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gameon.py
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#!/usr/bin/env python
import os
import json
from google.appengine.api import users
import webapp2
from webapp2_extras import sessions
import jinja2
import facebook
from paypal import IPNHandler
from models.models import *
from gameon_utils import GameOnUtils
import utils
import jwt
# application-specific imports
from sellerinfo import SELLER_ID
from sellerinfo import SELLER_SECRET
FACEBOOK_APP_ID = "138831849632195"
FACEBOOK_APP_SECRET = "93986c9cdd240540f70efaea56a9e3f2"
config = {'webapp2_extras.sessions': dict(secret_key='93986c9cdd240540f70efaea56a9e3f2')}
JINJA_ENVIRONMENT = jinja2.Environment(
loader=jinja2.FileSystemLoader(os.path.dirname(__file__)),
extensions=['jinja2.ext.autoescape'])
class BaseHandler(webapp2.RequestHandler):
"""Provides access to the active Facebook user in self.current_user
The property is lazy-loaded on first access, using the cookie saved
by the Facebook JavaScript SDK to determine the user ID of the active
user. See http://developers.facebook.com/docs/authentication/ for
more information.
"""
@property
def current_user(self):
#===== Google Auth
user = users.get_current_user()
if user:
dbUser = User.byId(user.user_id())
if dbUser:
return dbUser
else:
dbUser = User()
dbUser.id = user.user_id()
dbUser.name = user.nickname()
dbUser.email = user.email().lower()
dbUser.put()
return dbUser
#===== FACEBOOK Auth
if self.session.get("user"):
# User is logged in
return User.byId(self.session.get("user")["id"])
else:
# Either used just logged in or just saw the first page
# We'll see here
fbcookie = facebook.get_user_from_cookie(self.request.cookies,
FACEBOOK_APP_ID,
FACEBOOK_APP_SECRET)
if fbcookie:
# Okay so user logged in.
# Now, check to see if existing user
user = User.byId(fbcookie["uid"])
if not user:
# Not an existing user so get user info
graph = facebook.GraphAPI(fbcookie["access_token"])
profile = graph.get_object("me")
user = User(
key_name=str(profile["id"]),
id=str(profile["id"]),
name=profile["name"],
profile_url=profile["link"],
access_token=fbcookie["access_token"]
)
user.put()
elif user.access_token != fbcookie["access_token"]:
user.access_token = fbcookie["access_token"]
user.put()
# User is now logged in
self.session["user"] = dict(
name=user.name,
profile_url=user.profile_url,
id=user.id,
access_token=user.access_token
)
return user
#======== use session cookie user
anonymous_cookie = self.request.cookies.get('wsuser', None)
if anonymous_cookie is None:
cookie_value = utils.random_string()
self.response.set_cookie('wsuser', cookie_value, max_age=15724800)
anon_user = User()
anon_user.cookie_user = 1
anon_user.id = cookie_value
anon_user.put()
return anon_user
else:
anon_user = User.byId(anonymous_cookie)
if anon_user:
return anon_user
anon_user = User()
anon_user.cookie_user = 1
anon_user.id = anonymous_cookie
anon_user.put()
return anon_user
def render(self, view_name, extraParams={}):
template_values = {
# 'ws': ws,
# 'facebook_app_id': FACEBOOK_APP_ID,
# 'MEDIUM':MEDIUM,
# 'EASY':EASY,
# 'HARD':HARD,
# 'glogin_url': users.create_login_url(self.request.uri),
# 'glogout_url': users.create_logout_url(self.request.uri),
# 'url':self.request.uri,
# 'num_levels': len(LEVELS)
}
template_values.update(extraParams)
template = JINJA_ENVIRONMENT.get_template(view_name)
self.response.write(template.render(template_values))
def dispatch(self):
"""
This snippet of code is taken from the webapp2 framework documentation.
See more at
http://webapp-improved.appspot.com/api/webapp2_extras/sessions.html
"""
self.session_store = sessions.get_store(request=self.request)
try:
webapp2.RequestHandler.dispatch(self)
except:
pass
finally:
self.session_store.save_sessions(self.response)
@webapp2.cached_property
def session(self):
"""
This snippet of code is taken from the webapp2 framework documentation.
