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I'm setting up an input handler for my game engine, and I'm setting it up to support different devices (for local multiplayer), and the events SDL_MouseButtonEvent and SDL_MouseMotionEvent are returning 0 for .which. SDL_MouseWheelEvent is unaffected.
Here's the debug log output from my engine:
main: [DEBUG] SDL event: 1024
main: [WARN] Failed to find Rendering::Input::Mouse device with index 0
main: [DEBUG] SDL event: 1025
main: [WARN] Failed to find Rendering::Input::Mouse device with index 0
main: [DEBUG] SDL event: 1026
main: [WARN] Failed to find Rendering::Input::Mouse device with index 0
I made sure I was on the latest commit from the main branch before reporting.
The text was updated successfully, but these errors were encountered:
I'm setting up an input handler for my game engine, and I'm setting it up to support different devices (for local multiplayer), and the events
SDL_MouseButtonEvent
andSDL_MouseMotionEvent
are returning0
for.which
.SDL_MouseWheelEvent
is unaffected.Here's the debug log output from my engine:
I made sure I was on the latest commit from the
main
branch before reporting.The text was updated successfully, but these errors were encountered: