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asg.h
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asg.h
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#ifndef ASG_H
#define ASG_H
#include <stdint.h>
#include <stdlib.h>
typedef struct {
uint64_t ul;
uint32_t v;
uint32_t ol:31, del:1;
} asg_arc_t;
typedef struct {
uint32_t len:31, del:1;
} asg_seq_t;
typedef struct {
uint32_t m_arc, n_arc:31, is_srt:1;
asg_arc_t *arc;
uint32_t m_seq, n_seq:31, is_symm:1;
asg_seq_t *seq;
uint64_t *idx;
} asg_t;
typedef struct { size_t n, m; uint64_t *a; } asg64_v;
#define asg_arc_len(arc) ((uint32_t)(arc).ul)
#define asg_arc_n(g, v) ((uint32_t)(g)->idx[(v)])
#define asg_arc_a(g, v) (&(g)->arc[(g)->idx[(v)]>>32])
asg_t *asg_init(void);
void asg_destroy(asg_t *g);
void asg_seq_set(asg_t *g, int sid, int len, int del);
void asg_symm(asg_t *g);
void asg_cleanup(asg_t *g);
int asg_arc_del_short(asg_t *g, float drop_ratio);
int asg_arc_del_trans(asg_t *g, int fuzz);
int asg_cut_tip(asg_t *g, int max_ext);
int asg_cut_internal(asg_t *g, int max_ext);
int asg_cut_biloop(asg_t *g, int max_ext);
int asg_pop_bubble(asg_t *g, int max_dist);
// append an arc
static inline asg_arc_t *asg_arc_pushp(asg_t *g)
{
if (g->n_arc == g->m_arc) {
g->m_arc = g->m_arc? g->m_arc<<1 : 16;
g->arc = (asg_arc_t*)realloc(g->arc, g->m_arc * sizeof(asg_arc_t));
}
return &g->arc[g->n_arc++];
}
// set asg_arc_t::del for v->w
static inline void asg_arc_del(asg_t *g, uint32_t v, uint32_t w, int del)
{
uint32_t i, nv = asg_arc_n(g, v);
asg_arc_t *av = asg_arc_a(g, v);
for (i = 0; i < nv; ++i)
if (av[i].v == w) av[i].del = !!del;
}
// set asg_arc_t::del and asg_seq_t::del to 1 for sequence s and all its associated arcs
static inline void asg_seq_del(asg_t *g, uint32_t s)
{
uint32_t k;
g->seq[s].del = 1;
for (k = 0; k < 2; ++k) {
uint32_t i, v = s<<1 | k;
uint32_t nv = asg_arc_n(g, v);
asg_arc_t *av = asg_arc_a(g, v);
for (i = 0; i < nv; ++i) {
av[i].del = 1;
asg_arc_del(g, av[i].v^1, v^1, 1);
}
}
}
#endif