The latest published Vello release is 0.3.0 which was released on 2024-10-04. You can find its changes documented below.
This release has an MSRV of 1.75.
0.3.0 - 2024-10-04
This release has an MSRV of 1.75.
- Support for most Emoji (#615, #641 by @DJMcNab)
- GPU Friendly Stroke Expansion, which documents key parts of how Vello works, was released (by @raphlinus, @armansito)
- Blurred rounded rectangles are now supported, which can be used for box shadows (#665 by @msiglreith)
- Vello is no longer considered experimental 🎉 (#691 by @waywardmonkeys) Note that Vello is still an alpha, but we believe that the direction has been proven.
- Access to the
Adapter
from the utilsDeviceHandle
(#634 by @cfagot) - Support for compositing existing
wgpu::Texture
s into a Vello scene (#636, #655 by @DJMcNab, @TrueDoctor) - Utilities for constructing an
AaSupport
from a set ofAaConfig
s (#654 by @simbleau) - An example which uses sdl2 (#671 by @TheNachoBIT)
- The underlying
Encoding
for a scene can now be modified, circumventing guardrails for advanced use-cases (#701 by @timtom-dev)
- Breaking: Updated
wgpu
to 22.1.0 (#635 by @waywardmonkeys) - Clipping more than four layers deep is now supported (#657 by @DJMcNab)
- Significantly improved automated testing (#610, #643 by @DJMcNab)
- Preliminary debug layers for Vello's internal development (#416 by @armansito)
- Examples now use the
run_app
API from Winit (#626, #628 by @yutannihilation) - Labels on GPU objects are now prefixed with
vello.
(#677 by @waywardmonkeys) - The async render implementations are deprecated and unstable; you should use the non-async versions as they enable greater throughput (#706 by @DJMcNab)
- Example code in the repository README (#627 by @kmoon2437)
- A possible crash on iOS working around an invariant undocumented by Apple (#639 by @DJMcNab)
- Large number of clips now work (#659 by @raphlinus)
- Empty clips now no longer cause artifacts (#651 by @raphlinus)
- A potential panic in the presence of a weaker than default allocator (#675 by @timtom-dev)
- Watertightness breaks causing artifacts with some rounded rectangles (#695 by @raphlinus)
- Breaking:
Pipelines
API fromvello_shaders
(#612 by @DJMcNab) - The
wgpu_profiler
profiler feature is no longer stable (#694 by @DJMcNab) - Breaking: Moved the
Recording
abstraction into alow_level
module, as almost all users should prefer the higher-levelRenderer
(#711 by @DJMcNab)
0.2.1 - 2024-07-16
This release has an MSRV of 1.75.
- Updated
wgpu
to 0.20.1. (#631by @waywardmonkeys) - Document the MSRV of releases in the changelog (#619 by @DJMcNab)
0.2.0 - 2024-06-08
This release has an MSRV of 1.75.
- Euler spiral based stroke expansion. (#496 by @raphlinus)
- Sweep gradients. (#435 by @dfrg)
- Bump allocation estimation. (#436, #454, #522 by @armansito)
- Impl
From<Encoding>
forScene
. (#538 by @waywardmonkeys) - Glyph hinting support. (#544 by @dfrg)
- Better glyph caching. (#555 by @dfrg)
vello_shaders
crate to load and preprocess WGSL. (#563 by @armansito)- Coverage-mask specialization. (#540 by @armansito)
- Support for the
#enable
post-process directive. (#550 by @armansito)
- Better error types. (#516 by @DasLixou)
RenderContext::new()
no longer returns aResult
. (#547 by @waywardmonkeys)- Updated
wgpu
to 0.20. (#560 by @waywardmonkeys)
force_rw_storage
feature. (#540 by @armansito)
- 64k draw object limit. (#526 by @raphlinus)
- Increased robustness of cubic params. (#521 by @raphlinus)
- Increased robustness of GPU shaders. (#537 by @raphlinus)
draw_leaf
uniformity. (#535 by @raphlinus)- Bug in join estimates in
vello_encoding
. (#573 by @armansito) - Incorrect use of numerical operators on atomics in binning. (#539 by @armansito)
path_reduced_scan
buffer size. (#551 by @armansito)- Handling of upstream pipeline failure. (#553 by @armansito)
- Very slow shader compilation. (#575 by @DJMcNab, @waywardmonkeys)
- Full system hang on Apple systems. (#589 by @raphlinus)
0.1.0 - 2024-03-04
- Initial release