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socketIoHandler.js
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import { Server } from 'socket.io';
/**
* @param {Partial<import("socket.io").ServerOptions> | import("http").Server<typeof import("http").IncomingMessage, typeof import("http").ServerResponse>} server
*/
export default function injectSocketIO(server) {
const io = new Server(server);
const idMap = new Map();
let isInGame = false;
let currentTurn = 0;
/**
* @type {string[]}
*/
const members = [];
/**
* @type {{ username: string; answer: string; }[]}
*/
const answers = [];
io.on('connection', (socket) => {
socket.on('join', (json) => {
if (
!isInGame &&
typeof json.username === 'string' &&
json.username !== '' &&
!members.includes(json.username)
) {
members.push(json.username);
idMap.set(socket.id, json.username);
socket.emit('join', {
result: 'OK',
members: members.map((username) => {
return { username: username };
})
});
io.emit('members', {
members: members.map((username) => {
return { username: username };
})
});
} else if (isInGame) {
socket.emit('join', {
result: 'NG',
reason: 'No room is currently open.'
});
} else if (members.includes(json.username)) {
socket.emit('join', {
result: 'NG',
reason: 'Duplicate user name.'
});
} else {
socket.emit('join', {
result: 'NG',
reason: 'User name invalid or not specified.'
});
}
});
socket.on('members', () => {
io.emit('members', {
members: members.map((username) => {
return { username: username };
})
});
});
socket.on('start', () => {
if (!isInGame) {
isInGame = true;
io.emit('game', {
answerer: members[0],
turn: currentTurn + 1
});
}
});
socket.on('answer', (json) => {
++currentTurn;
const newAnswer = {
username: json.username,
answer: json.answer
};
answers.push(newAnswer);
if (currentTurn < members.length) {
io.emit('game', {
answerer: members[currentTurn],
turn: currentTurn + 1,
question: newAnswer.answer
});
} else {
io.emit('result', { answers: answers });
// disconnect
io.disconnectSockets();
members.splice(0);
isInGame = false;
currentTurn = 0;
answers.splice(0);
idMap.clear();
}
});
socket.on('disconnect', () => {
if (isInGame) {
io.emit('error', {
reason: 'User ' + idMap.get(socket.id) + ' disconnect.'
});
io.disconnectSockets();
members.splice(0);
isInGame = false;
currentTurn = 0;
answers.splice(0);
idMap.clear();
} else {
let member = idMap.get(socket.id);
members.splice(members.indexOf(member), 1);
idMap.delete(socket.id);
io.emit('members', {
members: members.map((username) => {
return { username: username };
})
});
}
});
});
}