You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a more complex, long term goal, but it'd be pretty nice if the web version of the game didn't have to load the entire soundtrack before starting.
For the main menu, you should only need to load Presenting VVVVVV (data/music/6presentingvvvvvv.ogg), and the sound effects. You could then have "loading states" before starting each custom level - i.e. you could scan a custom level and see which songs it's going to use, and then load those before starting the actual level. Many custom levels only actually use one song, so for a lot of cases, this would be a significant speed up.
(this is admittedly quite a lot of work)
The text was updated successfully, but these errors were encountered:
This is a more complex, long term goal, but it'd be pretty nice if the web version of the game didn't have to load the entire soundtrack before starting.
For the main menu, you should only need to load Presenting VVVVVV (data/music/6presentingvvvvvv.ogg), and the sound effects. You could then have "loading states" before starting each custom level - i.e. you could scan a custom level and see which songs it's going to use, and then load those before starting the actual level. Many custom levels only actually use one song, so for a lot of cases, this would be a significant speed up.
(this is admittedly quite a lot of work)
The text was updated successfully, but these errors were encountered: