From 264976eecd6981160ffec4850eb6e0537525a03d Mon Sep 17 00:00:00 2001 From: Rupert Carmichael <5050061-carmiker@users.noreply.gitlab.com> Date: Fri, 13 Dec 2024 23:35:53 -0500 Subject: [PATCH] Add documentation and links for bsnes-jg --- docs/library/beetle_bsnes.md | 4 +- docs/library/bsnes-jg.md | 336 ++++++++++++++++++++++ docs/library/bsnes_accuracy.md | 2 + docs/library/bsnes_balanced.md | 2 + docs/library/bsnes_cplusplus98.md | 2 + docs/library/bsnes_mercury_accuracy.md | 2 + docs/library/bsnes_mercury_balanced.md | 2 + docs/library/bsnes_mercury_performance.md | 2 + docs/library/bsnes_performance.md | 2 + docs/library/mesen-s.md | 2 + docs/library/snes9x.md | 1 + docs/library/snes9x_2002.md | 2 + docs/library/snes9x_2005.md | 2 + docs/library/snes9x_2005_plus.md | 2 + docs/library/snes9x_2010.md | 2 + 15 files changed, 364 insertions(+), 1 deletion(-) create mode 100644 docs/library/bsnes-jg.md diff --git a/docs/library/beetle_bsnes.md b/docs/library/beetle_bsnes.md index 589a2c05ff..7d4f7e63b3 100644 --- a/docs/library/beetle_bsnes.md +++ b/docs/library/beetle_bsnes.md @@ -132,6 +132,7 @@ The Beetle bsnes core supports the following device type(s) in the controls menu #### Nintendo - Sufami Turbo +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -147,6 +148,7 @@ The Beetle bsnes core supports the following device type(s) in the controls menu #### Nintendo - Super Nintendo Entertainment System (+Hacks) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -161,4 +163,4 @@ The Beetle bsnes core supports the following device type(s) in the controls menu - [Nintendo - SNES / Famicom (Snes9x 2002)](snes9x_2002.md) - [Nintendo - SNES / Famicom (Snes9x 2005 Plus)](snes9x_2005_plus.md) - [Nintendo - SNES / Famicom (Snes9x 2005)](snes9x_2005.md) -- [Nintendo - SNES / Famicom (Snes9x 2010)](snes9x_2010.md) \ No newline at end of file +- [Nintendo - SNES / Famicom (Snes9x 2010)](snes9x_2010.md) diff --git a/docs/library/bsnes-jg.md b/docs/library/bsnes-jg.md new file mode 100644 index 0000000000..f082276a59 --- /dev/null +++ b/docs/library/bsnes-jg.md @@ -0,0 +1,336 @@ +# Nintendo - SNES / Famicom (bsnes-jg) + +## Background + +bsnes-jg is a cycle accurate emulator for the Super Famicom/Super Nintendo +Entertainment System, including support for the Super Game Boy, BS-X +Satellaview, and Sufami Turbo. + +This is a fork of bsnes v115. Many changes have been made post-fork: +- Higher quality resampler with settings +- Improved performance without loss of accuracy +- Portability improvements +- Removal of accuracy-reducing hacks and unnecessary code +- Significant increase in standards compliance +- Translation to the C++ Standard Library (ISO C++11) + +### Author/License + +The bsnes-jg core has been authored by + +- byuu +- [Rupert Carmichael (carmiker)](https://github.com/carmiker) + +The bsnes-jg core is licensed under + +- [GPLv3](https://github.com/libretro/bsnes-jg/blob/libretro/COPYING) + +A summary of the licenses behind RetroArch and its cores can be found [here](../development/licenses.md). + +## Extensions + +Content that can be loaded by the bsnes-jg core have the following file extensions: + +- .sfc +- .smc +- .gb +- .gbc +- .st +- .bs + +## BIOS + +Required or optional firmware files go in the frontend's system directory. + +| Filename | Description | md5sum | +|:-----------------:|:--------------------------------------:|:--------------------------------:| +| dsp1.data.rom | DSP1 co-processor firmware | 3d81b45fa0c2aa8b852dfb1ece7c0971 | +| dsp1.program.rom | DSP1 co-processor