
bool Start();
update_status PreUpdate();
update_status Update();
update_status PostUpdate();
bool CleanUp();
void removeEnemies();
void OnCollision(Collider* c1, Collider* c2);
bool AddEnemy(ENEMY_TYPES type, int x, int y, uint PU = -1, bool move_up = false, bool flip = false);
Enemy* GetEnemy(ENEMY_TYPES type);
private:
void SpawnEnemy(const EnemyInfo& info);
private:
EnemyInfo queue[MAX_ENEMIES];
SDL_Texture* sprites[MAX_TEXTURES];
Mix_Chunk* Brownworm_fx;
Mix_Chunk* LittleShrimp_fx;
Mix_Chunk* Nemona_fx;
Mix_Chunk* Powership_fx;
Mix_Chunk* Bouncer_fx;
Mix_Chunk* Yellowball_fx;
Mix_Chunk* BigEye_fx;
Mix_Chunk* Blue_Ball_fx;
Mix_Chunk * hit;
public:
Enemy * enemies[MAX_ENEMIES];
};
#endif // __ModuleEnemies_H__