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Copy pathHuaweiAds.Build.cs
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HuaweiAds.Build.cs
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using System.IO;
using Tools.DotNETCommon;
using UnrealBuildTool;
public class HuaweiAds : ModuleRules
{
public HuaweiAds(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(
new string[] {
"HuaweiAds/Private"
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI"
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"Launch"
}
);
if(Target.Platform == UnrealTargetPlatform.Android)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Launch"
})
;
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "HuaweiAds_APL.xml")));
}
}
}