firmware | ae209fbe789fbf11a48aea5ab1197321 | +| dsp1b.data.rom | DSP1B co-processor firmware | 1e3f568634a7d8284020dddc0ae905bc | +| dsp1b.program.rom | DSP1B co-processor firmware | d10f446888e097cbf500f3f663cf4f6d | +| dsp2.data.rom | DSP2 co-processor firmware | e9417e29223b139c3c4b635a2a3b8744 | +| dsp2.program.rom | DSP2 co-processor firmware | aa6e5922a3ed5ded54f24247c11143c5 | +| dsp3.data.rom | DSP3 co-processor firmware | 0a81210c0a940b997dd9843281008ee6 | +| dsp3.program.rom | DSP3 co-processor firmware | d99ca4562818d49cee1f242705bba6f8 | +| dsp4.data.rom | DSP4 co-processor firmware | ee4990879eb68e3cbca239c5bc20303d | +| dsp4.program.rom | DSP4 co-processor firmware | a151023b948b90ffc23a5b594bb6fef2 | +| cx4.data.rom | CX4 co-processor firmware | 037ac4296b6b6a5c47c440188d3c72e3 | +| st010.data.rom | ST010 co-processor firmware | 254d70762b6f59f99c27c395aba7d07d | +| st010.program.rom | ST010 co-processor firmware | 1d70019179a59a566a0bb5d3f2845544 | +| st011.data.rom | ST011 co-processor firmware | 10bd3f4aa949737ab9836512c35bcc29 | +| st011.program.rom | ST011 co-processor firmware | 95222ebf1c0c2990bcf25db43743f032 | +| st018.data.rom | ST018 co-processor firmware | 49c898b60d0f15e90d0ba780dd12f366 | +| st018.program.rom | ST018 co-processor firmware | dda40ccd57390c96e49d30a041f9a9e7 | + +## Features + +Frontend-level settings or features that the bsnes-jg core respects. + +| Feature | Supported | +|-------------------|:---------:| +| Restart | ✔ | +| Screenshots | ✔ | +| Saves | ✔ | +| States | ✔ | +| Rewind | ✔ | +| Netplay | ✕ | +| Core Options | ✔ | +| RetroAchievements | ✔ | +| RetroArch Cheats | ✔ | +| Native Cheats | ✔ | +| Controls | ✔ | +| Remapping | ✔ | +| Multi-Mouse | ✕ | +| Rumble | ✕ | +| Sensors | ✕ | +| Camera | ✕ | +| Location | ✕ | +| Subsystem | ✔ | +| [Softpatching](../guides/softpatching.md) | ✔ | +| Disk Control | ✕ | +| Username | ✕ | +| Language | ✕ | +| Crop Overscan | ✔ | +| LEDs | ✕ | + +### Directories + +The bsnes-jg core's library name is 'bsnes-jg' + +The bsnes-jg core saves/loads to/from these directories. + +**Frontend's Save directory** + +| File | Description | +|:-----:|:-----------------------------:| +| *.srm | Cartridge-based battery saves | +| *.rtc | Real Time Clock data | + +**Frontend's State directory** + +| File | Description | +|:--------:|:-----------:| +| *.state# | State | + +### Geometry and timing + +- The bsnes-jg core's core provided FPS is 60.098812 for NTSC games and 50.006979 for PAL games. +- The bsnes-jg core's core provided sample rate is 48000Hz +- The bsnes-jg core provides adjustable overscan and aspect ratio options. + +## Subsystems + +bsnes-jg supports Super Game Boy, BS-X Satellaview, and Sufami Turbo via the Subsystem API. + +For Super Game Boy, you will need a Game Boy ROM (.gb/gbc) and Super Game Boy ROM. + +For BS-X Satellaview, you will need a BS Memory dump (.bs) and BS-X BIOS ROM. + +For Sufami Turbo (1 or 2 Carts), you will need Sufami Turbo ROMs (.st) and the Sufami Turbo ROM. + +| Subsystem | Description | +|:---------:|:-----------------------------:| +| sgb | Super Game Boy | +| bsx | BS-X Satellaview | +| sufami | Sufami Turbo (One Cart) | +| sufami2 | Sufami Turbo (Two Carts) | + + +**Command Line** + +``` +retroarch -L {path to bsnes core} {path to Super GameBoy ROM} --subsystem sgb {path to GameBoy rom} +``` + +**RetroArch GUI** + +Load the Game Boy ROM through 'Load SuperGame Boy' in RetroArch's Main Menu. + +![](../image/core/bsnes/menu1.png) + +![](../image/core/bsnes/gb.png) + +Next, load