See more at
http://webapp-improved.appspot.com/api/webapp2_extras/sessions.html
"""
return self.session_store.get_session()
class GetUserHandler(BaseHandler):
def get(self):
currentUser = self.current_user
self.response.headers['Content-Type'] = 'application/json'
self.response.out.write(json.dumps(currentUser.to_dict(), cls=GameOnUtils.MyEncoder))
class ScoresHandler(BaseHandler):
# TODO should be ndb.transactional but we would need ancestor queries
def get(self):
userscore = Score()
userscore.score = int(self.request.get('score'))
userscore.game_mode = int(self.request.get('game_mode'))
currentUser = self.current_user
currentUser.scores.append(userscore)
currentUser.put()
self.response.out.write('success')
class DeleteAllScoresHandler(BaseHandler):
def get(self):
currentUser = self.current_user
currentUser.scores = []
currentUser.put()
self.response.out.write('success')
class AchievementsHandler(BaseHandler):
def get(self):
achieve = Achievement()
achieve.type = int(self.request.get('type'))
currentUser = self.current_user
currentUser.achievements.append(achieve)
currentUser.put()
self.response.out.write('success')
class IsGoldHandler(BaseHandler):
def get(self):
currentUser = self.current_user
if currentUser.gold:
self.response.out.write('success')
class LogoutHandler(BaseHandler):
def get(self):
if self.current_user is not None:
self.session['user'] = None
self.redirect('/')
class makeGoldHandler(BaseHandler):
def get(self):
if self.request.get('reverse', None):
user = self.current_user
user.gold = 0
user.put()
self.response.out.write('success')
else:
User.buyFor(self.current_user.id)
##TODOFIX
self.redirect("/play")
class SaveVolumeHandler(BaseHandler):
def get(self):
user = self.current_user
user.volume = float(self.request.get('volume', None))
user.put()
self.response.out.write('success')
class SaveMuteHandler(BaseHandler):
def get(self):
user = self.current_user
user.mute = int(self.request.get('mute', None))
user.put()
self.response.out.write('success')
class SaveLevelsUnlockedHandler(BaseHandler):
def get(self):
user = self.current_user
user.levels_unlocked = int(self.request.get('levels_unlocked', None))
user.put()
self.response.out.write('success')
class SaveDifficultiesUnlockedHandler(BaseHandler):
def get(self):
user = self.current_user
user.difficulties_unlocked = int(self.request.get('difficulties_unlocked', None))
user.put()
self.response.out.write('success')
class TestsHandler(BaseHandler):
def get(self):
try:
self.render('templates/tests.jinja2')
except Exception as e:
import logging
logging.error(e)
class PostbackHandler(BaseHandler):
"""Handles server postback - received at /postback"""
def post(self):
"""Handles post request."""
encoded_jwt = self.request.get('jwt', None)
if encoded_jwt is not None:
# jwt.decode won't accept unicode, cast to str
# http://github.com/progrium/pyjwt/issues/4
decoded_jwt = jwt.decode(str(encoded_jwt), SELLER_SECRET)
# validate the payment request and respond back to Google
if decoded_jwt['iss'] == 'Google' and decoded_jwt['aud'] == SELLER_ID:
if ('response' in decoded_jwt and
'orderId' in decoded_jwt['response'] and
'request' in decoded_jwt):
order_id = decoded_jwt['response']['orderId']
request_info = decoded_jwt['request']
if ('currencyCode' in request_info and 'sellerData' in request_info
and 'name' in request_info and 'price' in request_info):
# optional - update local database
# orderId = decoded_jwt['response']['orderId']
pb = Postback()
pb.jwtPostback = encoded_jwt
pb.orderId = order_id
# pb.itemName = request_info.get('name')
# pb.saleType = decoded_jwt['typ']
if (decoded_jwt['typ'] == 'google/payments/inapp/item/v1/postback/buy'):
pb.price = request_info['price']
pb.currencyCode = request_info['currencyCode']
elif (decoded_jwt['typ'] == 'google/payments/inapp/subscription/v1/postback/buy'):
pb.price = request_info['initialPayment']['price']
pb.currencyCode = request_info['initialPayment']['currencyCode']
# pb.recurrencePrice = request_info['recurrence']['price']
# pb.recurrenceFrequency = request_info['recurrence']['frequency']
pb.put()
sellerData = request_info.get('sellerData')
User.buyFor(sellerData)
# respond back to complete payment
self.response.out.write(order_id)
routes = [
('/gameon/getuser', GetUserHandler),
('/gameon/savescore', ScoresHandler),
('/gameon/deleteallscores', DeleteAllScoresHandler),
('/gameon/saveachievement', AchievementsHandler),
('/gameon/logout', LogoutHandler),
('/gameon/postback', PostbackHandler),
('/gameon/makegold', makeGoldHandler),
('/gameon/isgold', IsGoldHandler),
('/gameon/savevolume', SaveVolumeHandler),
('/gameon/savemute', SaveMuteHandler),
('/gameon/savelevelsunlocked', SaveLevelsUnlockedHandler),
('/gameon/savedifficultiesunlocked', SaveDifficultiesUnlockedHandler),
('/gameon/tests', TestsHandler),
(r'/ipn/(.*)', IPNHandler),
]