Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The game doesn't need to load all of it's audio assets immediately #7

Open
TerryCavanagh opened this issue Jan 17, 2020 · 0 comments
Open
Assignees
Labels
enhancement New feature or request

Comments

@TerryCavanagh
Copy link

This is a more complex, long term goal, but it'd be pretty nice if the web version of the game didn't have to load the entire soundtrack before starting.

For the main menu, you should only need to load Presenting VVVVVV (data/music/6presentingvvvvvv.ogg), and the sound effects. You could then have "loading states" before starting each custom level - i.e. you could scan a custom level and see which songs it's going to use, and then load those before starting the actual level. Many custom levels only actually use one song, so for a lot of cases, this would be a significant speed up.

(this is admittedly quite a lot of work)

@kotborealis kotborealis self-assigned this Jan 17, 2020
@kotborealis kotborealis added the enhancement New feature or request label Jan 17, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants