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There is a long time issue with MDEC decompression that causes strange transparent rectangles in Resident Evil.
Here is the same problem in the FPGA MDEC implementation, which also comes from the same code base: MiSTer-devel/PSX_MiSTer#260
Hi there @DarthMew
There is a long time issue with MDEC decompression that causes strange transparent rectangles in Resident Evil.
Here is the same problem in the FPGA MDEC implementation, which also comes from the same code base:
MiSTer-devel/PSX_MiSTer#260
Now, there is a commit that fixes that issue:
stenzek/duckstation@6d6659c
Could it be backported to Swanstation?
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