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app.js
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app.js
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document.addEventListener('DOMContentLoaded', () => {
const grid = document.querySelector('.grid')
const scoreDisplay = document.getElementById('score')
const width = 8
const squares = []
let score = 0
const candyColors = [
'url(images/red-candy.png)',
'url(images/yellow-candy.png)',
'url(images/orange-candy.png)',
'url(images/purple-candy.png)',
'url(images/green-candy.png)',
'url(images/blue-candy.png)'
]
//create your board
function createBoard() {
for (let i = 0; i < width*width; i++) {
const square = document.createElement('div')
square.setAttribute('draggable', true)
square.setAttribute('id', i)
let randomColor = Math.floor(Math.random() * candyColors.length)
square.style.backgroundImage = candyColors[randomColor]
grid.appendChild(square)
squares.push(square)
}
}
createBoard()
// Dragging the Candy
let colorBeingDragged
let colorBeingReplaced
let squareIdBeingDragged
let squareIdBeingReplaced
squares.forEach(square => square.addEventListener('dragstart', dragStart))
squares.forEach(square => square.addEventListener('dragend', dragEnd))
squares.forEach(square => square.addEventListener('dragover', dragOver))
squares.forEach(square => square.addEventListener('dragenter', dragEnter))
squares.forEach(square => square.addEventListener('drageleave', dragLeave))
squares.forEach(square => square.addEventListener('drop', dragDrop))
function dragStart(){
colorBeingDragged = this.style.backgroundImage
squareIdBeingDragged = parseInt(this.id)
// this.style.backgroundImage = ''
}
function dragOver(e) {
e.preventDefault()
}
function dragEnter(e) {
e.preventDefault()
}
function dragLeave() {
this.style.backgroundImage = ''
}
function dragDrop() {
colorBeingReplaced = this.style.backgroundImage
squareIdBeingReplaced = parseInt(this.id)
this.style.backgroundImage = colorBeingDragged
squares[squareIdBeingDragged].style.backgroundImage = colorBeingReplaced
}
function dragEnd() {
//What is a valid move?
let validMoves = [squareIdBeingDragged -1 , squareIdBeingDragged -width, squareIdBeingDragged +1, squareIdBeingDragged +width]
let validMove = validMoves.includes(squareIdBeingReplaced)
if (squareIdBeingReplaced && validMove) {
squareIdBeingReplaced = null
} else if (squareIdBeingReplaced && !validMove) {
squares[squareIdBeingReplaced].style.backgroundImage = colorBeingReplaced
squares[squareIdBeingDragged].style.backgroundImage = colorBeingDragged
} else squares[squareIdBeingDragged].style.backgroundImage = colorBeingDragged
}
//drop candies once some have been cleared
function moveIntoSquareBelow() {
for (i = 0; i < 55; i ++) {
if(squares[i + width].style.backgroundImage === '') {
squares[i + width].style.backgroundImage = squares[i].style.backgroundImage
squares[i].style.backgroundImage = ''
const firstRow = [0, 1, 2, 3, 4, 5, 6, 7]
const isFirstRow = firstRow.includes(i)
if (isFirstRow && (squares[i].style.backgroundImage === '')) {
let randomColor = Math.floor(Math.random() * candyColors.length)
squares[i].style.backgroundImage = candyColors[randomColor]
}
}
}
}
///Checking for Matches
//for row of Four
function checkRowForFour() {
for (i = 0; i < 60; i ++) {
let rowOfFour = [i, i+1, i+2, i+3]
let decidedColor = squares[i].style.backgroundImage
const isBlank = squares[i].style.backgroundImage === ''
const notValid = [5, 6, 7, 13, 14, 15, 21, 22, 23, 29, 30, 31, 37, 38, 39, 45, 46, 47, 53, 54, 55]
if (notValid.includes(i)) continue
if(rowOfFour.every(index => squares[index].style.backgroundImage === decidedColor && !isBlank)) {
score += 4
scoreDisplay.innerHTML = score
rowOfFour.forEach(index => {
squares[index].style.backgroundImage = ''
})
}
}
}
checkRowForFour()
//for column of Four
function checkColumnForFour() {
for (i = 0; i < 39; i ++) {
let columnOfFour = [i, i+width, i+width*2, i+width*3]
let decidedColor = squares[i].style.backgroundImage
const isBlank = squares[i].style.backgroundImage === ''
if(columnOfFour.every(index => squares[index].style.backgroundImage === decidedColor && !isBlank)) {
score += 4
scoreDisplay.innerHTML = score
columnOfFour.forEach(index => {
squares[index].style.backgroundImage = ''
})
}
}
}
checkColumnForFour()
//for row of Three
function checkRowForThree() {
for (i = 0; i < 61; i ++) {
let rowOfThree = [i, i+1, i+2]
let decidedColor = squares[i].style.backgroundImage
const isBlank = squares[i].style.backgroundImage === ''
const notValid = [6, 7, 14, 15, 22, 23, 30, 31, 38, 39, 46, 47, 54, 55]
if (notValid.includes(i)) continue
if(rowOfThree.every(index => squares[index].style.backgroundImage === decidedColor && !isBlank)) {
score += 3
scoreDisplay.innerHTML = score
rowOfThree.forEach(index => {
squares[index].style.backgroundImage = ''
})
}
}
}
checkRowForThree()
//for column of Three
function checkColumnForThree() {
for (i = 0; i < 47; i ++) {
let columnOfThree = [i, i+width, i+width*2]
let decidedColor = squares[i].style.backgroundImage
const isBlank = squares[i].style.backgroundImage === ''
if(columnOfThree.every(index => squares[index].style.backgroundImage === decidedColor && !isBlank)) {
score += 3
scoreDisplay.innerHTML = score
columnOfThree.forEach(index => {
squares[index].style.backgroundImage = ''
})
}
}
}
checkColumnForThree()
// Checks carried out indefintely - Add Button to clear interval for best practise, or clear on game over/game won. If you have this indefinite check you can get rid of calling the check functions above.
window.setInterval(function(){
checkRowForFour()
checkColumnForFour()
checkRowForThree()
checkColumnForThree()
moveIntoSquareBelow()
}, 100)
})