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CoreGroundUnits.ars
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// CoreGroundUnits.ars
//
// Anacreon Core Library
// Copyright (c) 2014 by Kronosaur Productions, LLC. All Rights Reserved.
// Designations ---------------------------------------------------------------
Trait core.infantryAcademyDesignation {
category: designation
name: "infantry academy"
role: academy
minTechLevel: 3
industry: (
{ type:core.infantryAcademy alloc:max }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.imperialAdministration alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
description: "An infantry academy trains and equips combat brigades suitable for defending friendly worlds or invading enemy ones."
imageMedium: { type:constant
resource: core.designationIcons
pos: (256 512)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (96 192)
size: (48 48)
}
}
Trait core.infantryAutofacDesignation {
category: designation
name: "infantry equipment autofac"
minTechLevel: 5
industry: (
{ type:core.infantryAutofac alloc:max }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.imperialAdministration alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
description: "This autofac manufactures equipment used for advanced combat brigades."
imageMedium: { type:constant
resource: core.designationIcons
pos: (256 640)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (96 240)
size: (48 48)
}
}
// Units ----------------------------------------------------------------------
ResourceType core.infantry
{
category: groundUnit // Ground units are massed ground forces
name: "infantry brigade"
shortName: "infantry|infantry"
isCargo: true
mass: 20.0
halfLife: 4.0
elementCount: 5000
attack: { name:"infantry rifle" damage:1 type:direct range:0.0 area:0.1 }
defense: { armor:1 minArea:10.0 counters:{ missile:1 } }
production: {
workUnits: 250.0
inputs: ()
minTechLevel: 1
}
imageLarge: { type:constant
resource: core.groundUnitIcons
pos: (0 0)
size: (256 256)
}
imageSmall: { type:constant
resource: core.groundUnitIconsSmall
pos: (0 0)
size: (64 64)
}
}
ResourceType core.imperialSecurity
{
category: groundUnit
name: "imperial guards brigade"
shortName: "imperial|imperial"
isCargo: true
mass: 20.0
halfLife: 4.0
elementCount: 5000
attack: { name:"CK1 automatic weapon" damage:2 type:direct range:0.0 area:0.1 }
defense: { armor:1 minArea:10.0 }
noRebellionDefection: true
rebellionAdj: 0.5 // Per 1000 brigades
secessionAdj: 0.9 // Per 1000 brigades
production: {
workUnits: 500.0
inputs: ()
minTechLevel: 5
}
imageLarge: { type:constant
resource: core.groundUnitIcons
pos: (256 0)
size: (256 256)
}
imageSmall: { type:constant
resource: core.groundUnitIconsSmall
pos: (64 0)
size: (64 64)
}
}
ResourceType core.armoredInfantry
{
category: groundUnit
name: "armored infantry brigade"
shortName: "armored|armored"
isCargo: true
mass: 30.0
halfLife: 4.0
elementCount: 5000
attack: { name:"PAK10 rifle" damage:4 type:direct range:0.0 area:0.1 }
defense: { armor:4 minArea:10.0 }
production: {
workUnits: 500.0
inputs: (
{ type:core.lightArmoredVehicle amount:1.0 }
)
minTechLevel: 5
}
imageLarge: { type:constant
resource: core.groundUnitIcons
pos: (0 256)
size: (384 256)
}
imageSmall: { type:constant
resource: core.groundUnitIconsSmall
pos: (0 64)
size: (96 64)
}
}
ResourceType core.exotroops
{
category: groundUnit
name: "exotroop brigade"
shortName: "exotrooper|exotroops"
isCargo: true
mass: 25.0
halfLife: 5.0
elementCount: 5000
attack: { name:"exoarmor" damage:40 type:direct range:0.0 area:0.1 }
defense: { armor:40 minArea:10.0 }
production: {
workUnits: 2500.0
inputs: (
{ type:core.exoarmor amount:1.0 }
)
minTechLevel: 7
}
imageLarge: { type:constant
resource: core.groundUnitIcons
pos: (384 256)
size: (384 256)
}
imageSmall: { type:constant
resource: core.groundUnitIconsSmall
pos: (96 64)
size: (96 64)
}
}
// Commodities and Materials --------------------------------------------------
ResourceType core.exoarmor {
category: commodity
name: "exoarmor"
role: infantryEquipment
isCargo: true
mass: 2.5 // Enough for a 5,000 person brigade
halfLife: 10.0
production: {
workUnits: 6500.0
inputs: (
{ type:core.trillum amount:5.0 }
{ type:core.hexacarbide amount:10.0}
{ type:core.chronimium amount:10.0}
)
minTechLevel: 7
}
imageLarge: { type:constant
resource: core.resourceIcons
pos: (256 512)
size: (128 128)
}
imageSmall: { type:constant
resource: core.resourceIconsSmall
pos: (96 192)
size: (48 48)
}
}
ResourceType core.lightArmoredVehicle {
category: commodity
name: "light armored vehicle"
role: infantryEquipment
isCargo: true
mass: 10
halfLife: 10.0
production: {
workUnits: 400.0
inputs: (
{ type:core.trillum amount:1.0 }
{ type:core.hexacarbide amount:10 }
)
minTechLevel: 5
}
imageLarge: { type:constant
resource: core.resourceIcons
pos: (256 512)
size: (128 128)
}
imageSmall: { type:constant
resource: core.resourceIconsSmall
pos: (96 192)
size: (48 48)
}
}
// Industry & Improvements ----------------------------------------------------
Trait core.infantryAcademy {
name: "infantry academy"
category: industry
role: academyIndustry
production: (
core.infantry
core.armoredInfantry
core.exotroops
)
defaultAlloc: { alloc:max }
designationOnly: true
workingConditions: 6
}
Trait core.infantryAutofac {
name: "infantry autofac"
category: industry
role: componentIndustry
production: (
core.lightArmoredVehicle
core.exoarmor
)
defaultAlloc: { alloc:max }
designationOnly: true
autoProductAlloc: true
workingConditions: 7
}
Trait core.imperialSecurityService {
name: "imperial security"
category: industry
role: academyIndustry
production: (core.imperialSecurity)
designationOnly: true
workingConditions: 7
}
Trait core.militiaBase {
name: "militia base"
category: improvement
role: academyIndustry
production: (core.infantry)
defaultAlloc: { alloc:fixed allocValue:5.0 }
designationOnly: true
workingConditions: 6
}
Image core.groundUnitIcons
{
filename: "GroundUnitIcons.png"
}
Image core.groundUnitIconsSmall
{
filename: "GroundUnitIconsSmall.png"
}