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hi
i need to build the core openlara for my system but after build my core is not work correctly
check this screen picture
and this log
[INFO] RetroArch 1.7.6 (Git d236ce797)
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.srm".
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.state".
[INFO] === Build =======================================
Capacités: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
Built: Feb 12 2019
[INFO] Version: 1.7.6
[INFO] Git: d236ce797
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "/usr/lib/libretro/openlara_libretro.so"
[INFO] [overrides] no core-specific overrides found at /recalbox/share/system/.config/retroarch/config/OpenLara/OpenLara.cfg.
[INFO] [overrides] no content-dir-specific overrides found at /recalbox/share/system/.config/retroarch/config/OpenLara/Tomb Raider.cfg.
[INFO] [overrides] no game-specific overrides found at /recalbox/share/system/.config/retroarch/config/OpenLara/LEVEL2.cfg.
[INFO] Shaders: preset directory: /recalbox/share_init/shaders/presets
[INFO] Shaders: no game-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/LEVEL2.cgp.
[INFO] Shaders: no game-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/LEVEL2.glslp.
[INFO] Shaders: no content-dir-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/Tomb Raider.cgp.
[INFO] Shaders: no content-dir-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/Tomb Raider.glslp.
[INFO] Shaders: no core-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/OpenLara.cgp.
[INFO] Shaders: no core-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/OpenLara.glslp.
[INFO] Environ SET_VARIABLES.
[INFO] Remaps: remap directory: /recalbox/share/system/.config/retroarch/config/remaps
[INFO] Remaps: no game-specific remap found at /recalbox/share/system/.config/retroarch/config/remaps/OpenLara/LEVEL2.rmp.
[INFO] Remaps: no content-dir-specific remap found at /recalbox/share/system/.config/retroarch/config/remaps/OpenLara/Tomb Raider.rmp.
[INFO] Remaps: no core-specific remap found at /recalbox/share/system/.config/retroarch/config/remaps/OpenLara/OpenLara.rmp.
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.srm".
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.state".
[INFO] Environ SYSTEM_DIRECTORY: "/recalbox/share/bios/".
[openlara]: Saves should be in: /recalbox/share/saves/atomiswave/openlara/
[INFO] Environ GET_RUMBLE_INTERFACE.
[INFO] Chargement du contenu ignoré. L'implémentation va le charger d'elle-même.
[INFO] OMG !!! We've loaded the command line hash !!! Look: 0x0 .
[INFO] CRC32: 0x0 .
[INFO] Environ GET_VARIABLE openlara_resolution:
[INFO] 1280x720
[openlara]: Got size: 1280 x 720.
[INFO] Environ GET_VARIABLE openlara_framerate:
[INFO] 60fps
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] RetroPad, User 1, Button "B (bottom)" => "Action (Shoot/grab)"
[INFO] RetroPad, User 1, Button "Y (left)" => "Jump"
[INFO] RetroPad, User 1, Button "Select" => "Inventory"
[INFO] RetroPad, User 1, Button "Start" => "Start"
[INFO] RetroPad, User 1, Button "D-Pad Up" => "Up"
[INFO] RetroPad, User 1, Button "D-Pad Down" => "Down"
[INFO] RetroPad, User 1, Button "D-Pad Left" => "Left"
[INFO] RetroPad, User 1, Button "D-Pad Right" => "Right"
[INFO] RetroPad, User 1, Button "A (right)" => "Roll"
[INFO] RetroPad, User 1, Button "X (up)" => "Draw weapon"
[INFO] RetroPad, User 1, Button "L" => "Look (when holding)"
[INFO] RetroPad, User 1, Button "R" => "Walk (when holding)"
[INFO] RetroPad, User 1, Button "L2" => "Duck/Crouch (TR3 and up)"
[INFO] RetroPad, User 1, Button "R2" => "Dash (TR3 and up)"
[INFO] RetroPad, User 2, Button "B (bottom)" => "Action (Shoot/grab)"
[INFO] RetroPad, User 2, Button "Y (left)" => "Jump"
[INFO] RetroPad, User 2, Button "Select" => "Inventory"
[INFO] RetroPad, User 2, Button "Start" => "Start"
[INFO] RetroPad, User 2, Button "D-Pad Up" => "Up"
[INFO] RetroPad, User 2, Button "D-Pad Down" => "Down"
[INFO] RetroPad, User 2, Button "D-Pad Left" => "Left"
[INFO] RetroPad, User 2, Button "D-Pad Right" => "Right"
[INFO] RetroPad, User 2, Button "A (right)" => "Roll"
[INFO] RetroPad, User 2, Button "X (up)" => "Draw weapon"
[INFO] RetroPad, User 2, Button "L" => "Look (when holding)"
[INFO] RetroPad, User 2, Button "R" => "Walk (when holding)"
[INFO] RetroPad, User 2, Button "L2" => "Duck/Crouch (TR3 and up)"
[INFO] RetroPad, User 2, Button "R2" => "Dash (TR3 and up)"
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting OpenGLES2 context.
