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base repository: Ryan-rsm-McKenzie/CommonLibSSE
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head repository: lfrazer/CommonLibVR
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Commits on Apr 3, 2020

  1. Update README.md

    lfrazer authored Apr 3, 2020
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  2. First fixup of offsets generated by scripts

    L Frazer committed Apr 3, 2020
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  3. Update SKSE deps to SKSEVR + add submodule

    L Frazer committed Apr 3, 2020
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Commits on Apr 4, 2020

  1. Change project file & name to CommonLibVR

    L Frazer committed Apr 4, 2020
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  2. Shift actor vfuncs for VR

    L Frazer committed Apr 4, 2020
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  3. Add some more singleton addresses (Thanks po3)

    L Frazer committed Apr 4, 2020
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Commits on May 26, 2020

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Commits on May 30, 2020

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  3. Merge pull request #1 from rollingrock/addNiAVObject_flagsVR

    Added flagsVR to NiAVObject and modified GetAppCulled to reference it
    lfrazer authored May 30, 2020
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Commits on May 31, 2020

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Commits on Jun 1, 2020

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Commits on Jun 7, 2020

  1. Compiles down with mostly fixed up playercharacter. still some datast…

    …ructures to figure out and also need to deal with members that are now gone from SE version
    rollingrock committed Jun 7, 2020
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Commits on Jun 27, 2020

  1. Merge pull request #2 from rollingrock/fix_actor

    Updates for PlayerCharacter, Actor, and more related classes
    lfrazer authored Jun 27, 2020
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  2. Update README.md

    lfrazer authored Jun 27, 2020
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  3. Update README.md

    lfrazer authored Jun 27, 2020
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  4. Add missing .sln for VS

    L Frazer committed Jun 27, 2020
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Commits on Jul 2, 2020

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Commits on Aug 9, 2020

  1. Add missing func def for GetCommandingActor

    L Frazer committed Aug 9, 2020
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Commits on Sep 27, 2020

  1. -Fix for incorrect TESForm REL::Offset usage

    -Small compilation fix on latest VS2019
    L Frazer committed Sep 27, 2020
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Commits on Oct 11, 2020

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Commits on Oct 24, 2020

  1. fixed singleton call for TaskQueueInterface. Also added new construct…

    …or for Offset relocation class to handle second argument offsets like the (id,offset) type calls from SSE
    rollingrock committed Oct 24, 2020
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Commits on Feb 27, 2021

  1. GetCommandingActor() now functional

    L Frazer committed Feb 27, 2021
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  3. Merge pull request #3 from rollingrock/BSFadeNodeFix

    Bs fade node fix
    lfrazer authored Feb 27, 2021
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  4. Merge pull request #4 from rollingrock/MemoryManager

    added RegisterMemoryManager method from commonLibSSE
    lfrazer authored Feb 27, 2021
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Commits on Mar 14, 2021

  1. Add missing vfuncs adding in Skyrim VR to Papyrus VirtualMachine clas…

    …s - get correct vfunc offsets
    L Frazer committed Mar 14, 2021
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Commits on May 8, 2021

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  2. Merge pull request #5 from rollingrock/GList_rebind

    Updated syntax for rebind statement based on latest VS version compil…
    lfrazer authored May 8, 2021
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Commits on Sep 11, 2021

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Commits on Sep 26, 2021

  1. Fix from po3 for LookupForm, ignore light plugins

    L Frazer committed Sep 26, 2021
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3 changes: 3 additions & 0 deletions .gitmodules
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
[submodule "sksevr"]
path = sksevr
url = https://github.com/SkyrimAlternativeDevelopers/sksevr-mirror.git
25 changes: 25 additions & 0 deletions CommonLibVR.sln
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29806.167
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonLibVR", "CommonLibVR.vcxproj", "{C1AF9204-EE2D-421B-B11E-1D70D8ACC11F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C1AF9204-EE2D-421B-B11E-1D70D8ACC11F}.Debug|x64.ActiveCfg = Debug|x64
{C1AF9204-EE2D-421B-B11E-1D70D8ACC11F}.Debug|x64.Build.0 = Debug|x64
{C1AF9204-EE2D-421B-B11E-1D70D8ACC11F}.Release|x64.ActiveCfg = Release|x64
{C1AF9204-EE2D-421B-B11E-1D70D8ACC11F}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F6C68FB9-EE84-4BE5-B079-4B4F3E62396E}
EndGlobalSection
EndGlobal
6 changes: 3 additions & 3 deletions CommonLibSSE.vcxproj → CommonLibVR.vcxproj
Original file line number Diff line number Diff line change
@@ -11,7 +11,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>CommonLibSSE</ProjectName>
<ProjectName>CommonLibVR</ProjectName>
<ProjectGuid>{C1AF9204-EE2D-421B-B11E-1D70D8ACC11F}</ProjectGuid>
<RootNamespace>CommonLibSSE</RootNamespace>
<Keyword>Win32Proj</Keyword>
@@ -81,7 +81,7 @@
<TreatWarningAsError>false</TreatWarningAsError>
<UndefinePreprocessorDefinitions>%(UndefinePreprocessorDefinitions)</UndefinePreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/experimental:external /external:anglebrackets /external:I "$(SolutionDir)/skse64" /external:W0 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/experimental:external /external:anglebrackets /external:I "$(SolutionDir)/sksevr" /external:W0 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
@@ -137,7 +137,7 @@
<UndefinePreprocessorDefinitions>%(UndefinePreprocessorDefinitions)</UndefinePreprocessorDefinitions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/experimental:external /external:anglebrackets /external:I "$(SolutionDir)/skse64" /external:W0 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/experimental:external /external:anglebrackets /external:I "$(SolutionDir)/sksevr" /external:W0 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
File renamed without changes.
11 changes: 9 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,12 @@
# CommonLibSSE
# CommonLibVR

## Experimental code!
This is still in development, any help from the community to correct errors would be appreciated!

## End User Dependencies
* [SKSE64](https://skse.silverlock.org/)
* [SKSEVR](https://skse.silverlock.org/)
* [Address Library for SKSE Plugins](https://www.nexusmods.com/skyrimspecialedition/mods/32444)

## Credits
* Thanks to Ryan McKenzie for original code
* Thanks to RollingRock & po3 for important contributions
1 change: 1 addition & 0 deletions include/RE/AIProcess.h
Original file line number Diff line number Diff line change
@@ -152,6 +152,7 @@ namespace RE
void SetCachedHeight(float a_height);
void Set3DUpdateFlag(RESET_3D_FLAGS a_flags);
void Update3DModel(Actor* a_actor);
ActorHandle GetCommandingActor() const;


// members
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