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[All Dynarecs] Street Racing Syndicate crashes after pressing 'Start' #200
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Just tried this game in gpsp standalone on PSP (so MIPS architecture) and the same thing happens. It actually gives a 'Bad Jump' message in this instance before crashing out. |
@davidgfnet some interesting points below on this game which may point to bigger bugs in gpsp - When opening the ROM in mgba, the opening screens and logos fade in and out as they appear. In gpsp, the effect is more like screen being rendered in blocks/chunks from left to right. This seems to be the case across Interpreter and all Dynarecs. Interpreter appears to have worked all the way back to 2014 (if I build including the timer fix I identified), but no Dynarecs work. If I create a Savestate beyond the crash point in Interpreter, and then try and use this to restore whilst in Dynarec mode, RetroArch crashes out. |
Hello I tested this game on TempGBA, game boots fine to menu screen, played both arcade and street mode with no big issues. Maybe is worth checking what TempGBA does with this game since TempGBA code is derived from gpsp. |
@DerinQyu thank you! I will check that out - when I tried TempGBA in PPSSPP, I get a little yellow lock symbol in the bottom left corner and no inputs are seemingly allowed. So I couldn't test this game as it crashes AFTER you press Start. Any ideas on that? Would be great to try out different versions of TempGBA to try and determine when the issue was fixed, then I can track it down in the code. |
Hello, I used this version of tempgba: https://www.gamebrew.org/wiki/TempGBA4PSP_Mod Did the first test on a ps vita (game is playable), on my second test in my windows machine ppsspp does not work good with tempgba (game boots into press start screen but ppsspp does not register any input). |
Yes - that's what I get in PPSSPP, and a little key down in the bottom left. Does that key appear when you run TempGBA on the PSP? |
@DerinQyu old issue but I took another look today - I believe the issue is because the gpsp dynarec doesn't support running/compiling code from VRAM. TempGBA had this as part of the partial cache flushing implementation. The 'Bad Jump' message that gpsp throws before quitting references an address is the VRAM memory space, hence my conclusion. |
As per the title, after loading the ROM and going through the logo screens (which seem to load very slowly), you get to the Title Screen which says 'Press Start'.
Pressing Start will cause a crash out of RetroArch. This is the same behaviour as gpsp 0.91 standalone.
Interpreter doesn't have this issue.
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