the Super Game Boy BIOS ROM through 'Load Super GameBoy' in RetroArch's Menu Menu. + +![](../image/core/bsnes/menu2.png) + +![](../image/core/bsnes/sgb.png) + +Then, start the content by selecting 'Start GameBoy' In RetroArch's Menu Menu. + +![](../image/core/bsnes/start.png) + +## MSU-1 + +MSU-1 is supported. To load an MSU-1 enhanced ROM, simply load the .sfc which resides in the same directory as the .msu and audio tracks. + +## Core options + +- **Delay LLE Coprocessor Sync (Restart)** [bsnes_jg_coproc_delaysync] (**Off**|On) + + Delay sync when using Low Level Coprocessor Emulation for more speed at the cost of accuracy + +- **Prefer HLE Coprocessor Emulation (Restart)** [bsnes_jg_coproc_preferhle] (**Off**|On) + + Delay sync when using Low Level Coprocessor Emulation for more speed at the cost of accuracy + +- **Hotfixes (Restart)** [bsnes_jg_hotfixes] (**Off**|On) + + Apply hotfixes when playing a handful of games released with major bugs (which are exhibited on real hardware). Games in question: Dirt Racer, Magical Drop, Rendering Ranger R2 + +- **Internal Run-Ahead** [bsnes_jg_runahead] (**0**|1|2|3|4) + + Simulate the system ahead of time and roll back to reduce input latency. Has very high system requirements. + +- **Resampler Quality (Restart)** [bsnes_jg_rsqual] (**Fast**|Medium|Best) + + Set the internal resampler's quality level (you may hear a difference if you use pro audio equipment and your imagination) + +- **SPC Interpolation Algorithm** [bsnes_jg_spc_interp] (**Gaussian**|Sinc) + + Set the emulated sound chip sample interpolation algorithm: Gaussian is considered more accurate, while Sinc is cleaner, but still produces very accurate output. + +- **Aspect Ratio** [bsnes_jg_aspect] (**Auto**|1:1|8:7|11:8|4:3) + + Set the Aspect Ratio + +- **Mask Overscan (Top)** [bsnes_jg_overscan_t] (0|4|**8**|12|16|20) + + Mask off pixels hidden by a bezel or border on original CRTs (top) + +- **Mask Overscan (Bottom)** [bsnes_jg_overscan_b] (0|4|**8**|12|16|20|21) + + Mask off pixels hidden by a bezel or border on original CRTs (bottom) + +- **Mask Overscan (Left)** [bsnes_jg_overscan_l] (0|4|**8**|12|16|20) + + Mask off pixels hidden by a bezel or border on original CRTs (left) + +- **Mask Overscan (Right)** [bsnes_jg_overscan_r] (0|4|**8**|12|16|20) + + Mask off pixels hidden by a bezel or border on original CRTs (right) + +- **Colour Adjustment - Luminance** [bsnes_jg_luminance] (0%|10%|20%|30%|40%|50%|60%|70%|80%|90%|**100%**) + + Adjust Luminance + +- **Colour Adjustment - Saturation** [bsnes_jg_saturation] (0%|10%|20%|30%|40%|50%|60%|70%|80%|90%|**100%**|110%|120%|130%|140%|150%|160%|170%|180%|190%|200%) + + Adjust Saturation + +- **Colour Adjustment - Gamma** [bsnes_jg_gamma] (100%|110%|**120%**|130%|140%|150%|160%|170%|180%|190%|200%) + + Adjust Gamma + +- **Competition Timer** [bsnes_jg_competition_timer] (3 Minutes|4 Minutes|5 Minutes|**6 Minutes**|7 Minutes|8 Minutes|9 Minutes|10 Minutes|11 Minutes|12 Minutes|13 Minutes|14 Minutes|15 Minutes|16 Minutes|17 Minutes|18 Minutes) + + Set the gameplay time for competition boards such as Campus Challenge '92 and PowerFest '94 + + +## Controllers + +The bsnes-jg core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s): + +### User 1 device types + +- **[Gamepad](http://nintendo.wikia.com/wiki/Super_Nintendo_Entertainment_System_controller)** - Gamepad +- [SNES Mouse](https://en.wikipedia.org/wiki/Super_NES_Mouse) - Mouse + +### User 2 device types + +- **[Gamepad](http://nintendo.wikia.com/wiki/Super_Nintendo_Entertainment_System_controller)** - Gamepad +- [SNES Mouse](https://en.wikipedia.org/wiki/Super_NES_Mouse) - Mouse +- [Multitap](http://nintendo.wikia.com/wiki/Super_Multitap) - Gamepad - Allows for up to five players to play together in multitap games. +- [SuperScope](https://en.wikipedia.org/wiki/Super_Scope) - Lightgun +- [Justifier](https://en.wikipedia.org/wiki/Konami_Justifier) - Lightgun + +### Multitap support + +Activating multitap support in compatible games can be configured by switching to the [Multitap device type](#controllers) for User 2. + +### Controller tables + +#### Gamepad + +![](../image/controller/snes.png) + +| User 1 - 5 Remap descriptors | RetroPad Inputs | +|------------------------------|---------------------------------------------| +| B | ![](../image/retropad/retro_b.png) | +| Y | ![](../image/retropad/retro_y.png) | +| Select | ![](../image/retropad/retro_select.png) | +| Start | ![](../image/retropad/retro_start.png) | +| D-Pad Up | ![](../image/retropad/retro_dpad_up.png) | +| D-Pad Down | ![](../image/retropad/retro_dpad_down.png) | +| D-Pad Left | ![](../image/retropad/retro_dpad_left.png) | +| D-Pad Right | ![](../image/retropad/retro_dpad_right.png) | +| A | ![](../image/retropad/retro_a.png) | +| X | ![](../image/retropad/retro_x.png) | +| L | ![](../image/retropad/retro_l1.png) | +| R | ![](../image/retropad/retro_r1.png) | + +#### Mouse + +| RetroMouse Inputs | SNES Mouse | +|-------------------------------------------------------|---------------------------| +| ![](../image/retromouse/retro_mouse.png) Mouse Cursor | SNES Mouse Cursor | +| ![](../image/retromouse/retro_left.png) Mouse 1 | SNES Mouse Left Button | +| ![](../image/retromouse/retro_right.png) Mouse 2 | SNES Mouse Right Button | + +#### Lightgun + +| RetroLightgun Inputs | SuperScope | Justifier(s) | +|--------------------------------------------------------|---------------------------|---------------------| +| ![](../image/retromouse/retro_mouse.png) Gun Crosshair | SuperScope Crosshair | Justifier Crosshair | +| Gun Trigger | SuperScope Trigger | Justifier Trigger | +| Gun Aux A | SuperScope Cursor | | +| Gun Aux B | SuperScope Turbo | | +| Gun Start | SuperScope Pause | Justifier Start | + +## Compatibility + +The bsnes-jg core is compatible with all officially released SNES/SFC titles. + +## External Links + +- [Upstream bsnes-jg Repository](https://gitlab.com/jgemu/bsnes-jg) +- [Libretro bsnes-jg Core info file](https://github.com/libretro/libretro-super/blob/master/dist/info/bsnes-jg_libretro.info) +- [Libretro bsnes-jg Repository](https://github.com/libretro/bsnes-jg) +- [Report bsnes-jg Core Issues Here](https://github.com/libretro/bsnes-jg/issues) + +### See also + +#### Nintendo - Sufami Turbo + +- [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) +- [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) +- [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) +- [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) +- [Nintendo - SNES / Famicom (bsnes Balanced)](bsnes_balanced.md) +- [Nintendo - SNES / Famicom (bsnes C++98 (v085))](bsnes_cplusplus98.md) +- [Nintendo - SNES / Famicom (bsnes Performance)](bsnes_performance.md) +- [Nintendo - SNES / Famicom (Snes9x)](snes9x.md) +- [Nintendo - SNES / Famicom (Snes9x 2002)](snes9x_2002.md) +- [Nintendo - SNES / Famicom (Snes9x 2005 Plus)](snes9x_2005_plus.md) +- [Nintendo - SNES / Famicom (Snes9x 2005)](snes9x_2005.md) +- [Nintendo - SNES / Famicom (Snes9x 2010)](snes9x_2010.md) + +#### Nintendo - Super Nintendo