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Manual layouting (doesn't rely on auto layout).
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PinLayout exist to be simple and fast as possible! In fact, it is fast as manual layouting. See performance results here.
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Full control: You're in the middle of the layout process, no magic black box.
- You can add conditions (if/switch/guard/...) related to the device orientation, device type, traitCollection, animations, ...
- You can add iterations and enumerations (for/while/forEach/...)
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Layout one view at a time. Make it simple to code and debug.
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Concise syntax. Layout most views using a single line.
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Stateless
- PinLayout doesn’t add any stored properties to UIView/NSView. It simply computes the view's frame property, one view at a time.
- Since it is stateless, it can be used with any other layout framework without conflicts. Each view can use the layout system that better suit it (PinLayout, autolayout, flexbox, …)
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No Auto layout and constraints
- Constraints are verbose and quite hard for a human brains to understand when there are many views implicated, even with sugar-syntax frameworks.
- PinLayout positions views as a designer would explain it (eg: “The TextField is below the Label, aligned left, and is its width matches the other view’s width“).
- No priorities, simply layout views in the order that makes sense. No priorities required.
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Before applying the new sets of attributes, PinLayout always start with the view’s current frame. So its possible to set the view’s size during the initialization (ex: view.pin.width(100).height(200)), and later only position the view (ex: view.pin.top(10).left(20)). This makes PinLayout really animation friendly.
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Not too intrusive. PinLayout only adds three properties to existing iOS classes:
UIView.pin
,UIView.anchor
andUIView.edge
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Minimize as much as possible calculations and constants when layouting views. But it is always possible to add advanced computation if required.
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Method's name match as much as possible other layout frameworks, including FlexLayout/flexbox, CSS, React Native, …