Self-made overcooked with Unity Engine with procedural map generation, for practicing algorithms, design pattern and writing clean code
- self-made algorithms for generating playable game maps
- Highly scalable recipe system based on scriptable objects
- Event-based interaction system and modularized code based on assembly definition
Currently the game is under development, one can experience the game by running it in Unity Engine
Clone the project
git clone [email protected]:lazZ33/unity_overcooked.git
Then open the project via Unity Hub
If you have any feedback, please reach out to me via email [email protected]