[openlara]: contentDir: /recalbox/share/roms/ports/openlara/
Loaded game!
[INFO] Ignore le chargement de la SRAM..
[INFO] Version de l'API libretro: 1
[INFO] Compilé depuis l'API: 1
[INFO] [Audio]: Set audio input rate to: 44055.95 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Using HW render, OpenGL driver forced.
[INFO] [EGL] Found EGL client version >= 1.5, trying eglGetPlatformDisplay
[INFO] [EGL]: EGL version: 1.4
[INFO] [GL]: Found GL context: x-egl
[INFO] [GL]: Detecting screen resolution 1280x1024.
[INFO] [X/EGL]: Window manager is matchbox.
[INFO] [XINERAMA]: Xinerama version: 1.1.
[INFO] [XINERAMA]: Xinerama screens: 1.
[INFO] [X/EGL]: Using Xinerama on screen #0.
[INFO] [X/EGL]: X = 0, Y = 0, W = 1280, H = 1024.
[INFO] [EGL]: Created shared context: 0x1ca93f1.
[INFO] [EGL]: Current context: 0x1a6d3d1.
[INFO] [X/EGL]: Using windowed fullscreen.
[INFO] [EGL]: eglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GT 1030/PCIe/SSE2.
[INFO] [GL]: Version: OpenGL ES 3.2 NVIDIA 390.87.
[INFO] [GL]: Using resolution 1280x1024
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (2048 x 2048).
[INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
[INFO] [GL]: Supports FBO (render-to-texture).
[INFO] [udev]: Plugged pad: Generic X-Box pad (9414:22554) on port #0.
[INFO] [udev]: Pad #0 (/dev/input/event4) supports force feedback.
[INFO] [udev]: Pad #0 (/dev/input/event4) supports 16 force feedback effects.
[INFO] [Joypad]: Found joypad driver: "udev".
[ERROR] Failed to create rendering backend: freetype.
Failed to open /recalbox/share_init/system/.emulationstation/themes/recalbox/data/ubuntu_condensed.ttf: No such file or directory
[ERROR] Failed to create rendering backend: stb.
[INFO] [Font]: Using font rendering backend: bitmap.
[INFO] [X11]: Suspending screensaver (X11, xdg-screensaver).
sh: xdg-screensaver: command not found
[WARN] Could not suspend screen saver.
[INFO] [Video]: Found display server: x11
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-caligari.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-caligari_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-caligari_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-pi-barrel.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-pi-mask.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-pi.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/dot-green.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/dot-green2.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/dot.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/phosphor.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/waterpaint-scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_scanline_gamma_125.glslp"
Context reset!
OpenLara (Mar 20 2019)
Vendor : NVIDIA Corporation
Renderer : GeForce GT 1030/PCIe/SSE2
Version : OpenGL ES 3.2 NVIDIA 390.87
cache : /recalbox/share/bios/openlara/cache/
supports :
variyngs count : 16
binary shaders : true
vertex arrays : true
depth texture : true
shadow sampler : true
discard frame : true
NPOT textures : true
3D textures : false
RG textures : true
border color : true
clip distance : false
anisotropic : 16
float textures : float = full, half = full
shader: cache warm-up...
! shader: 0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(24) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(26) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(27) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(28) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(29) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(30) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(32) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(33) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(36) : error C7573: Ope
! program: Fragment info
-------------
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(24) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(6) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(7) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(8) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(9) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(10) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(13) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! shader: 0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(47) : error C7573: OpenGL
! program: Fragment info
-------------
0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! shader: 0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(47) : error C7573: OpenGL
! program: Fragment info
-------------
0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! shader: 0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! program: Fragment info
-------------
0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
(0) : error C2003: incompatible options for link
shader: cache is ready
meshes: 181
atlas: 2048 x 2048
MegaMesh (i:116484 v:50905 a:3, size:1861928)
error loading file "level/1/AZTECLOA.PNG"
error loading file "audio/1/003.ogg"
Read Slots...
[INFO] [ALSA]: Using signed 16-bit format.
[INFO] [ALSA]: Period size: 1024 frames
[INFO] [ALSA]: Buffer size: 3072 frames
[INFO] [ALSA]: Can pause: no.
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0x6c1160
[INFO] [MIDI]: Initializing ...
ALSA lib seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
[ERROR] [MIDI]: snd_seq_open failed with error -2.
[ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_history.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_favorites.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_music_history.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_video_history.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [EGL]: eglSwapInterval(1)
the sound work great but video bug
thanks for work
The text was updated successfully, but these errors were encountered:
hi
i need to build the core
openlara
for my system but after build my core is not work correctlycheck this
screen picture
and this log
the sound work great but video bug
thanks for work
The text was updated successfully, but these errors were encountered: