You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Any compatible ROMsets with MSU-1 data attached to it will crash the system when more than one MSU-1 enabled ROM is launched.
Steps to reproduce:
Load an MSU-1 enabled SNES game, using SNES9x (mainline, not 2010).
Close content, then load either the same or otherwise similar MSU-1 enabled SNES game, using SNES9x.
This will result in a system-level crash (2168-0002, a generic LibNX error), that cannot be recovered from without rebooting the system.
Tested on:
RetroArch: 1.7.5 (LibNX version)
Notes:
This has been noted to occur even on previously-MSU-1 compatible builds of SNES9x. It will still occur regardless, despite said ROMs displaying purely a black screen.
This only applies to the LibNX version of RetroArch for Nintendo Switch, and is not a core issue acknowledged on other platforms (I.E. x86_64, ARM, etc.). This has been tested using Homebrew Launcher as a system application, meaning RetroArch has a total ~400MB available RAM to use. This issue has been noted since before the official RetroArch for Nintendo Switch release (formerly known as "RetroNX").
The text was updated successfully, but these errors were encountered:
Issue:
Any compatible ROMsets with MSU-1 data attached to it will crash the system when more than one MSU-1 enabled ROM is launched.
Steps to reproduce:
This will result in a system-level crash (2168-0002, a generic LibNX error), that cannot be recovered from without rebooting the system.
Tested on:
RetroArch: 1.7.5 (LibNX version)
Notes:
This has been noted to occur even on previously-MSU-1 compatible builds of SNES9x. It will still occur regardless, despite said ROMs displaying purely a black screen.
This only applies to the LibNX version of RetroArch for Nintendo Switch, and is not a core issue acknowledged on other platforms (I.E. x86_64, ARM, etc.). This has been tested using Homebrew Launcher as a system application, meaning RetroArch has a total ~400MB available RAM to use. This issue has been noted since before the official RetroArch for Nintendo Switch release (formerly known as "RetroNX").
The text was updated successfully, but these errors were encountered: