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NetPlay support? #501
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It already has |
What platform are you on? It doesn’t work for iOS, says “Core does not support netplay” |
its a compile time setting in the core and you need to hardcode the ip and spin up a server instance, hence its not officially supported yet |
I did compile it with netplay and adjusted the retroarch core info files to tell it about deterministic savestates (not sure if it really supports it). On desktop it runs fine but on my rg40xx-h I just have 1GB memory available and when starting the core with netplay, it seem to use way to much memory and gets SIGKILLed by the system. Any chance of improving this? Edit: I see retroarch with this core uses ~300Mb in normal mode and 2.2Gb with Netplay. Any idea why that is the case and how this can be improved? |
Hey there, posting it here as well. I need some help because the core is using an tremendous amount of memory when using netplay. I did debug that a bit and boiled it down but could need your support. I have the problem that starting this core with netplay causes a memory allocation of ~2Gb which is way too much for handheld devices. I debugged that down to the
Thanks in advance <3 Edit: Just recognized (did oversee while debugging), the retro_serial_size is a libretro interface implemented by this core. So how did you determine the size of that and can it be shrinked somehow?
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Will this ever get Netplay support?
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