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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AsepriteImportData",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/AsepriteImportData.gd"
}, {
"base": "Node",
"class": "AsepriteImporter",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/AsepriteImporter.gd"
}, {
"base": "Node",
"class": "EditorTheme",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/EditorTheme.gd"
} ]
_global_script_class_icons={
"AsepriteImportData": "",
"AsepriteImporter": "",
"EditorTheme": ""
}
[application]
config/name="MiniPlatformGame"
config/icon="res://icon.png"
[aseprite_animation_importer]
aseprite_executable_path="\"C:\\Program Files\\Aseprite\\Aseprite.exe\""
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"