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[Android] While a game is loaded with mupen64plus on RetroArch, returning from phone sleep and switching apps Crash or Black Screen RetroArch #554
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same issue here |
Here are some logs for @m4xw, should they help. |
Seems the audio driver stops which i guess could cause some unexpected behaviour inside of RA |
[GL]: Detecting screen resolution: 0x0. oh god |
For what it's worth, it's the same issue on a Mali G68/Android 11 device here. retroarch.log
*Device: Retroid Pocket 4 (Base, non-pro) |
Happens to me too since forever on a Realme 7 5G which uses a Mali-G57 MC3 using the Vulkan driver/renderer. Retroarch version: 3ab3b32. Here's my log, retroarch.log |
I'm also having this problem, all default settings, playing on Samsung S24 Ultra, Android 14. Crash log is here: https://pastebin.com/1dkvdsSm I've noticed that this is specific to this core. This issue doesn't happen when using ParraLLEI, but that core has a host of other problems which make it a less ideal choice than this one. |
I hope you can solve this problem at some point, I really want to play without worrying about that eventuality and losing a game in the process. |
If there ever is a solution, this issue will be referenced as is appropriate, so no need for re-pinging active threads that the maintainer has already acknowledged (unless you have something to contribute to the conversation or the problem, ofc). |
This is a bug I have noticed for quite some time with various devices running Android. If you switch apps / go to a recent app and then back to retroarch/ Come back from sleep mode to RetroArch, RetroArch loaded with a game with Mupen64 will either crash (noticed with various Samsung phones throughout the years) or comes back to a black screen with the audio still playing but none of the controls work (Happens on Retroid Pocket 4 Pro).
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