Entertainment System (+ Hacks) + +- [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) +- [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) +- [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) +- [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) +- [Nintendo - SNES / Famicom (bsnes Balanced)](bsnes_balanced.md) +- [Nintendo - SNES / Famicom (bsnes C++98 (v085))](bsnes_cplusplus98.md) +- [Nintendo - SNES / Famicom (bsnes Performance)](bsnes_performance.md) +- [Nintendo - SNES / Famicom (higan Accuracy)](higan_accuracy.md) +- [Nintendo - SNES / Famicom (nSide Balanced)](nside_balanced.md) +- [Nintendo - SNES / Famicom (Mesen-S)](mesen-s.md) +- [Nintendo - SNES / Famicom (Snes9x)](snes9x.md) +- [Nintendo - SNES / Famicom (Snes9x 2002)](snes9x_2002.md) +- [Nintendo - SNES / Famicom (Snes9x 2005 Plus)](snes9x_2005_plus.md) +- [Nintendo - SNES / Famicom (Snes9x 2005)](snes9x_2005.md) +- [Nintendo - SNES / Famicom (Snes9x 2010)](snes9x_2010.md) diff --git a/docs/library/bsnes_accuracy.md b/docs/library/bsnes_accuracy.md index c0d7ca1058..0465946a45 100644 --- a/docs/library/bsnes_accuracy.md +++ b/docs/library/bsnes_accuracy.md @@ -265,6 +265,7 @@ The bsnes Accuracy core fully emulates all SNES games that have ever been offici #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -280,6 +281,7 @@ The bsnes Accuracy core fully emulates all SNES games that have ever been offici #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/bsnes_balanced.md b/docs/library/bsnes_balanced.md index c58432e7f8..8ad8ce439f 100644 --- a/docs/library/bsnes_balanced.md +++ b/docs/library/bsnes_balanced.md @@ -267,6 +267,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -282,6 +283,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/bsnes_cplusplus98.md b/docs/library/bsnes_cplusplus98.md index b58fef32fc..c4ef1f7e67 100644 --- a/docs/library/bsnes_cplusplus98.md +++ b/docs/library/bsnes_cplusplus98.md @@ -166,6 +166,7 @@ Awaiting description. #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -181,6 +182,7 @@ Awaiting description. #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/bsnes_mercury_accuracy.md b/docs/library/bsnes_mercury_accuracy.md index ad419023e2..4aea5095ad 100644 --- a/docs/library/bsnes_mercury_accuracy.md +++ b/docs/library/bsnes_mercury_accuracy.md @@ -295,6 +295,7 @@ The bsnes-mercury Accuracy core fully emulates all SNES games that have ever bee #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) - [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) @@ -310,6 +311,7 @@ The bsnes-mercury Accuracy core fully emulates all SNES games that have ever bee #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) - [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) diff --git a/docs/library/bsnes_mercury_balanced.md b/docs/library/bsnes_mercury_balanced.md index 2edefbd3e7..4820ac1055 100644 --- a/docs/library/bsnes_mercury_balanced.md +++ b/docs/library/bsnes_mercury_balanced.md @@ -297,6 +297,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) - [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) @@ -312,6 +313,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) - [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) diff --git a/docs/library/bsnes_mercury_performance.md b/docs/library/bsnes_mercury_performance.md index 6f47ab9c4e..92b1d6dca0 100644 --- a/docs/library/bsnes_mercury_performance.md +++ b/docs/library/bsnes_mercury_performance.md @@ -304,6 +304,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) @@ -319,6 +320,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes Accuracy)](bsnes_accuracy.md) diff --git a/docs/library/bsnes_performance.md b/docs/library/bsnes_performance.md index 73e9914d46..a2b8b9e690 100644 --- a/docs/library/bsnes_performance.md +++ b/docs/library/bsnes_performance.md @@ -274,6 +274,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -289,6 +290,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/mesen-s.md b/docs/library/mesen-s.md index 82bcb468e1..448c9f6c24 100644 --- a/docs/library/mesen-s.md +++ b/docs/library/mesen-s.md @@ -287,12 +287,14 @@ The Mesen-S core fully emulates all SNES, GB, and GBC games that have ever been - [Nintendo - Game Boy / Color (TGB Dual)](tgb_dual.md) - [Nintendo - Game Boy Advance (mGBA)](mgba.md) - [Nintendo - Game Boy Advance (VBA-M)](vba_m.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (higan Accuracy)](higan_accuracy.md) - [Nintendo - SNES / Famicom (nSide Balanced)](nside_balanced.md) #### SNES - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/snes9x.md b/docs/library/snes9x.md index ee75b85d4c..7b704eaee3 100644 --- a/docs/library/snes9x.md +++ b/docs/library/snes9x.md @@ -451,6 +451,7 @@ Activating multitap support in compatible games can be configured by switching t ## SNES - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/snes9x_2002.md b/docs/library/snes9x_2002.md index d5dd67f144..0665e56888 100644 --- a/docs/library/snes9x_2002.md +++ b/docs/library/snes9x_2002.md @@ -161,6 +161,7 @@ Awaiting description. #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -176,6 +177,7 @@ Awaiting description. #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/snes9x_2005.md b/docs/library/snes9x_2005.md index 3fea5765ff..2608abc8f3 100644 --- a/docs/library/snes9x_2005.md +++ b/docs/library/snes9x_2005.md @@ -180,6 +180,7 @@ The Snes9x 2005 core supports the following device type(s) in the controls menu, #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -195,6 +196,7 @@ The Snes9x 2005 core supports the following device type(s) in the controls menu, #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) diff --git a/docs/library/snes9x_2005_plus.md b/docs/library/snes9x_2005_plus.md index 3b18284997..d58d78ecec 100644 --- a/docs/library/snes9x_2005_plus.md +++ b/docs/library/snes9x_2005_plus.md @@ -181,6 +181,7 @@ The Snes9x 2005 Plus core supports the following device type(s) in the controls #### Nintendo - Sufami Turbo +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) @@ -196,6 +197,7 @@ The Snes9x 2005 Plus core supports the following device type(s) in the controls #### Nintendo - Super Nintendo Entertainment System (+ Hacks) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) diff --git a/docs/library/snes9x_2010.md b/docs/library/snes9x_2010.md index e4c2e074e6..62716d0b2a 100644 --- a/docs/library/snes9x_2010.md +++ b/docs/library/snes9x_2010.md @@ -217,6 +217,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Sufami Turbo - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md) @@ -232,6 +233,7 @@ Activating multitap support in compatible games can be configured by switching t #### Nintendo - Super Nintendo Entertainment System (+ Hacks) - [Nintendo - SNES / Famicom (Beetle bsnes)](beetle_bsnes.md) +- [Nintendo - SNES / Famicom (bsnes-jg)](bsnes-jg.md) - [Nintendo - SNES / Famicom (bsnes-mercury Accuracy)](bsnes_mercury_accuracy.md) - [Nintendo - SNES / Famicom (bsnes-mercury Balanced)](bsnes_mercury_balanced.md) - [Nintendo - SNES / Famicom (bsnes-mercury Performance)](bsnes_mercury_performance.md)